chenxin
2020-12-02 ccc2e2340a992ad70230b02127f8382f84d44d68
GM bug
3 files modified
8 ■■■■ changed files
Assets/00000/package/Materials/Object_063.mat 2 ●●● patch | view | raw | blame | history
Assets/00000/package/Materials/Object_064.mat 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/GM.cs 4 ●●●● patch | view | raw | blame | history
Assets/00000/package/Materials/Object_063.mat
@@ -7,7 +7,7 @@
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Object_064
  m_Name: Object_063
  m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
Assets/00000/package/Materials/Object_064.mat
@@ -7,7 +7,7 @@
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Object_065
  m_Name: Object_064
  m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
Assets/Scripts/TowerDefense/UI/GM.cs
@@ -84,7 +84,7 @@
            else
            {
                int result = 0;
                int.TryParse(WoodInput.text, out result);
                int.TryParse(WaterInput.text, out result);
                level = Mathf.Clamp(result - 1, 0, ElfUpgradeData.MaxTowerLevel - 1);
            }
@@ -109,7 +109,7 @@
            else
            {
                int result = 0;
                int.TryParse(WoodInput.text, out result);
                int.TryParse(FireInput.text, out result);
                level = Mathf.Clamp(result - 1, 0, ElfUpgradeData.MaxTowerLevel - 1);
            }