Assets/Resources/UI/Final/InputNamePanel.prefab | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/Guide/GuidePanelNew.cs | ●●●●● patch | view | raw | blame | history |
Assets/Resources/UI/Final/InputNamePanel.prefab
@@ -415,7 +415,7 @@ m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 m_Text: "\u70B9\u51FB\u8F93\u5165\u6846\uFF0C\u8F93\u5165\u60A8\u7684\u7528\u6237\u540D\uFF0C\u540D\u79F0\u6700\u957F7\u4E2A\u6587\u5B57\uFF0C\u8BA9\u5927\u5BB6\u8BA4\u8BC6\u4E0B\u4F60\u5427~" m_Text: "\u7559\u4E0B\u60A8\u7684\u5C0A\u8D35\u5927\u540D\uFF0C\u4E4B\u540E\u53EF\u67E5\u770B\u4E16\u754C\u73A9\u5BB6\u5206\u6570\u6392\u884C\u699C\uFF0C\u5FEB\u6765\u770B\u770B\u81EA\u5DF1\u7684\u5B9E\u529B\u5427\uFF01" --- !u!1 &2797794196881182319 GameObject: m_ObjectHideFlags: 0 Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
@@ -43,11 +43,12 @@ maxLevel = PlayerPrefs.GetInt(maxLevelStr); maxWave = PlayerPrefs.GetInt(maxWaveStr); AddListener(); //AddListener(); } private void AddListener() public void AddListener() { //Debug.Log("AddListener"); EventCenter.Ins.Add<int, int>((int)KTGMGemClient.EventType.EndlessCompletedPort, EndlessCompletedPort); EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessLevelCompleted, EndlessLevelCompleted); } @@ -67,6 +68,7 @@ /// </summary> private void EndlessLevelCompleted() { //CommonDebugHelper.Debug("无尽模式完成,开始传各种"); OnUseSkill(GameConfig.EndlessPortUseSkillTowerCount); OnOpenTower(GameConfig.EndlessOpenAttackTowerCount); OnClickTowerBuyBtn(GameConfig.EndlessBuyTowerCount); @@ -229,7 +231,7 @@ // }; //dic[key] = 1; CommonDebugHelper.Debug("漏斗流统计:" + key); //CommonDebugHelper.Debug("漏斗流统计:" + key); OnEvent(key, dic); statisticsStep = step; @@ -360,9 +362,9 @@ CommonDebugHelper.Debug($"玩家达到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { { $"第{level}关{wave}波", 1} { $"第{level}关", 1} }; OnEvent("玩家完成第x关y波的次数", dic); OnEvent("玩家完成第x关的次数", dic); } Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -37,7 +37,9 @@ void Start() { AudioSourceManager.Ins.Play(AudioEnum.BGM1); EventCenter.Ins.RemoveAllListener(); TDAA_SDKManager.Ins.AddListener(); isLogining = false; @@ -82,12 +84,9 @@ if (GameConfig.isFirstStart) { waitTime = 0f; //第一次启动,初始化并且埋点 if (!GameConfig.useSDK) { TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } Debug.Log("初始化TDAA_SDKManager"); TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } SetStart(); Assets/Scripts/Guide/GuidePanelNew.cs
@@ -605,7 +605,6 @@ { colorCount++; warningImg.DOFade(colorCount % 2, 1.0f).OnComplete(SetWarningColor); CommonDebugHelper.Debug($"执行了{colorCount}次"); } else {