Assets/Scripts/TowerDefense/UI/EndlessPropIcon.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/EndlessPropIcon.cs
@@ -1,7 +1,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; /** * 无尽模式掉落道具item脚本,主要用于刷新icon和品质底图 @@ -20,6 +19,8 @@ { Icon.sprite = sp; Icon.SetNativeSize(); Icon.transform.localScale = Vector3.zero; Icon.transform.DOScale(Vector3.one, 0.1f); } public void SetBg(Sprite sp) Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs
@@ -22,7 +22,7 @@ private string iconPath = "UI/Props/"; private string bgPath = "UI/Props/Di/"; private float slowTime = 0.3f;//物品挨个出现频率 private float slowTime = 0.1f;//物品挨个出现频率 //private float parentHeight;//父物体高度 GridLayoutGroup myGroup; @@ -45,7 +45,7 @@ /// </summary> public void RefreshList() { Invoke("StartLater", slowTime); Invoke("StartLater", 0.1f); // if (Application.platform == RuntimePlatform.WindowsEditor) // {