Assets/Scripts/Core/Health/HealthVisualizer.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/Core/Health/HealthVisualizer.cs
@@ -139,7 +139,6 @@ protected virtual void Start() { m_CameraToFace = UnityEngine.Camera.main.transform; } /// <summary> @@ -148,6 +147,12 @@ /// <param name="lvl"></param> public void SetHealthLevel( int lvl) { if (levelQuad.activeSelf) { levelQuad.gameObject.SetActive(false); } return; if (lvl < 0) { levelQuad.gameObject.SetActive(false);