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Assets/Prefabs/UI/Heart.prefab
@@ -141,7 +141,7 @@ - target: {fileID: 3389300523282741961, guid: 296dddd14ba103e4aa483333fe748c6f, type: 3} propertyPath: m_LocalRotation.x value: 0 value: -0.7071068 objectReference: {fileID: 0} - target: {fileID: 3389300523282741961, guid: 296dddd14ba103e4aa483333fe748c6f, type: 3} @@ -156,7 +156,7 @@ - target: {fileID: 3389300523282741961, guid: 296dddd14ba103e4aa483333fe748c6f, type: 3} propertyPath: m_LocalRotation.w value: 1 value: 0.7071068 objectReference: {fileID: 0} - target: {fileID: 3389300523282741961, guid: 296dddd14ba103e4aa483333fe748c6f, type: 3} @@ -166,7 +166,7 @@ - target: {fileID: 3389300523282741961, guid: 296dddd14ba103e4aa483333fe748c6f, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 value: -90 objectReference: {fileID: 0} - target: {fileID: 3389300523282741961, guid: 296dddd14ba103e4aa483333fe748c6f, type: 3} Assets/Scripts/Json/JsonDataCenter.cs
@@ -177,7 +177,8 @@ OpponentMgr.instance.ResetCurrency(currency); if (EndlessLevelManager.instanceExists) EndlessLevelManager.instance.ResetCurrency(currency); // cx test EndlessLevelManager.instance.ResetCurrency(5000000); break; case "skilltime": // 设置技能塔出现时间 Assets/Scripts/Manager/ManagerRoot.cs
@@ -24,7 +24,7 @@ root.AddComponent<TDAA_SDKManager>(); root.AddComponent<AudioSourceManager>(); root.AddComponent<ErrorLogOnGUIMyTools>(); // root.AddComponent<ErrorLogOnGUIMyTools>(); } //gameObject.AddComponent<JsonDataReader>(); Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -875,26 +875,6 @@ } /// <summary> /// 检查自身血量 /// </summary> private void CheckHealth() { if (this.healthVal <= 0.1) { Die(); //Debug.Log("删除多余的攻击Agent."); } } private void Die() { // 统一管理器内删除当前的Agent: AgentInsManager.instance.removeAgent(this); this.Remove(); } /// <summary> /// Updates the agent in its different states, /// Reset destination when path is stale /// River: 更新的时候,加入离最终目标的距离数据. @@ -1083,6 +1063,8 @@ public override void PlayDeath() { if (bInDeathAct) return; if (isPoison) { isPoison = false; Assets/Scripts/TowerDefense/Agents/HomeBaseAttacker.cs
@@ -92,6 +92,8 @@ } } if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, agent.configuration.currentHealth); agent.Remove(); } Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -627,7 +627,6 @@ /// </summary> public void StopSecondWave() { Debug.LogError("--------------------- 停止第二关出怪 ---------------------"); if (!isStopSecondWaveCompleted) { isStopSecondWaveCompleted = true; Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs
@@ -446,6 +446,11 @@ config.AttackTime = 0.65f; } } else { // cx test Debug.Log("--------------------- ---------------------"); } } } } GemBattle.zipBinary files differ
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