Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -260,7 +260,7 @@ float process = energyCalTime % 11.0f; int proint = (int)Math.Floor(process); proint += towerPtr.uiProOffset; towerPtr.energyCtl.SetEnergyProgress(proint); towerPtr.energyCtl.SetEnergyProcessFloat( process ); if (proint == 10) { fInEnergy = 5.0f; Assets/Scripts/TowerDefense/UI/EnergyUICtl.cs
@@ -77,6 +77,12 @@ currentProgress = pro; } public void SetEnergyProcessFloat( float fpro) { energyScaleMask.rectTransform.DOScaleY(fpro / 10.0f, 0.0f); currentProgress = (int)Mathf.Floor(fpro); } // Update is called once per frame void Update() {