Assets/Prefabs/UI/PlacementTileMobile.prefab | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs | ●●●●● patch | view | raw | blame | history | |
Assets/UI/Endless/Water.png | patch | view | raw | blame | history | |
Assets/UI/Endless/Water.png.meta | ●●●●● patch | view | raw | blame | history |
Assets/Prefabs/UI/PlacementTileMobile.prefab
@@ -60,7 +60,7 @@ towerVSMat: {fileID: 2100000, guid: c40b753d26a2b4a4facef99e60c526d2, type: 2} fire: {fileID: 2800000, guid: 8c9a3d26120e78f40aa4ef9ed23d573c, type: 3} wood: {fileID: 2800000, guid: 93f40a01d57fbff418fc0b54b6ab7d9f, type: 3} water: {fileID: 0} water: {fileID: 2800000, guid: ea2ffef66c52dd14fbd46187be79f107, type: 3} --- !u!1 &1648682030917314 GameObject: m_ObjectHideFlags: 0 Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -186,13 +186,13 @@ public Texture fire, wood, water; private Vector3 fireScale = new Vector3(1.02f, 0.926f, 1f); private Vector3 woodScale = new Vector3(0.82f, 1.03f, 1f); private Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); private Vector3 fireScale = new Vector3(1f, 1f, 1f); private Vector3 woodScale = new Vector3(0.8f, 1.12f, 1f); private Vector3 waterScale = new Vector3(1.55f, 1.35f, 1f); private Vector3 fireOffectp = new Vector3(-0.05f, 0f, 0f); private Vector3 woodOffectp = new Vector3(0.0f, 0f, 0.19f); private Vector3 waterOffectp = new Vector3(0.0f, 0f, 0.19f); private Vector3 fireOffectp = new Vector3(-0.05f, 0f, 0.15f); private Vector3 woodOffectp = new Vector3(0.0f, 0f, 0.3f); private Vector3 waterOffectp = new Vector3(0.0f, 0f, 0.47f); public void SetTowerVirtualshadow(string towerName) { @@ -208,11 +208,10 @@ } else if (towerName.StartsWith("BlinkTower")) { //木元素 if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true; //木元素 towerVSMat.SetTexture(shaderPropertyName, wood); //木元素 towerVSRenderer.transform.localScale = woodScale; towerVSRenderer.transform.localPosition = woodOffectp; @@ -220,13 +219,11 @@ else if (towerName.StartsWith("CopyCatTower")) { //水元素 //if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true; if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true; //水元素 //towerVSMat.SetTexture(shaderPropertyName, water); //水元素 //towerVSRenderer.transform.localScale = waterScale; //towerVSRenderer.transform.localPosition = waterOffectp; towerVSMat.SetTexture(shaderPropertyName, water); towerVSRenderer.transform.localScale = waterScale; towerVSRenderer.transform.localPosition = waterOffectp; } } string shaderPropertyName; Assets/UI/Endless/Water.png
Assets/UI/Endless/Water.png.meta
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