| | |
| | | - _OcclusionStrength: 1 |
| | | - _Parallax: 0.02 |
| | | - _Slider: 81.39478 |
| | | - _SliderX: 79 |
| | | - _SliderY: 79 |
| | | - _SliderX: 75 |
| | | - _SliderY: 80 |
| | | - _SmoothnessTextureChannel: 0 |
| | | - _SpecularHighlights: 1 |
| | | - _SrcBlend: 1 |
| | |
| | | - _UseUIAlphaClip: 0 |
| | | - _ZWrite: 1 |
| | | m_Colors: |
| | | - _Center: {r: 459, g: 44.6, b: 0, a: 0} |
| | | - _Center: {r: 6, g: -124, b: 0, a: 0} |
| | | - _Color: {r: 1, g: 1, b: 1, a: 1} |
| | | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |
| | | m_BuildTextureStacks: [] |
| | |
| | | - component: {fileID: 876637726} |
| | | m_Layer: 8 |
| | | m_Name: GridContainer |
| | | m_TagString: PlaceTower |
| | | m_TagString: Untagged |
| | | m_Icon: {fileID: 0} |
| | | m_NavMeshLayer: 0 |
| | | m_StaticEditorFlags: 0 |
| | |
| | | root.AddComponent<AudioSourceManager>(); |
| | | root.AddComponent<JsonDataReader>(); |
| | | root.AddComponent<JsonDataInit>(); |
| | | root.AddComponent<ErrorLogOnGUIMyTools>(); |
| | | // root.AddComponent<ErrorLogOnGUIMyTools>(); |
| | | } |
| | | |
| | | //gameObject.AddComponent<JsonDataReader>(); |
| | |
| | | HideUIMask(); |
| | | countDownTextNew.text = ""; |
| | | countDownTextNew.gameObject.SetActive(false); |
| | | //GameObject go = Resources.Load<GameObject>("UI/Guide/GuidePanel"); |
| | | GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); |
| | | GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel"); |
| | | GameObject guideObj = Instantiate(prefab, transform.Find("Panel")); |
| | | guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; |
| | | AddGuideEvent(); |
| | | } |
| | |
| | | Tower sTower = PickTowerInGrid(pointer); |
| | | |
| | | // 泡泡禁锢状态不允许合并 |
| | | if (sTower.IsBondage) return false; |
| | | if (sTower && sTower.IsBondage) return false; |
| | | |
| | | if (sTower && sTower != towerToMove) |
| | | { |
| | |
| | | Tower sTower = PickTowerInGrid(pointer); |
| | | |
| | | // 泡泡禁锢状态不允许置换 |
| | | if (sTower.IsBondage) return false; |
| | | if (sTower && sTower.IsBondage) return false; |
| | | |
| | | if (sTower && sTower != towerToMove) |
| | | { |