From 000e8cbabb0639d2c4b90ebc28f08256f028d209 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 12 Dec 2020 16:07:04 +0800
Subject: [PATCH] 产生2级塔逻辑

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs |    7 +++++--
 1 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
index 6494829..357afd1 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -86,7 +86,8 @@
 
     public void UpdateDescDisplay()
     {
-        int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
+        int minLevel = GameConfig.IsUpgradeTowerLevel ? 1 : 0;
+
         NormalDesc.text = $"购买{minLevel + 1}级宝石";
     }
 
@@ -353,7 +354,9 @@
             gameUI.CancelGhostPlacement();
 
         if (level == -1)
-            level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
+        {
+            level = GameConfig.IsUpgradeTowerLevel ? 1 : 0;
+        }
 
         return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear);
     }

--
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