chenxin
2020-10-27 e33d0e85cf5d01e953d95197488eeffc67835f3a
无尽模式关卡打点需要
8 files modified
32 ■■■■■ changed files
Assets/Scripts/Common/GameConfig.cs 15 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Event/EventType.cs 6 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs 5 ●●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs 2 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Common/GameConfig.cs
@@ -46,5 +46,20 @@
        /// 所有新手的引导步骤是否全部完成
        /// </summary>
        public static bool IsNewbieGuideCompleted = false;
        /// <summary>
        /// 无尽模式每一轮游戏中成功使用技能宝石的次数
        /// </summary>
        public static int EndlessPortUseSkillTowerCount;
        /// <summary>
        /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位
        /// </summary>
        public static int EndlessOpenAttackTowerCount;
        /// <summary>
        /// 每一轮游戏中成功购买塔的数量
        /// </summary>
        public static int EndlessBuyTowerCount;
    }
}
Assets/Scripts/Event/EventType.cs
@@ -38,7 +38,11 @@
        // 火元素塔充能使用结束
        FireTowerChargeEnd,
        //新手引导结束
        GuideFinish
        GuideFinish,
        // 无尽模式成功通过第*关,第*波
        EndlessCompletedPort,
        // 无尽模式关卡结束
        EndlessLevelCompleted,
    }
}
Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -299,6 +299,7 @@
                // 更新波索引
                ++CurrentWaveIndex;
                EndlessBuffManager.instance.UpdateBuffList();
                EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex);
                if (CurrentWaveIndex >= TotalWaves)
                    // 当前关卡的所有波次全部完成
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -784,6 +784,7 @@
            }
            // 设置塔位默认开启,后面需要根据配置来
            m_arrGridType[2, 3] = PlacementGridType.EGridOpen;
            ++GameConfig.EndlessOpenAttackTowerCount;
        }
        /// <summary>
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -87,6 +87,7 @@
        /// </summary>
        protected void Victory()
        {
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLevelCompleted);
            EndlessUIStart.instance.Pause();
            OpenEndGameScreen(true);
            if (VictoryAudio != null && AudioSource != null)
Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs
@@ -77,6 +77,7 @@
            if (bsucc)
            {
                ++GameConfig.EndlessOpenAttackTowerCount;
                towerGrid.updateGridOpenCoin(gridX, gridY);
                if (mImage)
                    mImage.color = new Color(1.0f, 1.0f, 1.0f, 0.0f);
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -80,6 +80,10 @@
            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
            AddGuideEvent();
        }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
    }
    /// <summary>
@@ -174,6 +178,7 @@
        // 播放特效,并处理伤害.
        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
        ++GameConfig.EndlessPortUseSkillTowerCount;
        StartCoroutine(Delay1());
    }
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -868,6 +868,7 @@
                        // 播放特效,并处理伤害.
                        EndlessWaveLineManager.instance.PlayWaveLineEffect(selEff.waveLineId);
                        AgentInsManager.instance.ExecWavelineAttack(selEff.waveLineId, sId, sLevel, false);
                        ++GameConfig.EndlessPortUseSkillTowerCount;
                        return true;
                    }
                }
@@ -1526,6 +1527,7 @@
            m_CurrentTower.Show();
            if (successfulPurchase)
            {
                ++GameConfig.EndlessBuyTowerCount;
                // 删除towerToMove,确保塔防数据不再出现多个
                if (zeroCost && (towerToMove != null))
                {