| | |
| | | private Text versionTxt;//版本号 |
| | | private Text resVersion;//资源版本号 |
| | | |
| | | float waitTime;//加载等待时间 |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | |
| | | OnClickResetBtn(); |
| | | }); |
| | | |
| | | //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | if (!GameConfig.isFirstStart)//后续直接加载 |
| | | { |
| | | waitTime = 2f; |
| | | |
| | | loginNext(); |
| | | LoadNextScene(); |
| | | } |
| | | else |
| | | { |
| | | waitTime = 0f; |
| | | //第一次启动,初始化并且埋点 |
| | | //TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | //TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | if (!GameConfig.useSDK) |
| | | { |
| | | TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | } |
| | | |
| | | } |
| | | } |
| | | |
| | | void loginNext() |
| | | { |
| | | //if (Application.platform == RuntimePlatform.Android) |
| | | //{ |
| | | // //GetetDeviceIMEI();//获取安卓手机IMEI |
| | | // imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID |
| | | //} |
| | | //else if (Application.platform == RuntimePlatform.WindowsEditor) |
| | | //{ |
| | | // imei0 = "MyTestGemBattle123"; |
| | | //} |
| | | |
| | | GameConfig.PlayerName = SDKManager.ins.sdk.uid; |
| | | |
| | | versionTxt.text = "版本号:" + Application.version; |
| | | //resVersion.text 暂时没有使用 |
| | | transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + SDKManager.ins.sdk.uid; |
| | | |
| | | LoadNextScene(); |
| | | } |
| | | |
| | | private void LoadNextScene() |
| | | { |
| | | progressSlider.gameObject.SetActive(true); |
| | | startBtn.gameObject.SetActive(false); |
| | | |
| | |
| | | StartCoroutine(loginMy()); |
| | | } |
| | | |
| | | float waitTime; |
| | | |
| | | // private void OnEnable() |
| | | // { |
| | | // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | // } |
| | | |
| | | // private void OnDestroy() |
| | | // { |
| | | // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | |
| | | // } |
| | | |
| | | #region 获得安卓手机上的IMEI号 |
| | | public string imei0 = ""; |
| | | public string imei1 = ""; |
| | | public string meid = ""; |
| | | |
| | | /// <summary> |
| | | /// 已弃用 |
| | | /// </summary> |
| | | void GetetDeviceIMEI() |
| | | { |
| | | var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); |
| | |
| | | { |
| | | if (!isLogining) |
| | | { |
| | | if (GameConfig.useSDK) |
| | | { |
| | | // CoderM: 在这里要使用SDK来进行登录了 |
| | | SDKCallBack.ins.setNextAction("login", loginNext); |
| | | SDKManager.ins.sdk.login(); |
| | | |
| | | //progressSlider.gameObject.SetActive(true); |
| | | //startBtn.gameObject.SetActive(false); |
| | | |
| | | //AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | //TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | //GameConfig.isFirstStart = false; |
| | | //StartCoroutine(loginMy()); |
| | | } |
| | | else |
| | | { |
| | | LoadNextScene(); |
| | | } |
| | | } |
| | | else |
| | | { |