Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master
70 files renamed
3 files deleted
210 files added
35 files modified
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| | | |
| | | } |
| | | |
| | | if (GUILayout.Button("清理本地存储", GUILayout.Width(150), GUILayout.Height(70))) |
| | | { |
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| | | Debug.Log("清理本地存储"); |
| | | |
| | | } |
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| | | |
| | | } |
| | |
| | | JsonData rank = getData["rank"]; |
| | | |
| | | List<HttpGetInfo> allHttpGetInfoLis = new List<HttpGetInfo>(); |
| | | HttpGetInfo info; |
| | | foreach (JsonData item in rank) |
| | | { |
| | | allHttpGetInfoLis.Add( |
| | | new HttpGetInfo |
| | | { |
| | | id = int.Parse(item["id"].ToString()), |
| | | username = item["username"].ToString(), |
| | | |
| | | nickname = item["nickname"].ToString(), |
| | | score = int.Parse(item["score"].ToString()), |
| | | level = int.Parse(item["level"].ToString()), |
| | | extra = item["nickname"], |
| | | waveInfo = item["extra"].ToString(), |
| | | create_time = int.Parse(item["create_time"].ToString()), |
| | | } |
| | | ); |
| | | info = new HttpGetInfo(item); |
| | | allHttpGetInfoLis.Add(info); |
| | | } |
| | | |
| | | foreach (HttpGetInfo item in allHttpGetInfoLis) |
| | |
| | | |
| | | void TestFinalPanel() |
| | | { |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), transform); |
| | | GameObject a = Resources.Load<GameObject>("UI/Final/FinalPanel"); |
| | | GameObject go = Instantiate(a, transform); |
| | | FinalPanel panelUI = go.GetComponent<FinalPanel>(); |
| | | panelUI.SetData("25关 3波", 101); |
| | | panelUI.SetPlayEffectAC(null); |
| | | panelUI.SetData("1关 1波", 401); |
| | | //panelUI.SetPlayEffectAC(null); |
| | | } |
| | | |
| | | |
| | |
| | | |
| | | } |
| | | |
| | | public class HttpGetInfo |
| | | { |
| | | public int id; |
| | | public string username; |
| | | public string nickname; |
| | | public int score; |
| | | public int level; |
| | | public JsonData extra; |
| | | public string waveInfo; |
| | | public int create_time; |
| | | } |
| | | |
| | |
| | | ps?.Play(); |
| | | } |
| | | |
| | | BloodBar.Hide(); |
| | | // 统一管理器内删除当前的Agent: |
| | | AgentInsManager.instance.removeAgent(this); |
| | | if (EnemyData != null) |
| | |
| | | HideTunel(); |
| | | EventCenter.Ins.Add<float>((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, OnHit); |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.WaveLineFinish, WaveLineFinish); |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | InitPortData(level); |
| | | InitWaveData(); |
| | | RefreshBoss(); |
| | | |
| | | endless_boss boss = EndlessBossData.GetDataById(waveData[0].Config.resource); |
| | | |
| | | if (boss != null) |
| | | EndlessBossCtrl.instance.RefreshBody(boss.image); |
| | | |
| | | if (!GameConfig.IsNewbie) |
| | | { |
| | |
| | | { |
| | | int tunel = waveData[i].Config.tunel; |
| | | int tunelBgId = waveData[i].Config.tunel_bg; |
| | | |
| | | // string key = $"{faZhenPath}{tunelBgId}{tunelBgId}"; |
| | | // List<GameObject> allPS; |
| | | // GameObject tmpPSObj = null; |
| | | // if (faZhenDic.ContainsKey(key)) |
| | | // { |
| | | // allPS = faZhenDic[key]; |
| | | // foreach (GameObject item in allPS) |
| | | // { |
| | | // if (item.activeSelf) |
| | | // { |
| | | // tmpPSObj = item; |
| | | // break; |
| | | // } |
| | | // } |
| | | // } |
| | | |
| | | // if (tmpPSObj == null) |
| | | // { |
| | | // allPS = new List<GameObject>(); |
| | | // GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); |
| | | // GameObject faZhen = Instantiate(obj); |
| | | // tmpPSObj = faZhen; |
| | | // allPS.Add(faZhen); |
| | | // faZhenDic.Add(key, allPS); |
| | | // } |
| | | |
| | | // tmpPSObj.transform.SetParent(TunelList[tunel - 1].gameObject.transform); |
| | | // tmpPSObj.transform.localPosition = new Vector3(0, 1, 0); |
| | | // tmpPSObj.transform.localScale = new Vector3(2, 2, 2); |
| | | // TunelList[tunel - 1].gameObject.SetActive(true); |
| | | TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}"); |
| | | GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); |
| | | GameObject faZhen = Instantiate(obj); |
| | |
| | | return waves[waveline].StartingNode.GetNextNode().transform.position; |
| | | } |
| | | |
| | | |
| | | private void RefreshBoss() |
| | | { |
| | | if (CurrentWaveIndex > 0 || TotalWaves == 1) |
| | |
| | | int level = GameConfig.IsNewbieStart ? Level - EndlessPortData.NewbieTotalLevel : Level; |
| | | EndlessBossHPManager.instance.SetBossInfo($"第{level}关 {waveData[0].Config.boss_name}"); |
| | | } |
| | | |
| | | EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); |
| | | EndlessBossHPManager.instance.ShowHP(); |
| | | EndlessScoreManager.instance.ShowScore(); |
| | | EndlessLevelManager.instance.DropRate = EndlessPortData.GetDropRate(Level, CurrentWaveIndex); |
| | | reward tmpData = EndlessPortData.GetDropReward(Level, CurrentWaveIndex); |
| | | //if(tmpData!=null && tmpData.type == Protobuf.CURRENCY.Arenaexp)//暂时没法判断,需要新加字段 |
| | | |
| | | if (tmpData != null) |
| | | EndlessLevelManager.instance.DropCoin = tmpData != null ? tmpData.count : 0; |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | using UnityEngine.UI; |
| | | using DG.Tweening; |
| | | using KTGMGemClient; |
| | | using KTGMGemClient; |
| | | using System; |
| | | using ActionGameFramework.Health; |
| | | using Core.Utilities; |
| | |
| | | using TowerDefense.UI.HUD; |
| | | using UnityEngine; |
| | | using TowerDefense.Agents; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | |
| | | namespace TowerDefense.Towers |
| | | { |
| | |
| | | /// </summary> |
| | | public int BondageTapCount { get; private set; } |
| | | |
| | | /// <summary> |
| | | /// 泡泡上升高度 |
| | | /// </summary> |
| | | private float yAdd = 10f; |
| | | |
| | | /// <summary> |
| | | /// 原始y值 |
| | | /// </summary> |
| | | private float originY; |
| | | |
| | | /// <summary> |
| | | /// 是否开始禁锢 |
| | | /// </summary> |
| | | public bool IsStartBondage { get; set; } |
| | | |
| | | private float bombDuration = 0.7f; |
| | | |
| | | private float bombTime; |
| | | |
| | | /// <summary> |
| | | /// 爆炸是否结束 |
| | | /// </summary> |
| | | private bool isBombCompleted; |
| | | |
| | | private void Start() |
| | | { |
| | | originY = transform.position.y; |
| | | promptDic = new Dictionary<string, bool>(); |
| | | } |
| | | |
| | | private void Update() |
| | | { |
| | | HandleBondageBubble(); |
| | | } |
| | | |
| | | private static Dictionary<string, bool> promptDic; |
| | | |
| | | /// <summary> |
| | | /// 处理禁锢泡泡技能 |
| | | /// </summary> |
| | | private void HandleBondageBubble() |
| | | { |
| | | if (IsStartBondage) |
| | | { |
| | | if (isBondage) |
| | | { |
| | | if (transform.position.y < yAdd + originY && bondageObj != null) |
| | | { |
| | | // 上升状态 |
| | | Vector3 pos = transform.position; |
| | | pos.y += 28f * Time.deltaTime; |
| | | transform.position = pos; |
| | | |
| | | pos = bondageObj.transform.position; |
| | | pos.y += 28f * Time.deltaTime; |
| | | bondageObj.transform.position = pos; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (!isBombCompleted) |
| | | { |
| | | bombTime += Time.deltaTime; |
| | | |
| | | if (bombTime > bombDuration) |
| | | { |
| | | // 爆炸结束开始下降 |
| | | isBombCompleted = true; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (transform.position.y > originY) |
| | | { |
| | | // 下降状态 |
| | | Vector3 pos = transform.position; |
| | | pos.y -= 55f * Time.deltaTime; |
| | | transform.position = pos; |
| | | } |
| | | else |
| | | { |
| | | // 下降结束 |
| | | IsStartBondage = false; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | if (!IsBondage) return; |
| | | |
| | | if (BondageWarningTime > 0) |
| | |
| | | /// </summary> |
| | | private void ShowTapPrompt() |
| | | { |
| | | string key = $"{gridPosition.x}"; |
| | | if (promptDic.ContainsKey(key)) return; |
| | | |
| | | promptDic.Add(key, true); |
| | | GameObject prefab = Resources.Load<GameObject>("Prefabs/Endless/BondageBubbleTap"); |
| | | tapObj = Instantiate(prefab); |
| | | tapObj.transform.SetParent(GameObject.Find("MainUI/CoinPanel").transform, false); |
| | | Vector3 worldPos = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, gridPosition.y); |
| | | Camera camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>(); |
| | | Vector3 screenPos = camera.WorldToScreenPoint(worldPos); |
| | | screenPos.z = 0; |
| | | screenPos.x += 100; |
| | | screenPos.y += 85; |
| | | tapObj.transform.position = screenPos; |
| | | tapObj.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f); |
| | | |
| | | DOTween.To(() => tapObj.transform.localScale, (Vector3 v) => tapObj.transform.localScale = v, new Vector3(1f, 1f, 1f), 0.3f).SetEase(Ease.OutBack); |
| | | tapObj.transform.SetParent(TowerPlacementGridEndless.instance.GridContainer.transform, false); |
| | | Vector3 worldPos = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, 3); |
| | | ParticleSystem ps = tapObj.transform.GetChild(0).GetComponent<ParticleSystem>(); |
| | | tapObj.transform.position = worldPos; |
| | | Vector3 pos = tapObj.transform.position; |
| | | pos.x += 5.8f; |
| | | pos.z += 3f; |
| | | pos.y = 13f; |
| | | tapObj.transform.position = pos; |
| | | ps?.Play(); |
| | | } |
| | | |
| | | private void HideTapPrompt() |
| | | { |
| | | if (tapObj != null) |
| | | { |
| | | Image img = tapObj.GetComponent<Image>(); |
| | | DOTween.To(() => img.color, (Color v) => img.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).OnComplete(() => |
| | | { |
| | | if (tapObj != null) |
| | | { |
| | | Destroy(tapObj); |
| | | tapObj = null; |
| | | } |
| | | }); |
| | | ParticleSystem ps = tapObj.transform.GetChild(0).GetComponent<ParticleSystem>(); |
| | | ps?.Stop(); |
| | | Destroy(tapObj); |
| | | tapObj = null; |
| | | |
| | | string key = $"{gridPosition.x}"; |
| | | if (promptDic.ContainsKey(key)) |
| | | promptDic.Remove(key); |
| | | } |
| | | } |
| | | |
| | | public void OnPressed() |
| | | { |
| | | if (!IsBondage || BondageWarningTime > 0) return; |
| | | if (!IsStartBondage || BondageWarningTime > 0) return; |
| | | |
| | | ++BondageTapCount; |
| | | |
| | | if (BondageTapCount == 1) |
| | | if (BondageTapCount >= 3) |
| | | HideTapPrompt(); |
| | | BondageTime -= BondageClickDecreaseTime; |
| | | } |
| | |
| | | GameObject prefab = Resources.Load<GameObject>("Prefabs/Endless/BondageBubbleBomb"); |
| | | GameObject obj = Instantiate(prefab); |
| | | obj.transform.SetParent(TowerPlacementGridEndless.instance.GridContainer.transform, false); |
| | | obj.transform.position = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, gridPosition.y); |
| | | obj.transform.position = transform.position; |
| | | obj.transform.GetChild(0).GetComponent<ParticleSystem>().Play(); |
| | | Destroy(obj, 1.2f); |
| | | } |
| | |
| | | /// </summary> |
| | | private void StartBondage() |
| | | { |
| | | bombTime = 0; |
| | | BondageTapCount = 0; |
| | | isBombCompleted = false; |
| | | GameObject prefab = Resources.Load<GameObject>("Prefabs/Endless/BondageBubble"); |
| | | bondageObj = Instantiate(prefab); |
| | | bondageObj.transform.SetParent(TowerPlacementGridEndless.instance.GridContainer.transform, false); |
| | | bondageObj.transform.position = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, gridPosition.y); |
| | | bondageObj.transform.position = transform.position; |
| | | Vector3 pos = bondageObj.transform.position; |
| | | pos.y += gridPosition.y == 3 ? 2f : 1f; |
| | | bondageObj.transform.position = pos; |
| | | bondageObj.transform.GetChild(0).GetComponent<ParticleSystem>().Play(); |
| | | } |
| | | |
| | |
| | | using DG.Tweening; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Core.Utilities; |
| | | using TowerDefense.Level; |
| | | |
| | | /** |
| | | * 无尽模式boss控制器 |
| | |
| | | /// <summary> |
| | | /// boss动作 |
| | | /// </summary> |
| | | public Animator BossAnimator; |
| | | private Animator BossAnimator; |
| | | |
| | | /// <summary> |
| | | /// 动作状态 |
| | |
| | | |
| | | private string titlePath = "UI/Endless/SkillTitle/"; |
| | | |
| | | public ParticleSystem deadPS, deadMoney; |
| | | private ParticleSystem deadPS, deadMoney; |
| | | |
| | | private string prefabPath = "Prefabs/Boss/Boss_"; |
| | | |
| | | private GameObject Body; |
| | | |
| | | // Start is called before the first frame update |
| | | private void Start() |
| | |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitle, Glint); |
| | | } |
| | | |
| | | // Update is called once per frame |
| | | private void Update() |
| | | private void LateUpdate() |
| | | { |
| | | if (BossAnimator == null) return; |
| | | |
| | | AnimatorStateInfo stateInfo = BossAnimator.GetCurrentAnimatorStateInfo(0); |
| | | |
| | | if (stateInfo.IsName("Boss_Summon") && stateInfo.normalizedTime >= 1f) |
| | | { |
| | | EventCenter.Ins.BroadCast((int)EventType.EndlessBossSummonEnd); |
| | | // 召唤动作结束后自动切换到站立状态 |
| | | ChangeState(EndlessBossActionState.Standing); |
| | | } |
| | | else if (stateInfo.IsName("Boss_Death") && stateInfo.normalizedTime >= 1f) |
| | | { |
| | | BossAnimator = null; |
| | | deadPS = null; |
| | | deadMoney = null; |
| | | Destroy(Body); |
| | | EndlessLevelManager.instance.WaveManager.HideTunel(); |
| | | } |
| | | } |
| | | |
| | | private void Glint(int skillType) |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 帧事件 |
| | | /// </summary> |
| | | /// <param name="frameName"></param> |
| | | public void FireAnimationEvent(string frameName) |
| | | { |
| | | if (frameName == "summonEnd") |
| | | { |
| | | EventCenter.Ins.BroadCast((int)EventType.EndlessBossSummonEnd); |
| | | // 召唤动作结束后自动切换到站立状态 |
| | | ChangeState(EndlessBossActionState.Standing); |
| | | } |
| | | else if (frameName == "death") |
| | | { |
| | | BossAnimator.speed = 0; |
| | | EventCenter.Ins.BroadCast((int)EventType.EndlessBossDeathActionEnd); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 切换状态 |
| | | /// </summary> |
| | | /// <param name="newState"></param> |
| | |
| | | { |
| | | ActionState = newState; |
| | | |
| | | if (newState == EndlessBossActionState.Standing || newState == EndlessBossActionState.Summon) |
| | | BossAnimator.speed = 1; |
| | | else if (newState == EndlessBossActionState.Death) |
| | | if (newState == EndlessBossActionState.Death) |
| | | { |
| | | //Debug.Log("BOSS死亡特效"); |
| | | //播放特效 |
| | | deadPS.Play(); |
| | | deadMoney.Play(); |
| | | deadPS?.Play(); |
| | | deadMoney?.Play(); |
| | | } |
| | | BossAnimator.SetInteger("State", (int)newState); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 刷新boss形象 |
| | | /// </summary> |
| | | /// <param name="resId"></param> |
| | | public void RefreshBody(int resId) |
| | | { |
| | | GameObject prefab = Resources.Load<GameObject>($"{prefabPath}{resId}"); |
| | | |
| | | if (prefab == null) |
| | | { |
| | | Debug.LogError($"---- 加载boss资源出错,resId: {resId} ----"); |
| | | return; |
| | | } |
| | | |
| | | Body = Instantiate(prefab); |
| | | Body.transform.SetParent(transform, false); |
| | | BossAnimator = Body.GetComponent<Animator>(); |
| | | } |
| | | } |
| | | } |
| | |
| | | if (tower != null && !tower.IsBondage) |
| | | { |
| | | tower.IsBondage = true; |
| | | tower.IsStartBondage = true; |
| | | tower.BondageTime = SkillData.effect[0]; |
| | | tower.BondageClickDecreaseTime = SkillData.effect[1]; |
| | | tower.BondageWarningTime = BondageTime; |
| | |
| | | if (tower != null && !tower.IsBondage) |
| | | { |
| | | tower.IsBondage = true; |
| | | tower.IsStartBondage = true; |
| | | tower.BondageTime = SkillData.effect[0]; |
| | | tower.BondageClickDecreaseTime = SkillData.effect[1]; |
| | | tower.BondageWarningTime = BondageTime; |
| | |
| | | { |
| | | int random = UnityEngine.Random.Range(0, towerList.Count); |
| | | towerList[random].IsBondage = true; |
| | | towerList[random].IsStartBondage = true; |
| | | towerList[random].BondageTime = SkillData.effect[0]; |
| | | towerList[random].BondageClickDecreaseTime = SkillData.effect[1]; |
| | | towerList[random].BondageWarningTime = BondageTime; |
| | |
| | | if (tower != null) |
| | | { |
| | | tower.IsBondage = true; |
| | | tower.IsStartBondage = true; |
| | | tower.BondageTime = SkillData.effect[0]; |
| | | tower.BondageClickDecreaseTime = SkillData.effect[1]; |
| | | tower.BondageWarningTime = BondageTime; |
| | |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform); |
| | | FinalPanel panelUI = go.GetComponent<FinalPanel>(); |
| | | panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); |
| | | panelUI.SetPlayEffectAC(PlayEffect); |
| | | //panelUI.SetPlayEffectAC(PlayEffect); |
| | | //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false; |
| | | |
| | | EndlessUIStart.instance.GameOver(); |
| | |
| | | Tower sTower = PickTowerInGrid(pointer); |
| | | |
| | | // 泡泡禁锢状态不允许合并 |
| | | if (sTower && sTower.IsBondage) return false; |
| | | if (sTower && sTower.IsStartBondage) return false; |
| | | |
| | | if (sTower && sTower != towerToMove) |
| | | { |
| | |
| | | Tower sTower = PickTowerInGrid(pointer); |
| | | |
| | | // 泡泡禁锢状态不允许置换 |
| | | if (sTower && sTower.IsBondage) return false; |
| | | if (sTower && sTower.IsStartBondage) return false; |
| | | |
| | | if (sTower && sTower != towerToMove) |
| | | { |
| | |
| | | EndlessBossSkillManager.instance.ClearSkillList(); |
| | | EndlessBossHPManager.instance.SwitchHP(true); |
| | | EndlessBossHPManager.instance.SetCurrentHP(0); |
| | | EndlessLevelManager.instance.WaveManager.HideTunel(); |
| | | |
| | | // 停止所有兵线的出兵 |
| | | for (int i = 0; i < TotalWaveLines; ++i) |
| | |
| | | if (controller != null) |
| | | { |
| | | // 泡泡禁锢状态不允许拖动 |
| | | if (controller.IsBondage) return; |
| | | if (controller.IsStartBondage) return; |
| | | |
| | | SelectTower(controller); |
| | | } |
| | |
| | | |
| | | public class FinalHttp : MonoBehaviour |
| | | { |
| | | Action<List<HttpGetInfo>, int> callBack; |
| | | Action<List<HttpGetInfo>, int, HttpGetInfo> callBack; |
| | | int _limit; |
| | | public void Init(Action<List<HttpGetInfo>, int> ac, int limit) |
| | | public void Init(Action<List<HttpGetInfo>, int, HttpGetInfo> ac, int limit) |
| | | { |
| | | isSending = false; |
| | | callBack = ac; |
| | |
| | | } |
| | | else if (Application.platform == RuntimePlatform.WindowsEditor) |
| | | { |
| | | GameConfig.Imei = "MyTestGemBattle1233333"; |
| | | //GameConfig.Imei = "MyTestGemBattle1233333"; |
| | | GameConfig.Imei = "MyTestRank2"; |
| | | |
| | | } |
| | | Debug.Log("设置imei0:" + GameConfig.Imei); |
| | | } |
| | |
| | | { |
| | | LoadImei(); |
| | | Debug.Log("开始Post" + nickname); |
| | | |
| | | string url = "http://9377-big-data.sbk-h5.com:8600/users/addrank"; |
| | | Dictionary<string, object> keyValues = new Dictionary<string, object>(); |
| | | keyValues.Add("username", GameConfig.Imei); |
| | |
| | | else |
| | | { |
| | | Debug.LogError("连接错误"); |
| | | callBack?.Invoke(null, 0); |
| | | callBack?.Invoke(null, 0, null); |
| | | } |
| | | |
| | | }, HttpHelper.DownloadHanlderType.kHttpTEXT); |
| | |
| | | else |
| | | { |
| | | Debug.LogError("连接错误"); |
| | | callBack?.Invoke(null, 0); |
| | | callBack?.Invoke(null, 0, null); |
| | | } |
| | | }, HttpHelper.DownloadHanlderType.kHttpTEXT); |
| | | |
| | |
| | | int myrank = int.Parse(getData["myrank"].ToString()); |
| | | Debug.Log("当前排名:" + myrank); |
| | | |
| | | JsonData mydata = getData["mydata"]; |
| | | HttpGetInfo mydataHttpInfo = new HttpGetInfo(mydata); |
| | | |
| | | JsonData rank = getData["rank"]; |
| | | List<HttpGetInfo> allHttpGetInfoLis = new List<HttpGetInfo>(); |
| | | HttpGetInfo info; |
| | | string tmpStr; |
| | | //string tmpStr; |
| | | foreach (JsonData item in rank) |
| | | { |
| | | info = new HttpGetInfo(); |
| | | info.id = int.Parse(item["id"].ToString()); |
| | | info.username = item["username"].ToString(); |
| | | info.nickname = item["nickname"].ToString(); |
| | | info.score = int.Parse(item["score"].ToString()); |
| | | info.level = int.Parse(item["level"].ToString()); |
| | | info = new HttpGetInfo(item); |
| | | // info.id = int.Parse(item["id"].ToString()); |
| | | // info.username = item["username"].ToString(); |
| | | // info.nickname = item["nickname"].ToString(); |
| | | // info.score = int.Parse(item["score"].ToString()); |
| | | // info.level = int.Parse(item["level"].ToString()); |
| | | |
| | | tmpStr = item["extra"].ToString(); |
| | | tmpStr = tmpStr.Remove(0, 1); |
| | | tmpStr = tmpStr.Remove(tmpStr.Length - 1, 1); |
| | | // tmpStr = item["extra"].ToString(); |
| | | // tmpStr = tmpStr.Remove(0, 1); |
| | | // tmpStr = tmpStr.Remove(tmpStr.Length - 1, 1); |
| | | |
| | | info.waveInfo = tmpStr; |
| | | info.create_time = int.Parse(item["create_time"].ToString()); |
| | | // info.waveInfo = tmpStr; |
| | | // info.create_time = int.Parse(item["create_time"].ToString()); |
| | | allHttpGetInfoLis.Add(info); |
| | | } |
| | | |
| | | if (callBack != null) |
| | | { |
| | | callBack(allHttpGetInfoLis, myrank); |
| | | callBack(allHttpGetInfoLis, myrank, mydataHttpInfo); |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | public class HttpGetInfo |
| | | { |
| | | public int id; |
| | | public string username; |
| | | public string nickname; |
| | | public int score; |
| | | public int level; |
| | | public JsonData extra; |
| | | public string waveInfo; |
| | | public int create_time; |
| | | |
| | | public HttpGetInfo(JsonData data) |
| | | { |
| | | string tmpStr; |
| | | id = int.Parse(data["id"].ToString()); |
| | | username = data["username"].ToString(); |
| | | nickname = data["nickname"].ToString(); |
| | | score = int.Parse(data["score"].ToString()); |
| | | level = int.Parse(data["level"].ToString()); |
| | | |
| | | tmpStr = data["extra"].ToString(); |
| | | tmpStr = tmpStr.Remove(0, 1); |
| | | tmpStr = tmpStr.Remove(tmpStr.Length - 1, 1); |
| | | |
| | | waveInfo = tmpStr; |
| | | create_time = int.Parse(data["create_time"].ToString()); |
| | | } |
| | | } |
| | |
| | | Text scoreText; |
| | | GameObject image_NewRecord; |
| | | bool isNewH = false; |
| | | int hScore; |
| | | int hScore;//最高分 |
| | | int tmpRank;//当前排名 |
| | | int tmpRankUp;//排名上升了多少 |
| | | //string hwaveInfo; |
| | | |
| | | CanvasGroup scrollerCanvasGroup; |
| | | CanvasGroup itemCanvasGroup; |
| | | |
| | | Action playEffectAC = null; |
| | | |
| | | |
| | | /// <summary> |
| | | /// 设置播放胜利特效 |
| | | /// </summary> |
| | | /// <param name="ac"></param> |
| | | public void SetPlayEffectAC(Action ac) |
| | | { |
| | | playEffectAC = ac; |
| | | } |
| | | ParticleSystem endPs;//最终特效 |
| | | |
| | | string playerPrefs_HScore = "GemBattleHScore"; |
| | | //string playerPrefs_HWaveInfo = "GemBattleHWaveInfo"; |
| | | string playerPrefs_HRank = "GemBattleHRank"; |
| | | |
| | | string playerPrefs_NickName = "GemBattlePlayerNickName"; |
| | | |
| | |
| | | FinalPanelItem itemThird;//第三 |
| | | Text txt_Name, txt_Wave; |
| | | TextMeshProUGUI txt_HScore, txt_Index; |
| | | |
| | | TextMeshProUGUI rankUpbj; |
| | | /// <summary> |
| | | /// 入口函数 |
| | | /// </summary> |
| | |
| | | Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); |
| | | |
| | | hScore = PlayerPrefs.GetInt(playerPrefs_HScore); |
| | | tmpRank = PlayerPrefs.GetInt(playerPrefs_HRank); |
| | | tmpRankUp = 0; |
| | | //hwaveInfo = PlayerPrefs.GetString(playerPrefs_HWaveInfo); |
| | | scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>(); |
| | | scrollerCanvasGroup.alpha = 0; |
| | |
| | | scoreText.text = ""; |
| | | waveText.text = ""; |
| | | waveText.gameObject.SetActive(false); |
| | | scoreText.gameObject.SetActive(false); |
| | | //scoreText.gameObject.SetActive(false); |
| | | |
| | | image_NewRecord = transform.Find("Image_NewRecord").gameObject; |
| | | image_NewRecord.SetActive(false); |
| | | |
| | | finalHttp = GetComponent<FinalHttp>(); |
| | | _limit = 100; |
| | | _limitUp = 100; |
| | | _limit = 10; |
| | | _limitUp = 10; |
| | | finalHttp.Init(GetHttpData, _limit);//重置状态,设置回调和拉取的所有数据 |
| | | |
| | | itemFirst = transform.Find("ItemPanel/FinalPanelItemFirst").GetComponent<FinalPanelItem>(); |
| | |
| | | countDownReplayBtn = transform.Find("HttpCountDownPanel/ReplayBtn").GetComponent<Button>(); |
| | | countDownTxt = transform.Find("HttpCountDownPanel/WarningTxt").GetComponent<Text>(); |
| | | httpCountDownPanel.SetActive(false); |
| | | |
| | | rankUpbj = transform.Find("Image_HScore/RankUp").GetComponent<TextMeshProUGUI>(); |
| | | rankUpbj.gameObject.SetActive(false); |
| | | |
| | | endPs = transform.Find("Effect_UI_JieSuanShengLi/03").GetComponent<ParticleSystem>(); |
| | | |
| | | //PlayerPrefs.DeleteKey("GemBattlePlayerNickName"); |
| | | |
| | |
| | | private void StartHttp() |
| | | { |
| | | //OpenHttpCountDown(true); |
| | | |
| | | Debug.Log($"_myScore:{_myScore} _waveInfo:{_waveInfo}"); |
| | | finalHttp.SendPost(playerNickName, _myScore, 1, _waveInfo); |
| | | } |
| | |
| | | SceneManager.LoadScene(loadingScene); |
| | | } |
| | | |
| | | private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank) |
| | | private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo) |
| | | { |
| | | scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>(); |
| | | scroller.Delegate = this; |
| | | |
| | | RefreshHttpData(allHttpGetInfoLis, myrank); |
| | | RefreshHttpData(allHttpGetInfoLis, myrank, mydataHttpInfo); |
| | | |
| | | if (allHttpGetInfoLis == null) return; |
| | | |
| | | HttpGetInfo tmpData = allHttpGetInfoLis[myrank - 1]; |
| | | |
| | | txt_Name.text = tmpData.nickname; |
| | | txt_HScore.text = tmpData.score.ToString(); |
| | | txt_Wave.text = tmpData.waveInfo; |
| | | |
| | | if (myrank > 3000) |
| | | { |
| | | txt_Index.text = "3000+"; |
| | | } |
| | | else |
| | | { |
| | | txt_Index.text = myrank.ToString(); |
| | | } |
| | | txt_Name.text = mydataHttpInfo.nickname; |
| | | txt_HScore.text = mydataHttpInfo.score.ToString(); |
| | | txt_Wave.text = mydataHttpInfo.waveInfo; |
| | | |
| | | PlayDoTween(); |
| | | } |
| | |
| | | agentTweenSeq.Append(Image2.transform.DOScale(Vector3.one, 0.2f));//变化图片大小 |
| | | agentTweenSeq.Join(Image2.DOFade(1, 0.2f)); |
| | | |
| | | agentTweenSeq.AppendCallback(StartLoadLargeData); |
| | | |
| | | Image Image3 = transform.Find("Image3").GetComponent<Image>(); |
| | | agentTweenSeq.Append(Image3.transform.DOScale(Vector3.one, 0.2f));//变化图片大小 |
| | | agentTweenSeq.Join(Image3.DOFade(1, 0.2f)); |
| | |
| | | var temp = Math.Floor(value); |
| | | scoreText.text = temp + ""; |
| | | }, 0, _myScore, 1.0f)); |
| | | agentTweenSeq.AppendCallback(StartLoadLargeData); |
| | | |
| | | tsLight = transform.Find("ImageLight"); |
| | | Image ImageLight = tsLight.GetComponent<Image>(); |
| | |
| | | /// </summary> |
| | | protected void StartLoadLargeData() |
| | | { |
| | | scoreText.gameObject.SetActive(true); |
| | | |
| | | StartCoroutine(PlayerItemDoTween()); |
| | | } |
| | | |
| | |
| | | if (isNewH) |
| | | { |
| | | image_NewRecord.SetActive(true); |
| | | |
| | | if (tmpRankUp > 0) |
| | | { |
| | | Debug.Log("排名上升了:" + tmpRankUp); |
| | | if (!rankUpbj.gameObject.activeSelf) |
| | | { |
| | | rankUpbj.gameObject.SetActive(true); |
| | | DOTween.To(delegate (float value) |
| | | { |
| | | var temp = Math.Floor(value); |
| | | rankUpbj.text = temp + ""; |
| | | }, 0, tmpRankUp, 0.5f); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | Debug.Log("排名下降了"); |
| | | } |
| | | } |
| | | |
| | | if (playEffectAC != null) |
| | | { |
| | | playEffectAC(); |
| | | } |
| | | endPs?.Play(); |
| | | |
| | | closeBtn.interactable = true; |
| | | } |
| | |
| | | { |
| | | FinalPanelItem cellView = scroller.GetCellView(cellViewPrefab) as FinalPanelItem; |
| | | cellView.SetData(_data[dataIndex]); |
| | | |
| | | //cellView.CheckRank(tmpRankUp); |
| | | if (dataIndex == _data.Count - 2) |
| | | { |
| | | Debug.Log("是否可以刷新新列表了"); |
| | | Debug.Log($"是否可以刷新新列表了 _limit:{_limit} _data.Count:{_data.Count}"); |
| | | |
| | | if (_limit >= 3000) |
| | | { |
| | | Debug.Log("数据下载量最大3000"); |
| | | } |
| | | else if (_limit >= _data.Count) |
| | | else if (_limit > _data.Count + 3)//从第三名开始无限滚动 |
| | | { |
| | | Debug.Log("当前服务器没有那么多数据"); |
| | | } |
| | |
| | | return cellView; |
| | | } |
| | | |
| | | private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank) |
| | | private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo) |
| | | { |
| | | if (allHttpGetInfoLis == null) |
| | | { |
| | |
| | | |
| | | if (allHttpGetInfoLis.Count > 0) |
| | | { |
| | | //排名发生了变化 |
| | | if (tmpRank != myrank) |
| | | { |
| | | tmpRankUp = tmpRank - myrank; |
| | | |
| | | tmpRank = myrank; |
| | | PlayerPrefs.SetInt(playerPrefs_HRank, tmpRank); |
| | | } |
| | | else |
| | | { |
| | | |
| | | } |
| | | |
| | | if (myrank > 3000) |
| | | { |
| | | txt_Index.text = "3000+"; |
| | | } |
| | | else |
| | | { |
| | | txt_Index.text = myrank.ToString(); |
| | | } |
| | | |
| | | if (allHttpGetInfoLis.Count >= 1) |
| | | { |
| | | data = new FinalPanelItemData(); |
| | |
| | | data.index = 1; |
| | | itemFirst.gameObject.SetActive(true); |
| | | itemFirst.SetData(data); |
| | | //itemFirst.CheckRank(tmpRankUp); |
| | | } |
| | | else |
| | | { |
| | |
| | | data.index = 2; |
| | | itemSecond.gameObject.SetActive(true); |
| | | itemSecond.SetData(data); |
| | | //itemFirst.CheckRank(tmpRankUp); |
| | | } |
| | | else |
| | | { |
| | |
| | | data.index = 3; |
| | | itemThird.gameObject.SetActive(true); |
| | | itemThird.SetData(data); |
| | | //itemFirst.CheckRank(tmpRankUp); |
| | | } |
| | | else |
| | | { |
| | |
| | | } |
| | | if (allHttpGetInfoLis.Count > 3) |
| | | { |
| | | _data.Clear(); |
| | | for (int i = 3; i < allHttpGetInfoLis.Count; i++) |
| | | { |
| | | data = new FinalPanelItemData(); |
| | |
| | | } |
| | | scroller.ReloadData(); |
| | | } |
| | | |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | #endregion |
| | | |
| | | } |
| | |
| | | |
| | | private RectTransform rt; |
| | | |
| | | //public TextMeshProUGUI rankUpbj; |
| | | |
| | | //bool isSelfPlayer; |
| | | |
| | | /// <summary> |
| | | /// Start is called on the frame when a script is enabled just before |
| | | /// any of the Update methods is called the first time. |
| | |
| | | |
| | | if (data.httpInfo.username.Equals(GameConfig.Imei)) |
| | | { |
| | | //isSelfPlayer = true; |
| | | //是自己 |
| | | if (backGround.sprite != tmpBackGround) |
| | | backGround.sprite = tmpBackGround; |
| | |
| | | } |
| | | else |
| | | { |
| | | //isSelfPlayer = false; |
| | | |
| | | if (backGround.sprite != otherBackGround) |
| | | backGround.sprite = otherBackGround; |
| | | if (playerNameTxt.color != otherColor) |
| | |
| | | } |
| | | } |
| | | |
| | | // /// <summary> |
| | | // /// 检查排名上升 |
| | | // /// </summary> |
| | | // /// <param name="rankUp"></param> |
| | | // public void CheckRank(int rankUp) |
| | | // { |
| | | // if (rankUp > 0) |
| | | // { |
| | | // Debug.Log($"排名上升:{rankUp} isSelfPlayer:{isSelfPlayer} rankUpbj.gameObject.activeSelf:{rankUpbj.gameObject.activeSelf}"); |
| | | // if (isSelfPlayer && !rankUpbj.gameObject.activeSelf) |
| | | // { |
| | | // rankUpbj.gameObject.SetActive(true); |
| | | // rankUpbj.text = rankUp.ToString(); |
| | | // } |
| | | // } |
| | | // else if (rankUpbj.gameObject.activeSelf) |
| | | // { |
| | | // rankUpbj.gameObject.SetActive(false); |
| | | // } |
| | | // } |
| | | |
| | | public void SetPos() |
| | | { |
| | | backGround.rectTransform.anchoredPosition = new UnityEngine.Vector2(720, 0); |
| | |
| | | go.AddComponent<HorizontalLayoutGroup>(); |
| | | _container = go.GetComponent<RectTransform>(); |
| | | _container.localEulerAngles = Vector3.zero; |
| | | Vector3 pos3D = _container.anchoredPosition3D; |
| | | pos3D.z = 0; |
| | | _container.anchoredPosition3D = pos3D; |
| | | |
| | | // set the containers anchor and pivot |
| | | if (scrollDirection == ScrollDirectionEnum.Vertical) |
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