wangguan
2020-12-21 d9f84aaddcb55152d53eeb267ce30c5668fb7649
修改木攻击特效
能量条不阻挡射线
木特殊攻击走对象池
6 files modified
78668 ■■■■■ changed files
Assets/Prefabs/Towers/WoodTower/Effect_Elf_Mu_SpHit.prefab 53196 ●●●●● patch | view | raw | blame | history
Assets/Prefabs/Towers/WoodTower/Projectile.prefab 10262 ●●●● patch | view | raw | blame | history
Assets/Prefabs/Towers/WoodTower/ProjectileSp.prefab 15200 ●●●●● patch | view | raw | blame | history
Assets/Prefabs/UI/EnergyUI.prefab 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs 6 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs 2 ●●●●● patch | view | raw | blame | history
Assets/Prefabs/Towers/WoodTower/Effect_Elf_Mu_SpHit.prefab
Diff too large
Assets/Prefabs/Towers/WoodTower/Projectile.prefab
Diff too large
Assets/Prefabs/Towers/WoodTower/ProjectileSp.prefab
Diff too large
Assets/Prefabs/UI/EnergyUI.prefab
@@ -61,7 +61,7 @@
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastTarget: 0
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -604,9 +604,9 @@
                        fillBulletTime = 0.1f;
                    //这里需要替换特效
                    // var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP);
                    // go = poolable.gameObject;
                    go = Instantiate(woodProjectile_SP);
                    var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP);
                    go = poolable.gameObject;
                    //go = Instantiate(woodProjectile_SP);
                    Damager tmpDamager = go.GetComponent<Damager>();
                    tmpDamager.damageMulti = 10.0f;
                    tmpDamager.damage = damagerProjectile.damage;
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -325,8 +325,6 @@
    /// </summary>
    private void CheckTower()
    {
        Debug.Log("判断是否提示");
        //条件 金币是否满足,合成区是否有位置
        int result;
        int.TryParse(cashText.text.ToString(), out result);