chenxin
2020-12-26 e2750fcee42bb2aa54bbe38a8f1735093900ba3b
修改减速增加
2 files modified
6 ■■■■ changed files
Assets/Scripts/TowerDefense/Agents/Agent.cs 4 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -287,8 +287,8 @@
        public void addSpeedSlowRate(float rate)
        {
            speedSlowRate += rate;
            if (speedSlowRate >= 0.5f)
                speedSlowRate = 0.5f;
            if (speedSlowRate >= 0.6f)
                speedSlowRate = 0.6f;
        }
        private bool _HasSlowDownText;
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -249,7 +249,7 @@
            {
                case 201:  // 减速.
                    SlowDown slowDown = (SlowDown)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.SlowDown);
                    (enemy as Agent).addSpeedSlowRate(0.15f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.ElfId) : 0));
                    (enemy as Agent).addSpeedSlowRate(0.2f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.ElfId) : 0));
                    break;
                case 301:  // 中毒
                    // enemy.poisonAgent(damage, attid);