| | |
| | | }; |
| | | |
| | | public static string[] showWordsUBB = new string[]{ |
| | | "<color=red>范围伤害</color>",//$ |
| | | "<color=red>提升攻速</color>",//% |
| | | "<color=#4375F1>减速</color>",//` |
| | | "<color=red>大量伤害</color>",//& |
| | | "<color=#4375F1>异常状态</color>",//* |
| | | "<color=red>充能完毕</color>",//< |
| | | "<color=red>慢速肉盾</color>",//$ |
| | | "<color=red>大量</color>",//% |
| | | "<color=red>群攻炸弹</color>",//` |
| | | "<color=red>特定的精灵</color>",//& |
| | | //"<color=#4375F1>异常状态</color>",//* |
| | | //"<color=red>充能完毕</color>",//< |
| | | }; |
| | | |
| | | } |
| | |
| | | allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" }); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step3, new string[] { |
| | | "玉米枪手单体输出高,能有效克制$单位", |
| | | "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾 |
| | | "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" , |
| | | "介绍火鸡1", |
| | | "介绍火鸡2"}); |
| | | "接下来该换我亲自上阵了"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" }); |
| | | |
| | | |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { "对付%敌人,玉米枪手就不太合适了", "用愤怒小鸡的群攻炸弹收拾它们!请试着&两个精灵的位置" , |
| | | "介绍水精灵1","介绍水精灵2"}); |
| | | allGuideDic.Add(GuideEnum.Step5, new string[] { |
| | | "对付%敌人,我的`是最合适的", // % 大量 ` 群攻炸弹 |
| | | "请交换我和玉米枪手的位置!以后也可以随时交换哦" , |
| | | "最后的伙伴已经达到战场,看看它是谁吧"}); |
| | | |
| | | allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { "敌人太多了,用技能收拾掉全部敌人!击杀敌人可以对技能充能哦" }); |
| | | allGuideDic.Add(GuideEnum.Step7, new string[] { |
| | | "不好,敌人太多了", |
| | | "试着用技能秒杀全部敌人吧!", |
| | | "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵 |
| | | }); |
| | | |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | private void KillDone() |
| | | { |
| | | string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; |
| | | string[] s2 = new string[] { allGuideDic[currentStep][2] }; |
| | | |
| | | panel.Step3(s2, OpenBoxFire); |
| | | } |
| | |
| | | |
| | | private void KillSecondDone() |
| | | { |
| | | string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; |
| | | string[] s2 = new string[] { allGuideDic[currentStep][2] }; |
| | | |
| | | panel.Step5Talk(s2, OpenBoxWater); |
| | | } |
| | |
| | | |
| | | private void CreateFourthWaveDone() |
| | | { |
| | | string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] }; |
| | | |
| | | //对话后准备引导 |
| | | panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk); |
| | | panel.Step7Talk(s1, Step7AfterTalk); |
| | | } |
| | | |
| | | private void Step7AfterTalk() |
| | | { |
| | | string[] s2 = new string[] { "对付不同敌人,用<效果更好,请继续战斗吧,训练师" }; |
| | | string[] s2 = new string[] { allGuideDic[currentStep][2] }; |
| | | |
| | | panel.SkillRelease(s2, Finish); |
| | | } |