From 0083101f1ac0bfae659d18ec7b8ad10e649d8db6 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Tue, 24 Nov 2020 11:34:14 +0800 Subject: [PATCH] 放置丢塔问题 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 339 +++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 318 insertions(+), 21 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index ca43164..b2188c3 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -8,6 +8,7 @@ using TowerDefense.Level; using KTGMGemClient; using TowerDefense.UI.HUD; +using System.Collections; /// <summary> /// 无尽模式用自己的EndlessUIStart @@ -18,7 +19,7 @@ public TextMeshProUGUI timeTextNew = null; - public TextMeshProUGUI timeStatic = null; + //public TextMeshProUGUI timeStatic = null; /// <summary> /// 结算界面 @@ -46,45 +47,165 @@ private bool isPause; + public bool beginSkillStep = false; + + public GameObject darkGroundImg; + + private TextMeshProUGUI energyText;//显示能量的TEXT + private Image fireEnergyImg, bombEnergyImg; + private Image fireEnergyBgImg, bombEnergyBgImg; + + public Sprite energyNormal, energyDisplay;//能量够买,能量不够 + + /// <summary> + /// Awake is called when the script instance is being loaded. + /// </summary> + protected override void Awake() + { + base.Awake(); + GameObject root = GameObject.Find("ManagerRoot"); + + if (root == null) + { + root = new GameObject("ManagerRoot"); + root.AddComponent<DoNotDestory>(); + root.AddComponent<MasterSocket>(); + root.AddComponent<TDAA_SDKManager>(); + root.AddComponent<AudioSourceManager>(); + root.AddComponent<JsonDataReader>(); + root.AddComponent<JsonDataInit>(); + } + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); + } // Start is called before the first frame update void Start() { + InitSDK(); + bGameStart = false; + bFirstLoaded = false; + bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; - // 设置为顶层渲染: - countDownTextNew.transform.SetAsLastSibling(); - - if (timeStatic) - timeStatic.gameObject.SetActive(false); EndlessBuffSelect.instance.HideBuffUI(); - EndlessBossHPManager.instance.HideHP(); - EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>(); + EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>(); settlement.Init(); SettlementUI.SetActive(false); + EndlessMaskUI.instance.Hide(); + EndlessBossHPManager.instance.HideHP(); + EndlessScoreManager.instance.HideScore(); + + float ratio = 0.06666667f; + RectTransform ts = GetComponent<RectTransform>(); + float tmpScale = ratio / ts.localScale.x - 1.0f; + float offect = tmpScale * (ts.sizeDelta.y * 0.5f); + //Debug.Log($"tmpScale:{tmpScale} offect:{offect}"); + Vector2 tmpOffect = new Vector2(0, offect); + transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + + transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f; + + + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; + darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect; + darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f; + + darkGroundImg.SetActive(false); //查询是否已经做过了新手引导 int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; - + // cx test + GameConfig.IsNewbie = false; if (GameConfig.IsNewbie) { + Debug.Log("开始新手引导"); Pause(); - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform); + GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); + guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; AddGuideEvent(); - //bGameStart = true; - // 开始关卡 - //EndlessLevelManager.instance.StartLevel(); - //timeTextNew.gameObject.SetActive(true); - - // 开始播放背景音乐. - // if (bgMusic != null) - // bgMusic.Play(); } + + GameConfig.EndlessOpenAttackTowerCount = 0; + GameConfig.EndlessBuyTowerCount = 0; + GameConfig.EndlessPortUseSkillTowerCount = 0; + + AudioSourceManager.Ins.Play(AudioEnum.BGM2); + + energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); + fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); + bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); + fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); + bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); + fireEnergyImg.sprite = energyDisplay; + bombEnergyImg.sprite = energyDisplay; + transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); + + transform.Find("Panel/Energy").gameObject.SetActive(false); + + GameConfig.EnergyCount = 0; + GameConfig.SkillLevel = 1; + + energyText.text = GameConfig.EnergyCount.ToString(); + + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); + + + } + + /// <summary> + /// 所有数据读取完毕 + /// </summary> + private void JsonDataReadDone() + { + transform.Find("Panel/Energy").gameObject.SetActive(true); + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + + transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + + EnergyUp(0); + } + + /// <summary> + /// 拖拽时候黑色背景 + /// </summary> + /// <param name="isOn"></param> + public void SetDarkGround(bool isOn) + { + if (darkGroundImg.activeSelf != isOn) + darkGroundImg.SetActive(isOn); + } + private void InitSDK() + { + if (TDAA_SDKManager.Ins == null) + gameObject.AddComponent<TDAA_SDKManager>(); + TDAA_SDKManager.Ins.ArriveBattle();//埋点 + TDAA_SDKManager.Ins.Statistics(4);//埋点 + + if (AudioSourceManager.Ins == null) + gameObject.AddComponent<AudioSourceManager>(); + } + + public void ShowUIMask() + { + uiStartMssk.gameObject.SetActive(true); + } + + public void HideUIMask() + { + uiStartMssk.gameObject.SetActive(false); } /// <summary> @@ -99,6 +220,10 @@ EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); + + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); } /// <summary> @@ -110,12 +235,18 @@ EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); } + /// <summary> + /// 开始第一关的第一个波次 + /// </summary> private void CreateFirstWave() { Restart(); EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); } + /// <summary> + /// 火塔充能释放完成 + /// </summary> private void OnFireTowerChargeEnd() { Pause(); @@ -124,31 +255,87 @@ EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); } + /// <summary> + /// 恢复波次 + /// </summary> private void RestartWave() { Restart(); EndlessLevelManager.instance.RestartWave(); } + /// <summary> + /// 获得金币 + /// </summary> + /// <param name="gold"></param> private void AddGold(int gold) { EndlessLevelManager.instance.Currency.AddCurrency(gold); } + /// <summary> + /// 新手引导生成特效 + /// </summary> + private void GuidePlayAppearEffect(Vector3 worldPos) + { + EndlessGameUI.instance.PlayAppearEffectGuide(worldPos); + } + + /// <summary> + /// 新手引导合成特效 + /// </summary> + private void GuidePlayUpgradeEffect(Vector3 worldPos) + { + EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos); + } + + /// <summary> + /// 在攻击位置上创建一个1级的水塔 + /// </summary> private void CreateWaterLv1() { Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); } + /// <summary> + /// 开始第二关 + /// </summary> private void CreateSecondWave() { - + EndlessLevelManager.instance.NewbieUpdateLevel(); + beginSkillStep = true; } + /// <summary> + /// 在第三条兵线释放技能宝石 + /// </summary> private void SkillRelease() { + int attributeId = 99902; + int level = 1; + int waveLineIndex = 1; + // 播放特效,并处理伤害. + EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex); + AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false); + ++GameConfig.EndlessPortUseSkillTowerCount; + StartCoroutine(Delay1()); + } + + private IEnumerator Delay1() + { + yield return new WaitForSeconds(1f); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone); + } + + /// <summary> + /// 新手引导结束 + /// </summary> + private void NewbieGuideEnd() + { + EndlessLevelManager.instance.RestartWave(); + GameConfig.IsNewbie = false; } /// <summary> @@ -191,6 +378,115 @@ } } } + + #region 点击右侧技能按钮释放技能 + + private int fireSkillCost, bombSkillCost;//两个技能花费 + private int fireSkillID = 99902; + private int bombSkillID = 99901; + private int energyMax = 200;//能量最大值,目前写死 + private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); + private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f); + + /// <summary> + /// 点击火技能 + /// </summary> + private void OnClickFireSkillBtn() + { + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); + if (GameConfig.EnergyCount >= fireSkillCost) + { + EnergyUp(-fireSkillCost); + Debug.Log("释放了火技能" + GameConfig.SkillLevel); + // 播放特效,并处理伤害. + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + ++GameConfig.EndlessPortUseSkillTowerCount; + } + } + + /// <summary> + /// 点击释放电击技能 + /// </summary> + private void OnClickBombSkillBtn() + { + return; + Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); + + if (GameConfig.EnergyCount >= bombSkillCost) + { + EnergyUp(-bombSkillCost); + + Debug.Log("释放了电技能"); + } + } + + /// <summary> + /// 击杀小怪能量(释放技能使用) + /// </summary> + private void EnergyUp(int upCount) + { + GameConfig.EnergyCount += upCount; + if (GameConfig.EnergyCount > energyMax) + { + GameConfig.EnergyCount = energyMax; + } + energyText.text = GameConfig.EnergyCount.ToString(); + if (GameConfig.EnergyCount >= fireSkillCost) + { + if (fireEnergyBgImg.color != normalColor) + { + fireEnergyImg.sprite = energyNormal; + fireEnergyBgImg.color = normalColor; + } + } + else + { + if (fireEnergyBgImg.color != disColor) + { + fireEnergyImg.sprite = energyDisplay; + fireEnergyBgImg.color = disColor; + } + } + + if (GameConfig.EnergyCount >= bombSkillCost) + { + if (bombEnergyBgImg.color != normalColor) + { + bombEnergyImg.sprite = energyNormal; + bombEnergyBgImg.color = normalColor; + } + } + else + { + if (bombEnergyBgImg.color != disColor) + { + bombEnergyImg.sprite = energyDisplay; + bombEnergyBgImg.color = disColor; + } + } + } + + + + /// <summary> + /// 增加技能等级的事件监听 + /// </summary> + private void SkillLevelUpBuff() + { + if (GameConfig.SkillLevel <= 5) + { + GameConfig.SkillLevel++; + Debug.Log("技能最高5级,当前技能等级:" + GameConfig.SkillLevel); + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + } + } + + + + + #endregion public void Pause() { @@ -268,7 +564,7 @@ // 开启游戏,且隐藏中间的数字. if (secToDo <= 0) { - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); bGameStart = true; @@ -276,6 +572,7 @@ EndlessLevelManager.instance.StartLevel(); timeTextNew.gameObject.SetActive(true); + JsonDataReadDone(); // 开始播放背景音乐. if (bgMusic != null) bgMusic.Play(); -- Gitblit v1.9.1