From 00d47de2f5c810542c1668c153f47f38122a47c6 Mon Sep 17 00:00:00 2001 From: weixudong <weixudong4700@ktgame.com> Date: Thu, 12 Nov 2020 20:23:10 +0800 Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle into master --- Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs | 20 ++++++++++++++++---- 1 files changed, 16 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs index 14bc0f4..792ca26 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs @@ -26,11 +26,13 @@ public Image Title; + private string titlePath = "UI/Endless/SkillTitle/"; + // Start is called before the first frame update private void Start() { ColorVal = 0; - EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitle, Glint); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitle, Glint); } // Update is called once per frame @@ -39,8 +41,9 @@ } - private void Glint() + private void Glint(int skillType) { + Title.sprite = Resources.Load<Sprite>($"{titlePath}{skillType}"); //设置一个DOTween队列 Sequence flashSeq = DOTween.Sequence(); Color c = Title.color; @@ -54,6 +57,7 @@ flashSeq.Append(DOTween.To(() => ColorVal, (v) => ColorVal = v, 0, 0.15f)); flashSeq.Append(DOTween.To(() => ColorVal, (v) => ColorVal = v, 1, 0.3f)); flashSeq.Append(DOTween.To(() => ColorVal, (v) => ColorVal = v, 0, 0.15f)); + flashSeq.AppendCallback(() => { EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitleCompleted); }); } private float ColorVal @@ -77,6 +81,13 @@ if (frameName == "summonEnd") { EventCenter.Ins.BroadCast((int)EventType.EndlessBossSummonEnd); + // 召唤动作结束后自动切换到站立状态 + ChangeState(EndlessBossActionState.Standing); + } + else if (frameName == "death") + { + BossAnimator.speed = 0; + EventCenter.Ins.BroadCast((int)EventType.EndlessBossDeathActionEnd); } } @@ -86,9 +97,10 @@ /// <param name="newState"></param> public void ChangeState(EndlessBossActionState newState) { - if (newState == ActionState) return; - ActionState = newState; + + if (newState == EndlessBossActionState.Standing || newState == EndlessBossActionState.Summon) + BossAnimator.speed = 1; BossAnimator.SetInteger("State", (int)newState); } } -- Gitblit v1.9.1