wangguan
2020-10-29 ec470d94294e7a2e90699aded8f318787c1b8408
修改登录
4 files modified
25 ■■■■ changed files
Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs 21 ●●●● patch | view | raw | blame | history
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs 1 ●●●● patch | view | raw | blame | history
ProjectSettings/EditorBuildSettings.asset 2 ●●● patch | view | raw | blame | history
Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
@@ -142,6 +142,7 @@
            OnEvent("注册人数统计", dic);
            isFirstStart = false;
            PlayerPrefs.SetInt(firstStart, 1);
            Statistics(3);//埋点
        }
        Login();
    }
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -70,7 +70,8 @@
    #endregion
    private void OnClickResetBtn(){
    private void OnClickResetBtn()
    {
        Debug.LogError("清空了所有数据");
        PlayerPrefs.DeleteAll();
        TDAA_SDKManager.Ins.Reset();
@@ -79,8 +80,18 @@
    private void OnClickLoginBtn()
    {
        TDAA_SDKManager.Ins.Statistics(2);//埋点
        LoginRequest();
        if (!isLogining)
        {
            TDAA_SDKManager.Ins.Statistics(2);//埋点
            //StartCoroutine(loginMy());
            StartCoroutine(LoadScene());
        }else{
        }
        //TDAA_SDKManager.Ins.Statistics(2);//埋点
        //LoginRequest();
    }
    /// <summary>
@@ -97,7 +108,7 @@
                Debug.Log("编辑器直接登录");
                //TDAA_SDKManager.Ins.Login();
                TDAA_SDKManager.Ins.Statistics(3);//埋点
                //TDAA_SDKManager.Ins.Statistics(3);//埋点
                //StartCoroutine(loginMy());
                StartCoroutine(LoadScene());
@@ -188,7 +199,7 @@
            //UserDataMsg userData = login.Userdata;
            //TDAA_SDKManager.Ins.Login();
            TDAA_SDKManager.Ins.Statistics(3);//埋点
            //TDAA_SDKManager.Ins.Statistics(3);//埋点
            //StartCoroutine(loginMy());
            StartCoroutine(LoadScene());
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -55,6 +55,7 @@
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        TDAA_SDKManager.Ins.Statistics(4);//埋点
        bVibrate = new bool[4];
ProjectSettings/EditorBuildSettings.asset
@@ -14,7 +14,7 @@
  - enabled: 1
    path: Assets/Scenes/LoadingScene.unity
    guid: 587e6361681b8c54f92c0bc9bbfa2cb7
  - enabled: 1
  - enabled: 0
    path: Assets/Scenes/Levels/Battle/GemBattle.unity
    guid: 31be1c7e41e144742a462aa0c605346c
  - enabled: 1