Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master
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| | |
| | | void UpdateTouches() |
| | | { |
| | | touchPressedThisFrame = false; |
| | | for (int i = 0; i < UnityInput.touchCount; ++i) |
| | | //for (int i = 0; i < UnityInput.touchCount; ++i) |
| | | if (UnityInput.touchCount > 0) |
| | | { |
| | | Touch touch = UnityInput.GetTouch(i); |
| | | Touch touch = UnityInput.GetTouch(0); |
| | | |
| | | // Find existing touch, or create new one |
| | | TouchInfo existingTouch = m_Touches.FirstOrDefault(t => t.touchId == touch.fingerId); |
| | |
| | | Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些 |
| | | |
| | | Image tmpMask;//自身的遮罩 |
| | | |
| | | GameObject offectBackground;//适配需要的黑色背景 |
| | | ImageFire1 fire1; |
| | | ImageFire2 fire2;//两个用来合成的火元素 |
| | | |
| | |
| | | { |
| | | tmpMask = GetComponent<Image>(); |
| | | tmpMask.enabled = false; |
| | | offectBackground = transform.Find("OffectImage").gameObject; |
| | | offectBackground.SetActive(false); |
| | | |
| | | backgroundImg = transform.Find("Button").GetComponent<Image>(); |
| | | |
| | | towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn"); |
| | |
| | | { |
| | | |
| | | tmpMask.enabled = true; |
| | | offectBackground.SetActive(true); |
| | | |
| | | SetGuideUI(false); |
| | | |
| | |
| | | if (currentIndex == 0) |
| | | { |
| | | tmpMask.enabled = false; |
| | | offectBackground.SetActive(false); |
| | | |
| | | SetRimActive(true); |
| | | Image btnImg = transform.Find("Image_TowerPos").GetComponent<Image>(); |
| | |
| | | Play("放下宝石", true); |
| | | break; |
| | | case AudioEnum.FireTAttack: |
| | | Play("火攻击", true); |
| | | Play("火攻击", true, 0.5f); |
| | | break; |
| | | case AudioEnum.WaterTAttack: |
| | | Play("水攻击", true); |
| | | Play("水攻击", true, 0.5f); |
| | | break; |
| | | case AudioEnum.WoodTAttack: |
| | | Play("木攻击", true); |
| | | Play("木攻击", true, 0.5f); |
| | | break; |
| | | case AudioEnum.LightningSkill: |
| | | Play("电技能", true); |
| | |
| | | |
| | | Dictionary<string, AudioClip> clipDic; |
| | | |
| | | private void Play(string musicName, bool isOneShot) |
| | | private void Play(string musicName, bool isOneShot, float volume = 1.0f) |
| | | { |
| | | AudioClip au = LoadAudioClip(musicName); |
| | | AudioSource tmpAudioSource; |
| | |
| | | tmpAudioSource = audioSourceList[0]; |
| | | tmpAudioSource.clip = au; |
| | | tmpAudioSource.loop = true; |
| | | tmpAudioSource.volume = volume; |
| | | } |
| | | tmpAudioSource.Play(); |
| | | } |
| | |
| | | effect.towerPtr = tower; |
| | | } |
| | | m_ParentTower = tower; |
| | | Transform starTs = transform.Find("Star"); |
| | | starTs.localPosition = new Vector3(0, 0.2f, 0.6f); |
| | | starTs.localRotation = Quaternion.Euler(60, 180, 0); |
| | | |
| | | // Vector3 parentScale = transform.parent.transform.localScale; |
| | | // Vector3 tmpScale = new Vector3(0.72f, 0.5f, 0.5f); |
| | | // starTs.localScale = tmpScale * (6 / parentScale.x); |
| | | } |
| | | |
| | | private Transform mat; |
| | |
| | | countDownTextNew.text = ""; |
| | | countDownTextNew.gameObject.SetActive(false); |
| | | |
| | | Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform); |
| | | Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); |
| | | AddGuideEvent(); |
| | | } |
| | | |
| | |
| | | { |
| | | if (Application.isMobilePlatform) |
| | | { |
| | | for (int i = 0; i < Input.touchCount; ++i) |
| | | { |
| | | Touch touch = Input.GetTouch(i); |
| | | Touch touch = Input.GetTouch(0); |
| | | if (touch.phase == TouchPhase.Began) |
| | | { |
| | | PlayFX(touch.position); |
| | | } |
| | | } |
| | | // for (int i = 0; i < Input.touchCount; ++i) |
| | | // { |
| | | |
| | | // } |
| | | } |
| | | else |
| | | { |