Assets/Scripts/TowerDefense/Towers/Tower.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -1,4 +1,5 @@ using System; using System.Collections; using System; using ActionGameFramework.Health; using Core.Utilities; using TowerDefense.Level; @@ -511,6 +512,11 @@ // 初始化当前的局内Tower等级数据 this.initInSceneTowerLevel(SceneTowerLvl.getInSceneTowerLvl(this.towerName)); StartCoroutine(ResetScale()); } IEnumerator ResetScale(){ yield return new WaitForSeconds(0.2f); if (gridPosition.y > 1) { currentTowerLevel.ResetScale();