chenxin
2020-12-12 cd4d1ef69774162ed0e34f7b37b3447d2a40b33e
泡泡炸弹改为掉两滴血
2 files modified
4 ■■■■ changed files
Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessHomeBaseHPManager.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs
@@ -406,7 +406,7 @@
                    if (config.AttackTime <= 0)
                    {
                        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLoseHeart, 3);
                        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLoseHeart, 2);
                        config.IsAttack = false;
                    }
                }
Assets/Scripts/TowerDefense/UI/EndlessHomeBaseHPManager.cs
@@ -45,7 +45,7 @@
        // Start is called before the first frame update
        private void Start()
        {
            CurrentHP = TotalHP = HeartList.Count;
            CurrentHP = TotalHP = 5;
            hpTxt.text = "x" + CurrentHP.ToString();
            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessLoseHeart, LoseHeart);
        }