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New file |
| | |
| | | // Made with Amplify Shader Editor |
| | | // Available at the Unity Asset Store - http://u3d.as/y3X |
| | | Shader "EffectShader/Niuqu" |
| | | { |
| | | Properties |
| | | { |
| | | _NoiseTex("NoiseTex", 2D) = "white" {} |
| | | _X_speed("X_speed", Float) = 0 |
| | | _Y_speed("Y_speed", Float) = 0 |
| | | _NioseMask("NioseMask", 2D) = "white" {} |
| | | _X_Maskspeed("X_Maskspeed", Float) = 0 |
| | | _Y_Maskspeed("Y_Maskspeed", Float) = 0 |
| | | [Enum(UnityEngine.Rendering.CullMode)]_CullModle("CullModle", Float) = 0 |
| | | _qianduo("qianduo", Float) = 0 |
| | | } |
| | | |
| | | SubShader |
| | | { |
| | | |
| | | |
| | | Tags { "RenderType"="Transparent" "Queue"="Transparent" } |
| | | LOD 100 |
| | | |
| | | CGINCLUDE |
| | | #pragma target 3.0 |
| | | ENDCG |
| | | Blend SrcAlpha OneMinusSrcAlpha |
| | | Cull [_CullModle] |
| | | ColorMask RGBA |
| | | ZWrite Off |
| | | ZTest LEqual |
| | | |
| | | |
| | | GrabPass{ } |
| | | |
| | | Pass |
| | | { |
| | | Name "Unlit" |
| | | |
| | | CGPROGRAM |
| | | #pragma vertex vert |
| | | #pragma fragment frag |
| | | #pragma multi_compile_instancing |
| | | #include "UnityCG.cginc" |
| | | #include "UnityShaderVariables.cginc" |
| | | |
| | | |
| | | struct appdata |
| | | { |
| | | float4 vertex : POSITION; |
| | | float4 color : COLOR; |
| | | UNITY_VERTEX_INPUT_INSTANCE_ID |
| | | float4 ase_texcoord : TEXCOORD0; |
| | | }; |
| | | |
| | | struct v2f |
| | | { |
| | | float4 vertex : SV_POSITION; |
| | | UNITY_VERTEX_INPUT_INSTANCE_ID |
| | | UNITY_VERTEX_OUTPUT_STEREO |
| | | float4 ase_texcoord : TEXCOORD0; |
| | | float4 ase_texcoord1 : TEXCOORD1; |
| | | float4 ase_color : COLOR; |
| | | }; |
| | | |
| | | uniform float _CullModle; |
| | | uniform sampler2D _GrabTexture; |
| | | uniform sampler2D _NoiseTex; |
| | | uniform float _X_speed; |
| | | uniform float _Y_speed; |
| | | uniform float4 _NoiseTex_ST; |
| | | uniform float _qianduo; |
| | | uniform sampler2D _NioseMask; |
| | | uniform float _X_Maskspeed; |
| | | uniform float _Y_Maskspeed; |
| | | uniform float4 _NioseMask_ST; |
| | | |
| | | v2f vert ( appdata v ) |
| | | { |
| | | v2f o; |
| | | UNITY_SETUP_INSTANCE_ID(v); |
| | | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); |
| | | UNITY_TRANSFER_INSTANCE_ID(v, o); |
| | | |
| | | float4 ase_clipPos = UnityObjectToClipPos(v.vertex); |
| | | float4 screenPos = ComputeScreenPos(ase_clipPos); |
| | | o.ase_texcoord = screenPos; |
| | | |
| | | o.ase_texcoord1.xy = v.ase_texcoord.xy; |
| | | o.ase_color = v.color; |
| | | |
| | | //setting value to unused interpolator channels and avoid initialization warnings |
| | | o.ase_texcoord1.zw = 0; |
| | | float3 vertexValue = float3(0,0,0) ; |
| | | #if ASE_ABSOLUTE_VERTEX_POS |
| | | v.vertex.xyz = vertexValue; |
| | | #else |
| | | v.vertex.xyz += vertexValue; |
| | | #endif |
| | | o.vertex = UnityObjectToClipPos(v.vertex); |
| | | return o; |
| | | } |
| | | |
| | | fixed4 frag (v2f i ) : SV_Target |
| | | { |
| | | UNITY_SETUP_INSTANCE_ID(i); |
| | | fixed4 finalColor; |
| | | float4 screenPos = i.ase_texcoord; |
| | | float4 ase_screenPosNorm = screenPos / screenPos.w; |
| | | ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; |
| | | float2 appendResult43 = (float2(_X_speed , _Y_speed)); |
| | | float2 uv0_NoiseTex = i.ase_texcoord1.xy * _NoiseTex_ST.xy + _NoiseTex_ST.zw; |
| | | float2 panner38 = ( _Time.y * appendResult43 + uv0_NoiseTex); |
| | | float2 appendResult48 = (float2(_X_Maskspeed , _Y_Maskspeed)); |
| | | float2 uv0_NioseMask = i.ase_texcoord1.xy * _NioseMask_ST.xy + _NioseMask_ST.zw; |
| | | float2 panner50 = ( _Time.y * appendResult48 + uv0_NioseMask); |
| | | float4 tex2DNode32 = tex2D( _NioseMask, panner50 ); |
| | | float4 screenColor25 = tex2D( _GrabTexture, ( ase_screenPosNorm + ( ( ( tex2D( _NoiseTex, panner38 ).r + -0.5 ) * ( _qianduo * i.ase_color.a ) ) * tex2DNode32.r * tex2DNode32.a ) ).xy ); |
| | | float4 appendResult30 = (float4(screenColor25.rgb , 1.0)); |
| | | |
| | | |
| | | finalColor = appendResult30; |
| | | return finalColor; |
| | | } |
| | | ENDCG |
| | | } |
| | | } |
| | | CustomEditor "ASEMaterialInspector" |
| | | |
| | | |
| | | } |
| | | /*ASEBEGIN |
| | | Version=16700 |
| | | 1920;0;1920;1019;2716.479;943.7565;2.190714;True;False |
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| | | Node;AmplifyShaderEditor.PannerNode;50;-860.2995,604.9462;Float;True;3;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;1;FLOAT;1;False;1;FLOAT2;0 |
| | | Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;-404.8179,260.0928;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 |
| | | Node;AmplifyShaderEditor.SamplerNode;6;-608.0084,0.906953;Float;True;Property;_NoiseTex;NoiseTex;0;0;Create;True;0;0;False;0;None;0a45eaac6fad88a41a68097ec651bed1;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 |
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| | | Node;AmplifyShaderEditor.DynamicAppendNode;30;613.8329,-51.61285;Float;True;FLOAT4;4;0;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0 |
| | | Node;AmplifyShaderEditor.RangedFloatNode;2;218.1533,748.7892;Float;False;Property;_CullModle;CullModle;6;1;[Enum];Create;True;1;Option1;0;1;UnityEngine.Rendering.CullMode;True;0;0;0;0;0;0;1;FLOAT;0 |
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