Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master
22 files added
16 files modified
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| | | if (request.isHttpError || request.isNetworkError) |
| | | { |
| | | Debug.LogErrorFormat("Request Error: {0}", request.error); |
| | | callback?.Invoke(null); |
| | | yield break; |
| | | } |
| | | if (request.isDone) |
| | | { |
| | |
| | | ImageTowerPos towerPos3;//塔位标识 |
| | | |
| | | Image tmpMask;//自身的阻挡射线Panel |
| | | ParticleSystem finishPS; |
| | | void Awake() |
| | | { |
| | | tmpMask = transform.GetComponent<Image>(); |
| | |
| | | |
| | | skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>(); |
| | | skillBtn.interactable = false; |
| | | |
| | | finishPS = transform.Find("Effect_UI_YinDaoJieShu/Particle System (3)").GetComponent<ParticleSystem>(); |
| | | } |
| | | |
| | | |
| | |
| | | |
| | | SetGuideUI(true); |
| | | StartShowWord(str, ac); |
| | | finishPS.Play(); |
| | | } |
| | | |
| | | public void FinishGuide() |
| | |
| | | |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform); |
| | | FinalPanel panelUI = go.GetComponent<FinalPanel>(); |
| | | panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); |
| | | panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); |
| | | panelUI.SetPlayEffectAC(PlayEffect); |
| | | //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false; |
| | | |
| | |
| | | |
| | | public Text SkillDesc; |
| | | |
| | | public ParticleSystem btnPS; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | |
| | | btnPS?.Play(); |
| | | return; |
| | | } |
| | | |
| | |
| | | |
| | | RandomPlaceTower(newTower, -1, -1, -1, -1, true); |
| | | |
| | | btnPS?.Play(); |
| | | |
| | | // if (newTower.towerFeature == EFeatureTower.NULL) |
| | | // { |
| | | // string tmpTowerName = newTower.towerName; |
| | |
| | | } |
| | | else if (Application.platform == RuntimePlatform.WindowsEditor) |
| | | { |
| | | GameConfig.Imei = "MyTestGemBattle123"; |
| | | GameConfig.Imei = "MyTestGemBattle1233333"; |
| | | } |
| | | Debug.Log("设置imei0:" + GameConfig.Imei); |
| | | } |
| | |
| | | { |
| | | if (value != null) |
| | | LoadPostTxt(value.ToString()); |
| | | else |
| | | { |
| | | Debug.LogError("连接错误"); |
| | | callBack?.Invoke(null, 0); |
| | | } |
| | | |
| | | }, HttpHelper.DownloadHanlderType.kHttpTEXT); |
| | | |
| | |
| | | { |
| | | if (value != null) |
| | | LoadGetTxt(value.ToString()); |
| | | else |
| | | { |
| | | Debug.LogError("连接错误"); |
| | | callBack?.Invoke(null, 0); |
| | | } |
| | | }, HttpHelper.DownloadHanlderType.kHttpTEXT); |
| | | |
| | | } |
| | |
| | | GameObject image_NewRecord; |
| | | bool isNewH = false; |
| | | int hScore; |
| | | //string hwaveInfo; |
| | | |
| | | CanvasGroup scrollerCanvasGroup; |
| | | CanvasGroup itemCanvasGroup; |
| | | |
| | |
| | | playEffectAC = ac; |
| | | } |
| | | |
| | | string playerPrefs_HScore = "GemBattleHScore"; |
| | | //string playerPrefs_HWaveInfo = "GemBattleHWaveInfo"; |
| | | |
| | | string playerPrefs_NickName = "GemBattlePlayerNickName"; |
| | | |
| | | string _waveInfo; |
| | | int _myScore; |
| | | int _myScore;//本次 |
| | | FinalHttp finalHttp; |
| | | string playerNickName; |
| | | int _limit; |
| | |
| | | /// <summary> |
| | | /// 入口函数 |
| | | /// </summary> |
| | | /// <param name="waveInfo">成绩 25关 3波</param> |
| | | /// <param name="waveInfo">25关 3波</param> |
| | | /// <param name="myScore">789220</param> |
| | | public void SetData(string waveInfo, int myScore) |
| | | { |
| | | _waveInfo = waveInfo; |
| | | _myScore = myScore; |
| | | _data = new SmallList<FinalPanelItemData>(); |
| | | Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); |
| | | |
| | | hScore = PlayerPrefs.GetInt("GemBattleHScore"); |
| | | hScore = PlayerPrefs.GetInt(playerPrefs_HScore); |
| | | //hwaveInfo = PlayerPrefs.GetString(playerPrefs_HWaveInfo); |
| | | scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>(); |
| | | scrollerCanvasGroup.alpha = 0; |
| | | itemCanvasGroup = transform.Find("ItemPanel").GetComponent<CanvasGroup>(); |
| | | itemCanvasGroup.alpha = 0; |
| | | |
| | | if (myScore > hScore) |
| | | if (myScore > hScore)//得分比记录的高 |
| | | { |
| | | PlayerPrefs.SetInt("GemBattleHScore", myScore); |
| | | PlayerPrefs.SetInt(playerPrefs_HScore, myScore); |
| | | //PlayerPrefs.SetString(playerPrefs_HWaveInfo, waveInfo); |
| | | hScore = myScore; |
| | | //hwaveInfo = waveInfo; |
| | | isNewH = true; |
| | | } |
| | | |
| | |
| | | itemSecond = transform.Find("ItemPanel/FinalPanelItemSecond").GetComponent<FinalPanelItem>(); |
| | | itemThird = transform.Find("ItemPanel/FinalPanelItemThird").GetComponent<FinalPanelItem>(); |
| | | |
| | | httpCountDownPanel = transform.Find("HttpCountDownPanel").gameObject; |
| | | countDownReplayBtn = transform.Find("HttpCountDownPanel/ReplayBtn").GetComponent<Button>(); |
| | | countDownTxt = transform.Find("HttpCountDownPanel/WarningTxt").GetComponent<Text>(); |
| | | httpCountDownPanel.SetActive(false); |
| | | |
| | | //PlayerPrefs.DeleteKey("GemBattlePlayerNickName"); |
| | | |
| | | playerNickName = PlayerPrefs.GetString("GemBattlePlayerNickName"); |
| | | playerNickName = PlayerPrefs.GetString(playerPrefs_NickName); |
| | | if (playerNickName == "") |
| | | { |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/InputNamePanel"), transform); |
| | |
| | | private void LoadName(string nickName) |
| | | { |
| | | playerNickName = nickName; |
| | | PlayerPrefs.SetString("GemBattlePlayerNickName", playerNickName); |
| | | PlayerPrefs.SetString(playerPrefs_NickName, playerNickName); |
| | | StartHttp(); |
| | | } |
| | | |
| | | private void StartHttp() |
| | | { |
| | | //OpenHttpCountDown(true); |
| | | |
| | | Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); |
| | | finalHttp.SendPost(playerNickName, _myScore, 1, _waveInfo); |
| | | } |
| | | |
| | | #region 联网倒计时判断 |
| | | bool isSending; |
| | | int sendCount; |
| | | GameObject httpCountDownPanel; |
| | | Button countDownReplayBtn; |
| | | Text countDownTxt; |
| | | private void OpenHttpCountDown(bool isOn) |
| | | { |
| | | if (isOn) |
| | | { |
| | | isSending = true; |
| | | sendCount = 0; |
| | | StartCoroutine("HttpCountDown"); |
| | | } |
| | | else |
| | | { |
| | | isSending = false; |
| | | StopCoroutine("HttpCountDown"); |
| | | } |
| | | } |
| | | IEnumerator HttpCountDown() |
| | | { |
| | | while (isSending) |
| | | { |
| | | yield return new WaitForSeconds(1.0f); |
| | | sendCount++; |
| | | Debug.Log($"等待了{sendCount}秒"); |
| | | if (sendCount == 3) |
| | | { |
| | | if (!httpCountDownPanel.activeSelf) httpCountDownPanel.SetActive(true); |
| | | if (countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(false); |
| | | } |
| | | else if (sendCount > 10) |
| | | { |
| | | Debug.Log("等了10秒了,连接失败"); |
| | | isSending = false; |
| | | countDownTxt.text = "等了10秒了,连接失败"; |
| | | if (!countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(true); |
| | | |
| | | countDownReplayBtn.onClick.AddListener(Close); |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | #endregion |
| | | |
| | | |
| | | private void Close() |
| | | { |
| | | gameObject.SetActive(false); |
| | | GameConfig.NextSceneName = endlessGameScene; |
| | | SceneManager.LoadScene(loadingScene); |
| | | } |
| | | |
| | | private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank) |
| | |
| | | |
| | | RefreshHttpData(allHttpGetInfoLis, myrank); |
| | | |
| | | txt_Name.text = playerNickName; |
| | | txt_HScore.text = _myScore.ToString(); |
| | | txt_Wave.text = _waveInfo; |
| | | if (allHttpGetInfoLis == null) return; |
| | | |
| | | HttpGetInfo tmpData = allHttpGetInfoLis[myrank - 1]; |
| | | |
| | | txt_Name.text = tmpData.nickname; |
| | | txt_HScore.text = tmpData.score.ToString(); |
| | | txt_Wave.text = tmpData.waveInfo; |
| | | |
| | | if (myrank > 3000) |
| | | { |
| | | txt_Index.text = "3000+"; |
| | |
| | | _limit += _limitUp; |
| | | Debug.Log("刷新新列表了,下载了 " + _limit + " 个数据:"); |
| | | finalHttp.Init(RefreshHttpData, _limit);//重置状态,设置回调和拉取的所有数据 |
| | | StartHttp(); |
| | | } |
| | | } |
| | | return cellView; |
| | |
| | | |
| | | private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank) |
| | | { |
| | | _data = new SmallList<FinalPanelItemData>(); |
| | | if (allHttpGetInfoLis == null) |
| | | { |
| | | httpCountDownPanel.SetActive(true); |
| | | countDownTxt.text = "获取排行榜失败"; |
| | | countDownReplayBtn.onClick.AddListener(Close); |
| | | return; |
| | | } |
| | | |
| | | // if (isSending) |
| | | // { |
| | | // OpenHttpCountDown(false); |
| | | // } |
| | | |
| | | FinalPanelItemData data; |
| | | |
| | | if (allHttpGetInfoLis.Count > 0) |
| | |
| | | using System.Drawing; |
| | | using UnityEngine; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using EnhancedUI.EnhancedScroller; |
| | | using TMPro; |