wangguan
2020-12-09 8dbd4fbb6857b486dd55c4ab297bedbd587e9880
增加图片,结算页面调用音效
替换音效
1 files renamed
13 files copied
27 files deleted
18 files added
11 files modified
573 ■■■■ changed files
Assets/Resources/Music/BGM1.mp3 patch | view | raw | blame | history
Assets/Resources/Music/BGM2.mp3 patch | view | raw | blame | history
Assets/Resources/Music/BOSS死亡.mp3 patch | view | raw | blame | history
Assets/Resources/Music/BOSS死亡.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/BOSS死亡.wav patch | view | raw | blame | history
Assets/Resources/Music/BOSS死亡.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/UI按键.mp3 patch | view | raw | blame | history
Assets/Resources/Music/不可点击_错误.mp3 patch | view | raw | blame | history
Assets/Resources/Music/不可点击_错误.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/不可点击_错误.wav patch | view | raw | blame | history
Assets/Resources/Music/不可点击_错误.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/冰淇淋技能.mp3 patch | view | raw | blame | history
Assets/Resources/Music/冰淇淋技能.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/冰淇淋技能.wav patch | view | raw | blame | history
Assets/Resources/Music/冰淇淋技能.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/拖动宝石时.mp3 patch | view | raw | blame | history
Assets/Resources/Music/拖动宝石时.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/拖动宝石时.wav patch | view | raw | blame | history
Assets/Resources/Music/拖动宝石时.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/放下宝石.mp3 patch | view | raw | blame | history
Assets/Resources/Music/放下宝石.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/放下宝石.wav patch | view | raw | blame | history
Assets/Resources/Music/放下宝石.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/敌人攻击塔.mp3 patch | view | raw | blame | history
Assets/Resources/Music/敌人攻击塔.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/敌人攻击塔.wav patch | view | raw | blame | history
Assets/Resources/Music/敌人攻击塔.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/木攻击.mp3 patch | view | raw | blame | history
Assets/Resources/Music/木攻击.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/木攻击.wav patch | view | raw | blame | history
Assets/Resources/Music/木攻击.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/气泡.mp3 patch | view | raw | blame | history
Assets/Resources/Music/水攻击.mp3 patch | view | raw | blame | history
Assets/Resources/Music/水攻击.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/水攻击.wav patch | view | raw | blame | history
Assets/Resources/Music/水攻击.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/游戏结束.mp3 patch | view | raw | blame | history
Assets/Resources/Music/火攻击.mp3 patch | view | raw | blame | history
Assets/Resources/Music/火攻击.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/火攻击.wav patch | view | raw | blame | history
Assets/Resources/Music/火焰喷射.mp3 patch | view | raw | blame | history
Assets/Resources/Music/玉米狙击子弹.mp3 patch | view | raw | blame | history
Assets/Resources/Music/玉米狙击子弹.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/玉米狙击子弹.wav patch | view | raw | blame | history
Assets/Resources/Music/玉米狙击子弹.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/电技能.mp3 patch | view | raw | blame | history
Assets/Resources/Music/电技能.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/电技能.wav patch | view | raw | blame | history
Assets/Resources/Music/电技能.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/结算分数.mp3 patch | view | raw | blame | history
Assets/Resources/Music/结算分数.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/结算分数.wav patch | view | raw | blame | history
Assets/Resources/Music/结算分数.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/翻书.mp3 patch | view | raw | blame | history
Assets/Resources/Music/翻书.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/翻书.wav patch | view | raw | blame | history
Assets/Resources/Music/翻书.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/选择buff后.mp3 patch | view | raw | blame | history
Assets/Resources/Music/选择buff后.mp3.meta 2 ●●● patch | view | raw | blame | history
Assets/Resources/Music/选择buff后.wav patch | view | raw | blame | history
Assets/Resources/Music/选择buff后.wav.meta 22 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/金币.mp3 patch | view | raw | blame | history
Assets/Resources/UI/Endless/BuffIcon/10027.png patch | view | raw | blame | history
Assets/Resources/UI/Endless/BuffIcon/10027.png.meta 118 ●●●●● patch | view | raw | blame | history
Assets/Resources/UI/Endless/BuffIcon/10028.png patch | view | raw | blame | history
Assets/Resources/UI/Endless/BuffIcon/10028.png.meta 118 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Music/AudioSourceManager.cs 7 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs 4 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs 10 ●●●●● patch | view | raw | blame | history
Assets/Scripts/UI/FinalPanel/FinalPanel.cs 2 ●●●●● patch | view | raw | blame | history
Assets/Resources/Music/BGM1.mp3
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Assets/Resources/Music/BGM2.mp3
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Assets/Resources/Music/BOSS死亡.mp3
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Assets/Resources/Music/BOSS死亡.mp3.meta
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Assets/Resources/Music/BOSS死亡.wav
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Assets/Resources/Music/BOSS死亡.wav.meta
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Assets/Resources/Music/UI按键.mp3
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Assets/Resources/Music/不可点击_错误.mp3
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Assets/Resources/Music/不可点击_错误.mp3.meta
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Assets/Resources/Music/不可点击_错误.wav
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Assets/Resources/Music/不可点击_错误.wav.meta
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Assets/Resources/Music/冰淇淋技能.mp3
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Assets/Resources/Music/冰淇淋技能.mp3.meta
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Assets/Resources/Music/冰淇淋技能.wav
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Assets/Resources/Music/冰淇淋技能.wav.meta
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Assets/Resources/Music/拖动宝石时.mp3
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Assets/Resources/Music/拖动宝石时.mp3.meta
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Assets/Resources/Music/拖动宝石时.wav
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Assets/Resources/Music/放下宝石.mp3
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Assets/Resources/Music/放下宝石.mp3.meta
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Assets/Resources/Music/放下宝石.wav
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Assets/Resources/Music/敌人攻击塔.mp3
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Assets/Resources/Music/木攻击.mp3
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Assets/Resources/Music/气泡.mp3
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Assets/Resources/Music/水攻击.mp3
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Assets/Resources/Music/游戏结束.mp3
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Assets/Resources/Music/火攻击.mp3
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Assets/Resources/Music/玉米狙击子弹.mp3
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Assets/Resources/Music/结算分数.mp3
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Assets/Scripts/Music/AudioSourceManager.cs
@@ -136,13 +136,9 @@
                Play("电技能", true);
                break;
            case AudioEnum.FireSkill:
                Debug.Log("火焰喷射");
                Play("火焰喷射", true);
                break;
            case AudioEnum.FinalScore:
                Debug.Log("结算分数");
                Play("结算分数", true);
                break;
            case AudioEnum.BossWaterSkill:
@@ -153,12 +149,9 @@
                Play("冰淇淋技能", true);
                break;
            case AudioEnum.WoodSkill:
                Play("玉米狙击子弹", true);
                break;
            case AudioEnum.Upgrade:
                Debug.Log("合成");
                Play("合成", true);
                break;
        }
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -534,7 +534,7 @@
            if (GameConfig.EnergyCount == energyMax)
            {
                Debug.Log("能量已满");
                //Debug.Log("能量已满");
                if (fireSkillBgImg.color != disColor)
                {
                    fireSkillBgImg.color = disColor;
@@ -544,7 +544,7 @@
            }
            else
            {
                Debug.Log("能量达到一次使用");
                //Debug.Log("能量达到一次使用");
                if (fireSkillBgImg.color != normalColor)
                {
                    fireSkillBgImg.color = normalColor;
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -200,6 +200,7 @@
            }
        }
        // TowerList用于简单记录相关的数据
        protected List<Tower> m_listTower = new List<Tower>();
@@ -1163,6 +1164,15 @@
        #endregion
        /// <summary>
        /// 推拽结束,如果判断HasTower==true 就强行释放
        /// </summary>
        public void EndDragCancelPlaceTower()
        {
            Debug.Log("强行释放了m_CurrentTower");
            CancelPlaceTower(null);
        }
        /// <summary>
        /// 拖动一个Tower之后,松开鼠标或者EndDrag.
        /// 1: 目标点可合成,则直接合成。
        /// 2: 目标点不管是空白,还是不能放置Tower,都要让当前的Tower返回到原来的TowerPlace
Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -202,6 +202,8 @@
    private void PlayDoTween()
    {
        AudioSourceManager.Ins.Play(AudioEnum.End);
        Sequence agentTweenSeq = DOTween.Sequence();
        //先出现
        Image tsTiele = transform.Find("Image_Tiele").GetComponent<Image>();