Assets/00000/package/Prefab/Prefab/Effect_Boss_Shui_Atk.prefab
File was renamed from Assets/00000/package/Prefab/Effect_ShuiBoss_Atk.prefab Diff too large Assets/00000/package/Prefab/Prefab/Effect_Boss_Shui_Atk.prefab.meta
Assets/00000/package/Prefab/Prefab/Effect_Boss_Shui_Hit.prefab
Assets/00000/package/Prefab/Prefab/Effect_Boss_Shui_Hit.prefab.meta
Assets/00000/package/Prefab/Prefab/Effect_UI_DianJi.prefab
Diff too large Assets/Scripts/Language.meta
New file @@ -0,0 +1,8 @@ fileFormatVersion: 2 guid: 624d341d67611384c98ff6cb289dba7f folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant: Assets/Scripts/Language/LanguageManager.cs
New file @@ -0,0 +1,37 @@ using UnityEngine; /// <summary> /// 多语言管理器 /// </summary> public class LanguageManager : MonoBehaviour { private static LanguageManager _ins; public static LanguageManager Ins { get { return _ins; } } private void Awake() { _ins = this; MultiLangConst.ChangeLanguage(LanguageEnum.CN);//设置为中文 MultiLangConst.LoadLanguageData();//初始化 } public delegate void OnLanguageChanged(); public static OnLanguageChanged onLanguageChanged = null; /// <summary> /// 修改语音入口函数 /// </summary> /// <param name="languageType"></param> public void SetupLanguage(LanguageEnum languageType) { MultiLangConst.ChangeLanguage(languageType); if (onLanguageChanged != null) { onLanguageChanged(); } } } Assets/Scripts/Language/LanguageManager.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: ca2f3e9f5b36fba4c8027c6e3be9a4b5 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Assets/Scripts/Language/LocalizationText.cs
New file @@ -0,0 +1,46 @@ using UnityEngine; using UnityEngine.UI; using TMPro; /// <summary> /// 修改文字脚本 /// </summary> public class LocalizationText : MonoBehaviour { [SerializeField, Header("Langkey")] private string key = " "; private Text _text; private TextMeshProUGUI _textMeshPro; void Awake() { LanguageManager.onLanguageChanged += onLanguageChanged; } private void OnDestroy() { LanguageManager.onLanguageChanged -= onLanguageChanged; } /// <summary> /// Start is called on the frame when a script is enabled just before /// any of the Update methods is called the first time. /// </summary> void Start() { _text = GetComponent<Text>(); _textMeshPro = GetComponent<TextMeshProUGUI>(); onLanguageChanged(); } void onLanguageChanged() { if (_text != null) { _text.text = MultiLangConst.GetValue(key); } else if (_textMeshPro != null) { _textMeshPro.text = MultiLangConst.GetValue(key); } } } Assets/Scripts/Language/LocalizationText.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: da3b9b249703f6744a34f3cc4f40f3c5 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Assets/Scripts/Language/MultiLangConst.cs
New file @@ -0,0 +1,52 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; public enum LanguageEnum { CN,//中文 En,//英文 } public static class MultiLangConst { static Dictionary<string, string> LangMap_en = new Dictionary<string, string>(); static Dictionary<string, string> LangMap_cn = new Dictionary<string, string>(); static LanguageEnum Languagetype = LanguageEnum.CN; public static void ChangeLanguage(LanguageEnum languageType) { Languagetype = languageType; } /// <summary> /// 获取文字 /// </summary> /// <param name="languageType"></param> /// <param name="key"></param> /// <returns></returns> public static string GetValue(string key) { if (Languagetype == LanguageEnum.En && LangMap_en.ContainsKey(key)) { //英语 return LangMap_en[key]; } else if (Languagetype == LanguageEnum.CN && LangMap_cn.ContainsKey(key)) { //中文 return LangMap_cn[key]; } return "N/A"; } /// <summary> /// 初始化读取所有语音 /// </summary> public static void LoadLanguageData() { Debug.Log("开始读取多语言脚本"); } } Assets/Scripts/Language/MultiLangConst.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: fb8ef7f004060c848b11e2bd02ae0ba5 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Assets/Scripts/Manager/ManagerRoot.cs
@@ -33,6 +33,7 @@ root.AddComponent<AudioSourceManager>(); root.AddComponent<JsonDataReader>(); root.AddComponent<JsonDataInit>(); root.AddComponent<LanguageManager>(); // root.AddComponent<ErrorLogOnGUIMyTools>(); }