Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -2093,6 +2093,7 @@ { base.Awake(); randomTowerBtn = transform.Find("BottomCanvas/TowerBuyBtn").GetComponent<Button>(); DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); state = State.Normal;