Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | ●●●●● patch | view | raw | blame | history | |
ProjectSettings/EditorBuildSettings.asset | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
@@ -142,6 +142,7 @@ OnEvent("注册人数统计", dic); isFirstStart = false; PlayerPrefs.SetInt(firstStart, 1); Statistics(3);//埋点 } Login(); } Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -70,7 +70,8 @@ #endregion private void OnClickResetBtn(){ private void OnClickResetBtn() { Debug.LogError("清空了所有数据"); PlayerPrefs.DeleteAll(); TDAA_SDKManager.Ins.Reset(); @@ -79,8 +80,18 @@ private void OnClickLoginBtn() { TDAA_SDKManager.Ins.Statistics(2);//埋点 LoginRequest(); if (!isLogining) { TDAA_SDKManager.Ins.Statistics(2);//埋点 //StartCoroutine(loginMy()); StartCoroutine(LoadScene()); }else{ } //TDAA_SDKManager.Ins.Statistics(2);//埋点 //LoginRequest(); } /// <summary> @@ -97,7 +108,7 @@ Debug.Log("编辑器直接登录"); //TDAA_SDKManager.Ins.Login(); TDAA_SDKManager.Ins.Statistics(3);//埋点 //TDAA_SDKManager.Ins.Statistics(3);//埋点 //StartCoroutine(loginMy()); StartCoroutine(LoadScene()); @@ -188,7 +199,7 @@ //UserDataMsg userData = login.Userdata; //TDAA_SDKManager.Ins.Login(); TDAA_SDKManager.Ins.Statistics(3);//埋点 //TDAA_SDKManager.Ins.Statistics(3);//埋点 //StartCoroutine(loginMy()); StartCoroutine(LoadScene()); Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -55,6 +55,7 @@ if (TDAA_SDKManager.Ins == null) gameObject.AddComponent<TDAA_SDKManager>(); TDAA_SDKManager.Ins.ArriveBattle();//埋点 TDAA_SDKManager.Ins.Statistics(4);//埋点 bVibrate = new bool[4]; ProjectSettings/EditorBuildSettings.asset
@@ -14,7 +14,7 @@ - enabled: 1 path: Assets/Scenes/LoadingScene.unity guid: 587e6361681b8c54f92c0bc9bbfa2cb7 - enabled: 1 - enabled: 0 path: Assets/Scenes/Levels/Battle/GemBattle.unity guid: 31be1c7e41e144742a462aa0c605346c - enabled: 1