chenxin
2020-12-09 e5e16b76d8bee667f7e9b26bf6a816f66ba520d8
木桩瞄准特效大小
3 files modified
12 ■■■■ changed files
Assets/Materials/UI/tileTowerVSMat.mat 2 ●●● patch | view | raw | blame | history
Assets/Resources/Prefabs/Endless/WoodPile.prefab 8 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs 2 ●●● patch | view | raw | blame | history
Assets/Materials/UI/tileTowerVSMat.mat
@@ -40,7 +40,7 @@
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 8c9a3d26120e78f40aa4ef9ed23d573c, type: 3}
        m_Texture: {fileID: 2800000, guid: ea2ffef66c52dd14fbd46187be79f107, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
Assets/Resources/Prefabs/Endless/WoodPile.prefab
@@ -425,7 +425,7 @@
    - target: {fileID: 6948638370255521775, guid: e21fbc9a859eff446afa87a1208106b9,
        type: 3}
      propertyPath: m_LocalPosition.y
      value: -1.34
      value: -2.19
      objectReference: {fileID: 0}
    - target: {fileID: 6948638370255521775, guid: e21fbc9a859eff446afa87a1208106b9,
        type: 3}
@@ -475,17 +475,17 @@
    - target: {fileID: 6948638370255521775, guid: e21fbc9a859eff446afa87a1208106b9,
        type: 3}
      propertyPath: m_LocalScale.x
      value: 0.5
      value: 1
      objectReference: {fileID: 0}
    - target: {fileID: 6948638370255521775, guid: e21fbc9a859eff446afa87a1208106b9,
        type: 3}
      propertyPath: m_LocalScale.y
      value: 0.5
      value: 1
      objectReference: {fileID: 0}
    - target: {fileID: 6948638370255521775, guid: e21fbc9a859eff446afa87a1208106b9,
        type: 3}
      propertyPath: m_LocalScale.z
      value: 0.5
      value: 1
      objectReference: {fileID: 0}
    m_RemovedComponents: []
  m_SourcePrefab: {fileID: 100100000, guid: e21fbc9a859eff446afa87a1208106b9, type: 3}
Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
@@ -126,7 +126,7 @@
        sequence.Join(DOTween.To(() => RestrainWord.transform.position, (Vector3 v) => RestrainWord.transform.position = v,
            new Vector3(RestrainWord.transform.position.x - 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.y + 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.z), 0.2f));
        sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
        sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(1f));
        sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f));
        sequence.AppendCallback(() => { DestroyWord(); });
    }