From 028a6c50ac23a694edbf1d3f604f58a66346417f Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 18 Nov 2020 11:27:38 +0800
Subject: [PATCH] 修改攻击范围的渲染层级 BottomUI不再使用1080*1920,而是直接适配 离开技能区域关闭提示

---
 Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab |    2 
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs              |    8 ++++
 Assets/Prefabs/UI/Endless/BottomCanvas.prefab                    |   10 ++--
 Assets/Scenes/Levels/Battle/Endless2D.unity                      |   49 ++++++++++++++++++------
 4 files changed, 51 insertions(+), 18 deletions(-)

diff --git a/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab b/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab
index 44b254a..7f25d12 100644
--- a/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab
+++ b/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab
@@ -9688,7 +9688,7 @@
   m_LightmapParameters: {fileID: 0}
   m_SortingLayerID: 0
   m_SortingLayer: 0
-  m_SortingOrder: 0
+  m_SortingOrder: 1
   m_RenderMode: 0
   m_SortMode: 0
   m_MinParticleSize: 0
diff --git a/Assets/Prefabs/UI/Endless/BottomCanvas.prefab b/Assets/Prefabs/UI/Endless/BottomCanvas.prefab
index be1e9af..4152ea1 100644
--- a/Assets/Prefabs/UI/Endless/BottomCanvas.prefab
+++ b/Assets/Prefabs/UI/Endless/BottomCanvas.prefab
@@ -59,7 +59,7 @@
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_RaycastTarget: 1
+  m_RaycastTarget: 0
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
   m_OnCullStateChanged:
@@ -268,7 +268,7 @@
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_RaycastTarget: 1
+  m_RaycastTarget: 0
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
   m_OnCullStateChanged:
@@ -5529,10 +5529,10 @@
   m_Father: {fileID: 4623057512704841790}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 1080, y: 1920}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1001 &605952583426336762
 PrefabInstance:
diff --git a/Assets/Scenes/Levels/Battle/Endless2D.unity b/Assets/Scenes/Levels/Battle/Endless2D.unity
index 16163c0..5658a65 100644
--- a/Assets/Scenes/Levels/Battle/Endless2D.unity
+++ b/Assets/Scenes/Levels/Battle/Endless2D.unity
@@ -4072,15 +4072,45 @@
   m_Modification:
     m_TransformParent: {fileID: 1340671931}
     m_Modifications:
+    - target: {fileID: 4623057511285327670, guid: 29da21b318f42054db30c52123aa4dbf,
+        type: 3}
+      propertyPath: m_margin.w
+      value: -2.4372947
+      objectReference: {fileID: 0}
+    - target: {fileID: 4623057511285327670, guid: 29da21b318f42054db30c52123aa4dbf,
+        type: 3}
+      propertyPath: m_margin.y
+      value: 7.656536
+      objectReference: {fileID: 0}
+    - target: {fileID: 4623057511285327670, guid: 29da21b318f42054db30c52123aa4dbf,
+        type: 3}
+      propertyPath: m_margin.z
+      value: 3.4907608
+      objectReference: {fileID: 0}
+    - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf,
+        type: 3}
+      propertyPath: m_AnchoredPosition.x
+      value: 133.9
+      objectReference: {fileID: 0}
+    - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf,
+        type: 3}
+      propertyPath: m_SizeDelta.x
+      value: 118.541504
+      objectReference: {fileID: 0}
+    - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf,
+        type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf,
+        type: 3}
+      propertyPath: m_AnchoredPosition.y
+      value: 20.4
+      objectReference: {fileID: 0}
     - target: {fileID: 4623057512524248738, guid: 29da21b318f42054db30c52123aa4dbf,
         type: 3}
       propertyPath: m_AnchoredPosition.y
-      value: -0.0007324219
-      objectReference: {fileID: 0}
-    - target: {fileID: 4623057512702542564, guid: 29da21b318f42054db30c52123aa4dbf,
-        type: 3}
-      propertyPath: m_IsActive
-      value: 0
+      value: -0.000061035156
       objectReference: {fileID: 0}
     - target: {fileID: 4623057512704841786, guid: 29da21b318f42054db30c52123aa4dbf,
         type: 3}
@@ -4197,11 +4227,6 @@
       propertyPath: m_Camera
       value: 
       objectReference: {fileID: 1340671930}
-    - target: {fileID: 4623057513073301098, guid: 29da21b318f42054db30c52123aa4dbf,
-        type: 3}
-      propertyPath: m_AnchoredPosition.y
-      value: 250.33997
-      objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: 29da21b318f42054db30c52123aa4dbf, type: 3}
 --- !u!1 &898016331
@@ -5948,7 +5973,7 @@
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1308461724}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0.9, z: 9.5}
+  m_LocalPosition: {x: 0, y: 0.1, z: 9.5}
   m_LocalScale: {x: 5.08, y: 1, z: 3.857}
   m_Children: []
   m_Father: {fileID: 304173789}
diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 2023709..b8892ca 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -2301,6 +2301,14 @@
                         }
                         //selEff.SetWaveLineSel(true);
                     }
+                    else
+                    {
+                        if (currentEffect != null)
+                        {
+                            currentEffect.SetParticleSystem(false);
+                            currentEffect = null;
+                        }
+                    }
                 }
                 // 炸弹是区域攻击显示:
                 else if (m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Bomb)

--
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