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copy from Assets/Prefabs/Towers/WoodTower/Projectile_2.prefab.meta
copy to Assets/Prefabs/Towers/WoodTower/HitEffect.prefab.meta
File was copied from Assets/Prefabs/Towers/WoodTower/Projectile_2.prefab.meta |
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copy from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab
copy to Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab
File was copied from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab |
Diff too large |
copy from Assets/Prefabs/Towers/WoodTower/Projectile_2.prefab.meta
copy to Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab.meta
File was copied from Assets/Prefabs/Towers/WoodTower/Projectile_2.prefab.meta |
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copy from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab
copy to Assets/Prefabs/Towers/WoodTower/WProjectile_1.prefab
File was copied from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab |
Diff too large |
copy from Assets/Prefabs/Towers/WoodTower/Projectile_2.prefab.meta
copy to Assets/Prefabs/Towers/WoodTower/WProjectile_1.prefab.meta
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copy from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab
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File was copied from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab |
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copy from Assets/Prefabs/Towers/WoodTower/Projectile_2.prefab.meta
copy to Assets/Prefabs/Towers/WoodTower/WProjectile_2.prefab.meta
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copy from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab
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File was copied from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab |
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copy from Assets/Prefabs/Towers/WoodTower/Projectile_2.prefab.meta
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copy from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab
copy to Assets/Prefabs/Towers/WoodTower/WProjectile_4.prefab
File was copied from Assets/Prefabs/Towers/WoodTower/Projectile_3.prefab |
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| | | // 移除Agent身上的中毒特效,并播放一个中毒效果消失的特效 |
| | | if (PoisonParticle != null) |
| | | { |
| | | PoisonParticle.Clear(); |
| | | PoisonParticle.Stop(); |
| | | if (PoisonEndParticle != null) |
| | | PoisonEndParticle.Play(); |