Assets/Resources/UI/Guide/GuidePanel.prefab | ●●●●● patch | view | raw | blame | history | |
Assets/Scenes/Loading.unity | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | ●●●●● patch | view | raw | blame | history | |
ProjectSettings/ProjectSettings.asset | ●●●●● patch | view | raw | blame | history |
Assets/Resources/UI/Guide/GuidePanel.prefab
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@@ -201341,7 +201341,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 m_IsActive: 0 --- !u!224 &1826197576 RectTransform: m_ObjectHideFlags: 0 @@ -235455,7 +235455,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 m_IsActive: 0 --- !u!224 &2022232295 RectTransform: m_ObjectHideFlags: 0 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -15,8 +15,8 @@ bool isLogining; private JsonData loginData; private Button repairBtn;//修复 private Button noticeBtn;//公告 //private Button repairBtn;//修复 //private Button noticeBtn;//公告 private Button startBtn;//开始游戏 private Slider progressSlider;//进度条 @@ -43,7 +43,7 @@ isLogining = false; repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); @@ -55,10 +55,10 @@ startBtn.onClick.AddListener(OnClickLoginBtn); startBtn.gameObject.SetActive(true); repairBtn.onClick.AddListener(() => { OnClickResetBtn(); }); // repairBtn.onClick.AddListener(() => // { // OnClickResetBtn(); // }); //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); @@ -134,8 +134,8 @@ /// </summary> void SDKloginNext() { Debug.Log("SDK登录,修改Imei"); GameConfig.Imei = SDKManager.ins.sdk.uid; Debug.Log("SDK登录,修改Imei:" + GameConfig.Imei); transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei; loginNext(); Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -452,7 +452,7 @@ ++CurrentWaveIndex; EndlessBuffManager.instance.UpdateBuffList(); EndlessBossSkillManager.instance.Reset(); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex); //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex); if (CurrentWaveIndex >= TotalWaves) // 当前关卡的所有波次全部完成 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -109,16 +109,23 @@ { GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform); FinalPanel panelUI = go.GetComponent<FinalPanel>(); int level = EndlessLevelManager.instance.CurrentLevel; int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex; if (GameConfig.IsNewbieStart) { //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); level = EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel; Debug.Log($"新手开始玩的,实际关卡:{EndlessLevelManager.instance.CurrentLevel} 新手关卡:{EndlessPortData.NewbieTotalLevel}"); panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); } else { panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); } panelUI.SetData($"{level}关 {wave}波", EndlessScoreData.CurrentSocre); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, level, wave); } private void PlayEffect() ProjectSettings/ProjectSettings.asset
@@ -316,36 +316,6 @@ m_Height: 36 m_Kind: 0 m_SubKind: - m_Textures: [] m_Width: 432 m_Height: 432 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 324 m_Height: 324 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 216 m_Height: 216 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 162 m_Height: 162 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 108 m_Height: 108 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 81 m_Height: 81 m_Kind: 2 m_SubKind: - m_Textures: - {fileID: 0} m_Width: 192 @@ -382,6 +352,36 @@ m_Height: 36 m_Kind: 1 m_SubKind: - m_Textures: [] m_Width: 432 m_Height: 432 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 324 m_Height: 324 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 216 m_Height: 216 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 162 m_Height: 162 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 108 m_Height: 108 m_Kind: 2 m_SubKind: - m_Textures: [] m_Width: 81 m_Height: 81 m_Kind: 2 m_SubKind: m_BuildTargetBatching: [] m_BuildTargetGraphicsJobs: - m_BuildTarget: MacStandaloneSupport