chenxin
2020-12-03 dfef71ead81e5a7c84115f1e4d3eb9c8c7a0e07c
新手卡主问题
5 files modified
18 ■■■■ changed files
Assets/Materials/Guide/RectGuidance.mat 6 ●●●● patch | view | raw | blame | history
Assets/Scenes/Levels/Battle/Endless2D.unity 2 ●●● patch | view | raw | blame | history
Assets/Scripts/Manager/ManagerRoot.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs 4 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs 4 ●●●● patch | view | raw | blame | history
Assets/Materials/Guide/RectGuidance.mat
@@ -69,8 +69,8 @@
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _Slider: 81.39478
    - _SliderX: 79
    - _SliderY: 79
    - _SliderX: 75
    - _SliderY: 80
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
@@ -83,7 +83,7 @@
    - _UseUIAlphaClip: 0
    - _ZWrite: 1
    m_Colors:
    - _Center: {r: 459, g: 44.6, b: 0, a: 0}
    - _Center: {r: 6, g: -124, b: 0, a: 0}
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  m_BuildTextureStacks: []
Assets/Scenes/Levels/Battle/Endless2D.unity
@@ -4296,7 +4296,7 @@
  - component: {fileID: 876637726}
  m_Layer: 8
  m_Name: GridContainer
  m_TagString: PlaceTower
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
Assets/Scripts/Manager/ManagerRoot.cs
@@ -24,7 +24,7 @@
                root.AddComponent<AudioSourceManager>();
                root.AddComponent<JsonDataReader>();
                root.AddComponent<JsonDataInit>();
                root.AddComponent<ErrorLogOnGUIMyTools>();
                // root.AddComponent<ErrorLogOnGUIMyTools>();
            }
            //gameObject.AddComponent<JsonDataReader>();
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -176,8 +176,8 @@
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            //GameObject go = Resources.Load<GameObject>("UI/Guide/GuidePanel");
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
            GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
        }
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -685,7 +685,7 @@
                Tower sTower = PickTowerInGrid(pointer);
                // 泡泡禁锢状态不允许合并
                if (sTower.IsBondage) return false;
                if (sTower && sTower.IsBondage) return false;
                if (sTower && sTower != towerToMove)
                {
@@ -712,7 +712,7 @@
                Tower sTower = PickTowerInGrid(pointer);
                // 泡泡禁锢状态不允许置换
                if (sTower.IsBondage) return false;
                if (sTower && sTower.IsBondage) return false;
                if (sTower && sTower != towerToMove)
                {