Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/UI/FinalPanel/FinalPanel.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -78,6 +78,13 @@ if (EndlessGameUI.instance.state == EndlessGameUI.State.Building) EndlessGameUI.instance.CancelGhostPlacement(); GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform); FinalPanel panelUI = go.GetComponent<FinalPanel>(); panelUI.SetData("成绩 5关 2波", 777777); GameObject.Find("BottomUI").GetComponent<Canvas>().enabled = false; return; RefreshFinalWave(); RefreshPropList(); SettlementUI.SetActive(true); Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -3,6 +3,8 @@ using EnhancedUI; using EnhancedUI.EnhancedScroller; using TMPro; using UnityEngine.SceneManagement; using KTGMGemClient; public class FinalPanel : MonoBehaviour, IEnhancedScrollerDelegate { @@ -17,6 +19,9 @@ private Sprite rank_icon_0, rank_icon_1, rank_icon_2; public string endlessGameScene = "Endless"; public string loadingScene = "LoadingScene"; // Start is called before the first frame update void Start() { @@ -24,8 +29,9 @@ transform.Find("BackGround").GetComponent<Button>().onClick.AddListener(() => { gameObject.SetActive(false); GameConfig.NextSceneName = endlessGameScene; SceneManager.LoadScene(loadingScene); }); SetData("成绩 5关 2波", 777777); } /// <summary>