wangguan
2020-12-03 ad376c4760e5e0c2183c51d21d044fd4d03f9721
修改新手引导文字
2 files modified
39 ■■■■■ changed files
Assets/Scripts/Guide/GuideConfig.cs 12 ●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/GuideCtrl.cs 27 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Guide/GuideConfig.cs
@@ -64,12 +64,12 @@
    };
    public static string[] showWordsUBB = new string[]{
        "<color=red>范围伤害</color>",//$
        "<color=red>提升攻速</color>",//%
        "<color=#4375F1>减速</color>",//`
        "<color=red>大量伤害</color>",//&
        "<color=#4375F1>异常状态</color>",//*
        "<color=red>充能完毕</color>",//<
        "<color=red>慢速肉盾</color>",//$
        "<color=red>大量</color>",//%
        "<color=red>群攻炸弹</color>",//`
        "<color=red>特定的精灵</color>",//&
        //"<color=#4375F1>异常状态</color>",//*
        //"<color=red>充能完毕</color>",//<
    };
}
Assets/Scripts/Guide/GuideCtrl.cs
@@ -83,19 +83,24 @@
        allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" });
        allGuideDic.Add(GuideEnum.Step3, new string[] {
            "玉米枪手单体输出高,能有效克制$单位",
            "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾
            "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" ,
                        "介绍火鸡1",
                        "介绍火鸡2"});
                        "接下来该换我亲自上阵了"});
        allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" });
        allGuideDic.Add(GuideEnum.Step5, new string[] { "对付%敌人,玉米枪手就不太合适了", "用愤怒小鸡的群攻炸弹收拾它们!请试着&两个精灵的位置" ,
        "介绍水精灵1","介绍水精灵2"});
        allGuideDic.Add(GuideEnum.Step5, new string[] {
            "对付%敌人,我的`是最合适的", // % 大量    ` 群攻炸弹
            "请交换我和玉米枪手的位置!以后也可以随时交换哦" ,
        "最后的伙伴已经达到战场,看看它是谁吧"});
        allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" });
        allGuideDic.Add(GuideEnum.Step7, new string[] { "敌人太多了,用技能收拾掉全部敌人!击杀敌人可以对技能充能哦" });
        allGuideDic.Add(GuideEnum.Step7, new string[] {
            "不好,敌人太多了",
        "试着用技能秒杀全部敌人吧!",
        "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵
         });
    }
@@ -220,7 +225,7 @@
    /// </summary>
    private void KillDone()
    {
        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
        string[] s2 = new string[] { allGuideDic[currentStep][2] };
        panel.Step3(s2, OpenBoxFire);
    }
@@ -303,7 +308,7 @@
    private void KillSecondDone()
    {
        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
        string[] s2 = new string[] { allGuideDic[currentStep][2] };
        panel.Step5Talk(s2, OpenBoxWater);
    }
@@ -363,13 +368,15 @@
    private void CreateFourthWaveDone()
    {
        string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] };
        //对话后准备引导
        panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk);
        panel.Step7Talk(s1, Step7AfterTalk);
    }
    private void Step7AfterTalk()
    {
        string[] s2 = new string[] { "对付不同敌人,用<效果更好,请继续战斗吧,训练师" };
        string[] s2 = new string[] { allGuideDic[currentStep][2] };
        panel.SkillRelease(s2, Finish);
    }