| | |
| | | SkillReleaseDone, |
| | | // 火元素塔充能使用结束 |
| | | FireTowerChargeEnd, |
| | | //新手引导结束 |
| | | GuideFinish |
| | | } |
| | | |
| | | } |
| | |
| | | private void Finish() |
| | | { |
| | | UnityEngine.Debug.Log("新手指导已经完成了"); |
| | | gameObject.SetActive(false); |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish); |
| | | Destroy(gameObject); |
| | | //gameObject.SetActive(false); |
| | | } |
| | | |
| | | #endregion |
| | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, GuideFinish); |
| | | |
| | | } |
| | | |
| | |
| | | |
| | | } |
| | | |
| | | private void GuideFinish(){ |
| | | |
| | | Debug.Log("新手引导流程结束"); |
| | | } |
| | | |
| | | } |