Assets/Resources/UI/Final/FinalPanel.prefab | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/Guide/TestButton.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/UI/FinalPanel/FinalHttp.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/UI/FinalPanel/FinalPanel.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs | ●●●●● patch | view | raw | blame | history |
Assets/Resources/UI/Final/FinalPanel.prefab
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@@ -40,8 +40,8 @@ if (GUILayout.Button("SendRequest", GUILayout.Width(150), GUILayout.Height(70))) { //SendRequest("aa", 4700, 28); score += 100; SendPost(score.ToString(), score, 1, "成绩 25关 3波"); score += 10; SendPost(score.ToString(), score, 1, "25关 3波"); } if (GUILayout.Button("SendGet", GUILayout.Width(150), GUILayout.Height(70))) Assets/Scripts/UI/FinalPanel/FinalHttp.cs
@@ -140,6 +140,7 @@ if (callBack != null) { Debug.Log($"下载到的列表个数:{allHttpGetInfoLis.Count}"); callBack(allHttpGetInfoLis, myrank, mydataHttpInfo); } } Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -69,6 +69,8 @@ TextMeshProUGUI rankUpbj; GameObject newPlayerImage;//新用户提示 GameObject httpCountDownPanel; /// <summary> /// 入口函数 /// </summary> @@ -78,6 +80,7 @@ { _waveInfo = waveInfo; _myScore = myScore; isFirstStart = true;//首次启动下载到数据执行动效 _data = new SmallList<FinalPanelItemData>(); Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); @@ -125,9 +128,9 @@ _limitUp = 100; finalHttp.Init(GetHttpData, _limit);//重置状态,设置回调和拉取的所有数据 itemFirst = transform.Find("ItemPanel/FinalPanelItemFirst").GetComponent<FinalPanelItem>(); itemSecond = transform.Find("ItemPanel/FinalPanelItemSecond").GetComponent<FinalPanelItem>(); itemThird = transform.Find("ItemPanel/FinalPanelItemThird").GetComponent<FinalPanelItem>(); itemFirst = transform.Find("ItemPanel/ItemMask/FinalPanelItemFirst").GetComponent<FinalPanelItem>(); itemSecond = transform.Find("ItemPanel/ItemMask/FinalPanelItemSecond").GetComponent<FinalPanelItem>(); itemThird = transform.Find("ItemPanel/ItemMask/FinalPanelItemThird").GetComponent<FinalPanelItem>(); httpCountDownPanel = transform.Find("HttpCountDownPanel").gameObject; httpCountDownPanel.SetActive(false); @@ -172,62 +175,15 @@ private void StartHttp() { //OpenHttpCountDown(true); Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); finalHttp.SendPost(playerNickName, _myScore, 1, _waveInfo); } #region 联网倒计时判断 bool isSending; int sendCount; GameObject httpCountDownPanel; private void OpenHttpCountDown(bool isOn) { if (isOn) { isSending = true; sendCount = 0; StartCoroutine("HttpCountDown"); } else { isSending = false; StopCoroutine("HttpCountDown"); } } IEnumerator HttpCountDown() { while (isSending) { yield return new WaitForSeconds(1.0f); sendCount++; Debug.Log($"等待了{sendCount}秒"); if (sendCount > 10) { Debug.Log("等了10秒了,连接失败"); if (!httpCountDownPanel.activeSelf) httpCountDownPanel.SetActive(true); isSending = false; break; } } } #endregion private void Close() { gameObject.SetActive(false); GameConfig.NextSceneName = endlessGameScene; SceneManager.LoadScene(loadingScene); } private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo) { scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>(); scroller.Delegate = this; playPSItem = new List<FinalPanelItem>(); RefreshHttpData(allHttpGetInfoLis, myrank, mydataHttpInfo); if (allHttpGetInfoLis != null) @@ -238,6 +194,7 @@ } PlayDoTween(); isFirstStart = false; } private void PlayDoTween() @@ -309,8 +266,18 @@ if (_data.Count > 0) { scrollerCanvasGroup.alpha = 1; Debug.Log("开始展示排行榜"); } itemCanvasGroup.alpha = 1; float duration = 0.1f; for (int i = 0; i < playPSItem.Count; i++) { playPSItem[i].PlayDoTween(duration); yield return new WaitForSeconds(duration); } if (playPSItem.Count > 0) { image_HScore.SetActive(true); } @@ -427,6 +394,8 @@ } List<HttpGetInfo> _allHttpGetInfoLis; List<FinalPanelItem> playPSItem;//特效list bool isFirstStart; private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo) { _allHttpGetInfoLis = allHttpGetInfoLis; @@ -469,6 +438,9 @@ data.index = 1; itemFirst.gameObject.SetActive(true); itemFirst.SetData(data); itemFirst.SetPos(); if (isFirstStart) playPSItem.Add(itemFirst); //itemFirst.CheckRank(tmpRankUp); } else @@ -485,6 +457,9 @@ data.index = 2; itemSecond.gameObject.SetActive(true); itemSecond.SetData(data); itemSecond.SetPos(); if (isFirstStart) playPSItem.Add(itemSecond); //itemFirst.CheckRank(tmpRankUp); } else @@ -500,6 +475,9 @@ data.index = 3; itemThird.gameObject.SetActive(true); itemThird.SetData(data); itemThird.SetPos(); if (isFirstStart) playPSItem.Add(itemThird); //itemFirst.CheckRank(tmpRankUp); } else @@ -518,6 +496,18 @@ _data.Add(data); } scroller.ReloadData(); if (isFirstStart) { Transform container = transform.Find("Scroller/Container"); FinalPanelItem[] items = container.GetComponentsInChildren<FinalPanelItem>(); for (int i = 0; i < items.Length; i++) { playPSItem.Add(items[i]); items[i].SetPos(); } } } } Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs
@@ -107,7 +107,7 @@ public void SetPos() { backGround.rectTransform.anchoredPosition = new UnityEngine.Vector2(720, 0); backGround.rectTransform.anchoredPosition = new UnityEngine.Vector2(796, 0); } public void PlayDoTween(float duration)