From 01a178da6b8dd0ba4a1b44d6d09f907e943a5d12 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 25 Dec 2020 10:48:45 +0800
Subject: [PATCH] 修改火范围攻击打4个木

---
 Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs |   72 +++++++++++-------------------------
 1 files changed, 22 insertions(+), 50 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
index d79cf06..3d16966 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -37,7 +37,7 @@
         /// <summary>
         /// 当前波数据
         /// </summary>
-        protected List<EndlessPortConfig> waveData;
+        public List<EndlessPortConfig> WaveData { get; set; }
 
         /// <summary>
         /// 实际上就是5条兵线
@@ -114,7 +114,6 @@
             HideTunel();
             EventCenter.Ins.Add<float>((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, OnHit);
             EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.WaveLineFinish, WaveLineFinish);
-
         }
 
         /// <summary>
@@ -169,9 +168,14 @@
             InitWaveData();
             RefreshBoss();
 
+            endless_boss boss = EndlessBossData.GetDataById(WaveData[0].Config.resource);
+
+            if (boss != null)
+                EndlessBossCtrl.instance.RefreshBody(boss.image);
+
             if (!GameConfig.IsNewbie)
             {
-                endless_boss bossData = EndlessBossData.GetDataById(waveData[0].Config.resource);
+                endless_boss bossData = EndlessBossData.GetDataById(WaveData[0].Config.resource);
 
                 if (bossData != null)
                     EndlessBossSkillManager.instance.Init(bossData.skill);
@@ -223,41 +227,10 @@
             float time = 0;
 
             // 刷新法阵的显示
-            for (int i = 0; i < waveData.Count; ++i)
+            for (int i = 0; i < WaveData.Count; ++i)
             {
-                int tunel = waveData[i].Config.tunel;
-                int tunelBgId = waveData[i].Config.tunel_bg;
-
-                // string key = $"{faZhenPath}{tunelBgId}{tunelBgId}";
-                // List<GameObject> allPS;
-                // GameObject tmpPSObj = null;
-                // if (faZhenDic.ContainsKey(key))
-                // {
-                //     allPS = faZhenDic[key];
-                //     foreach (GameObject item in allPS)
-                //     {
-                //         if (item.activeSelf)
-                //         {
-                //             tmpPSObj = item;
-                //             break;
-                //         }
-                //     }
-                // }
-
-                // if (tmpPSObj == null)
-                // {
-                //     allPS = new List<GameObject>();
-                //     GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}");
-                //     GameObject faZhen = Instantiate(obj);
-                //     tmpPSObj = faZhen;
-                //     allPS.Add(faZhen);
-                //     faZhenDic.Add(key, allPS);
-                // }
-
-                // tmpPSObj.transform.SetParent(TunelList[tunel - 1].gameObject.transform);
-                // tmpPSObj.transform.localPosition = new Vector3(0, 1, 0);
-                // tmpPSObj.transform.localScale = new Vector3(2, 2, 2);
-                // TunelList[tunel - 1].gameObject.SetActive(true);
+                int tunel = WaveData[i].Config.tunel;
+                int tunelBgId = WaveData[i].Config.tunel_bg;
                 TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}");
                 GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}");
                 GameObject faZhen = Instantiate(obj);
@@ -313,7 +286,6 @@
             return waves[waveline].StartingNode.GetNextNode().transform.position;
         }
 
-
         private void RefreshBoss()
         {
             if (CurrentWaveIndex > 0 || TotalWaves == 1)
@@ -321,21 +293,21 @@
             EndlessBossHPManager.instance.InitHP(EndlessPortData.GetWaveEnemiesTotalHP(Level, CurrentWaveIndex));
 
             if (GameConfig.IsNewbie)
-                EndlessBossHPManager.instance.SetBossInfo($"新手关 {waveData[0].Config.boss_name}");
+                EndlessBossHPManager.instance.SetBossInfo($"新手关 {WaveData[0].Config.boss_name}");
             else
             {
                 int level = GameConfig.IsNewbieStart ? Level - EndlessPortData.NewbieTotalLevel : Level;
-                EndlessBossHPManager.instance.SetBossInfo($"第{level}关 {waveData[0].Config.boss_name}");
+                EndlessBossHPManager.instance.SetBossInfo($"第{level}关 {WaveData[0].Config.boss_name}");
             }
+
             EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex);
             EndlessBossHPManager.instance.ShowHP();
             EndlessScoreManager.instance.ShowScore();
-            EndlessLevelManager.instance.DropRate = EndlessPortData.GetDropRate(Level, CurrentWaveIndex);
+            //EndlessLevelManager.instance.DropRate = EndlessPortData.GetDropRate(Level, CurrentWaveIndex);
             reward tmpData = EndlessPortData.GetDropReward(Level, CurrentWaveIndex);
-            //if(tmpData!=null && tmpData.type == Protobuf.CURRENCY.Arenaexp)//暂时没法判断,需要新加字段
+
             if (tmpData != null)
                 EndlessLevelManager.instance.DropCoin = tmpData != null ? tmpData.count : 0;
-
         }
 
         /// <summary>
@@ -343,10 +315,10 @@
         /// </summary>
         private void InitWaveData()
         {
-            waveData = LevelData[CurrentWaveIndex];
+            WaveData = LevelData[CurrentWaveIndex];
             // 直接取第一条就行了
-            WaveInterval = waveData[0].Config.cooldown / 1000f;
-            TotalWaveLines = waveData.Count;
+            WaveInterval = WaveData[0].Config.cooldown / 1000f;
+            TotalWaveLines = WaveData.Count;
             CompletedWaveLine = 0;
             SpawnedTotalEnemies = 0;
         }
@@ -361,7 +333,7 @@
             TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex);
             RemainEnemies = TotalEnemies;
 
-            foreach (EndlessPortConfig data in waveData)
+            foreach (EndlessPortConfig data in WaveData)
             {
                 // 兵线被摧毁了,就不再出兵了,实际上只要不是Wait状态 都应该不能出兵
                 if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Destroyed)
@@ -426,7 +398,7 @@
         /// </summary>
         public void PauseAllWave()
         {
-            foreach (EndlessPortConfig data in waveData)
+            foreach (EndlessPortConfig data in WaveData)
             {
                 if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning)
                     waves[data.Config.tunel - 1].PauseWave();
@@ -438,7 +410,7 @@
         /// </summary>
         public void RestartAllWave()
         {
-            foreach (EndlessPortConfig data in waveData)
+            foreach (EndlessPortConfig data in WaveData)
             {
                 if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning)
                     waves[data.Config.tunel - 1].RestartWave();
@@ -480,7 +452,7 @@
                 ++CurrentWaveIndex;
                 EndlessBuffManager.instance.UpdateBuffList();
                 EndlessBossSkillManager.instance.Reset();
-                EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex);
+                //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex);
 
                 if (CurrentWaveIndex >= TotalWaves)
                     // 当前关卡的所有波次全部完成

--
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