From 000e8cbabb0639d2c4b90ebc28f08256f028d209 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 12 Dec 2020 16:07:04 +0800
Subject: [PATCH] 产生2级塔逻辑

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 177cb49..8c1d17c 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -812,6 +812,7 @@
                     PlayUpgradeEffect(m_listTower[i]);
                 }
             }
+            GameConfig.IsUpgradeTowerLevel = true;
             UpdateMinLevelArr();
             EndlessRandomTower.instance.UpdateDescDisplay();
         }
@@ -2300,7 +2301,6 @@
             bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost);
             if (!successfulPurchase) return false;
 
-            EndlessRandomTower.instance.UpdateDescDisplay();
             SetUpGhostTower(tow);
             //Debug.Log("设置影子塔防.");
             m_CurrentTower.Show();

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