Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -83,9 +83,8 @@ panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); panelUI.SetPlayEffectAC(PlayEffect); //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false; CanvasGroup canvasGroup = GameObject.Find("UICamera/BottomCanvas/Panel").GetComponent<CanvasGroup>(); canvasGroup.alpha = 0; canvasGroup.interactable = false; EndlessUIStart.instance.GameOver(); return; // RefreshFinalWave(); Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,6 +52,8 @@ public GameObject darkGroundImg; private CanvasGroup canvasGroup; /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> @@ -148,6 +150,8 @@ //CalculateSkillSliderValue(); transform.Find("Panel/Energy").gameObject.SetActive(false); canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>(); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); @@ -159,7 +163,7 @@ int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; GameConfig.IsNewbieStart = GameConfig.IsNewbie; if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); @@ -175,6 +179,13 @@ } } public void GameOver() { canvasGroup.alpha = 0; canvasGroup.interactable = false; GuideEnergyUp(0); } /// <summary> /// 所有数据读取完毕 /// </summary>