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Assets/Materials/UI/tileTowerVSMat.mat
@@ -40,7 +40,7 @@ m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 93f40a01d57fbff418fc0b54b6ab7d9f, type: 3} m_Texture: {fileID: 2800000, guid: ea2ffef66c52dd14fbd46187be79f107, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: Assets/Scripts/Json/JsonDataCenter.cs
@@ -55,6 +55,8 @@ // Svn版本信息. public static string SVNVERSION_INFO = ""; public static float DOUBLE_GEM_TIME = 10f; /// <summary> /// 根据id和Level获取skillLevelInfo数据 /// </summary> @@ -188,10 +190,7 @@ break; case "doublegem": // 购买宝石直接获取2级宝石的时间 if (RandomTower.instanceExists) RandomTower.LEVELUP_TOWER_TIME = tbat.value; else if (EndlessRandomTower.instanceExists) EndlessRandomTower.LEVELUP_TOWER_TIME = tbat.value; DOUBLE_GEM_TIME = tbat.value; break; case "buildtime": GRIDOPEN_CDTIME = tbat.value; Assets/Scripts/TowerDefense/Level/JsonDataInit.cs
@@ -4,7 +4,7 @@ public class JsonDataInit : MonoBehaviour { private void OnEnable() private void Awake() { JsonDataCenter.allData = new Dictionary<string, List<tabledata>>(); JsonDataReader.Instance.StartRead(JsonDataCenter.ProcessInitDataLoad); Assets/Scripts/TowerDefense/UI/GM.cs
@@ -58,7 +58,7 @@ Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); int level = 0; if (EndlessUIStart.instance.GameStartTime >= EndlessRandomTower.LEVELUP_TOWER_TIME) if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) { level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } @@ -74,7 +74,7 @@ Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); int level = 0; if (EndlessUIStart.instance.GameStartTime >= EndlessRandomTower.LEVELUP_TOWER_TIME) if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) { level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } @@ -90,7 +90,7 @@ Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); int level = 0; if (EndlessUIStart.instance.GameStartTime >= EndlessRandomTower.LEVELUP_TOWER_TIME) if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) { level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -39,9 +39,6 @@ // 开始出现技能塔的时间: public static float SKILL_TOWER_TIME = 30.0f; // 购买之后直接出现2级宝石的时间. public static float LEVELUP_TOWER_TIME = 10.0f; protected System.Random mRandom; protected int rTowerIdx = 2; @@ -291,7 +288,7 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) { if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); GemBattle.zipBinary files differ
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