From 000e8cbabb0639d2c4b90ebc28f08256f028d209 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 12 Dec 2020 16:07:04 +0800 Subject: [PATCH] 产生2级塔逻辑 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 177cb49..8c1d17c 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -812,6 +812,7 @@ PlayUpgradeEffect(m_listTower[i]); } } + GameConfig.IsUpgradeTowerLevel = true; UpdateMinLevelArr(); EndlessRandomTower.instance.UpdateDescDisplay(); } @@ -2300,7 +2301,6 @@ bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost); if (!successfulPurchase) return false; - EndlessRandomTower.instance.UpdateDescDisplay(); SetUpGhostTower(tow); //Debug.Log("设置影子塔防."); m_CurrentTower.Show(); -- Gitblit v1.9.1