From 028a6c50ac23a694edbf1d3f604f58a66346417f Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 18 Nov 2020 11:27:38 +0800 Subject: [PATCH] 修改攻击范围的渲染层级 BottomUI不再使用1080*1920,而是直接适配 离开技能区域关闭提示 --- Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab | 2 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 8 ++++ Assets/Prefabs/UI/Endless/BottomCanvas.prefab | 10 ++-- Assets/Scenes/Levels/Battle/Endless2D.unity | 49 ++++++++++++++++++------ 4 files changed, 51 insertions(+), 18 deletions(-) diff --git a/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab b/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab index 44b254a..7f25d12 100644 --- a/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab +++ b/Assets/00000/package/Prefab/Prefab/Effect_UI_GongJiFanWei.prefab @@ -9688,7 +9688,7 @@ m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: 1 m_RenderMode: 0 m_SortMode: 0 m_MinParticleSize: 0 diff --git a/Assets/Prefabs/UI/Endless/BottomCanvas.prefab b/Assets/Prefabs/UI/Endless/BottomCanvas.prefab index be1e9af..4152ea1 100644 --- a/Assets/Prefabs/UI/Endless/BottomCanvas.prefab +++ b/Assets/Prefabs/UI/Endless/BottomCanvas.prefab @@ -59,7 +59,7 @@ m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -268,7 +268,7 @@ m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: @@ -5529,10 +5529,10 @@ m_Father: {fileID: 4623057512704841790} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 1080, y: 1920} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!1001 &605952583426336762 PrefabInstance: diff --git a/Assets/Scenes/Levels/Battle/Endless2D.unity b/Assets/Scenes/Levels/Battle/Endless2D.unity index 16163c0..5658a65 100644 --- a/Assets/Scenes/Levels/Battle/Endless2D.unity +++ b/Assets/Scenes/Levels/Battle/Endless2D.unity @@ -4072,15 +4072,45 @@ m_Modification: m_TransformParent: {fileID: 1340671931} m_Modifications: + - target: {fileID: 4623057511285327670, guid: 29da21b318f42054db30c52123aa4dbf, + type: 3} + propertyPath: m_margin.w + value: -2.4372947 + objectReference: {fileID: 0} + - target: {fileID: 4623057511285327670, guid: 29da21b318f42054db30c52123aa4dbf, + type: 3} + propertyPath: m_margin.y + value: 7.656536 + objectReference: {fileID: 0} + - target: {fileID: 4623057511285327670, guid: 29da21b318f42054db30c52123aa4dbf, + type: 3} + propertyPath: m_margin.z + value: 3.4907608 + objectReference: {fileID: 0} + - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf, + type: 3} + propertyPath: m_AnchoredPosition.x + value: 133.9 + objectReference: {fileID: 0} + - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf, + type: 3} + propertyPath: m_SizeDelta.x + value: 118.541504 + objectReference: {fileID: 0} + - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4623057511285327671, guid: 29da21b318f42054db30c52123aa4dbf, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 20.4 + objectReference: {fileID: 0} - target: {fileID: 4623057512524248738, guid: 29da21b318f42054db30c52123aa4dbf, type: 3} propertyPath: m_AnchoredPosition.y - value: -0.0007324219 - objectReference: {fileID: 0} - - target: {fileID: 4623057512702542564, guid: 29da21b318f42054db30c52123aa4dbf, - type: 3} - propertyPath: m_IsActive - value: 0 + value: -0.000061035156 objectReference: {fileID: 0} - target: {fileID: 4623057512704841786, guid: 29da21b318f42054db30c52123aa4dbf, type: 3} @@ -4197,11 +4227,6 @@ propertyPath: m_Camera value: objectReference: {fileID: 1340671930} - - target: {fileID: 4623057513073301098, guid: 29da21b318f42054db30c52123aa4dbf, - type: 3} - propertyPath: m_AnchoredPosition.y - value: 250.33997 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 29da21b318f42054db30c52123aa4dbf, type: 3} --- !u!1 &898016331 @@ -5948,7 +5973,7 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1308461724} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0.9, z: 9.5} + m_LocalPosition: {x: 0, y: 0.1, z: 9.5} m_LocalScale: {x: 5.08, y: 1, z: 3.857} m_Children: [] m_Father: {fileID: 304173789} diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 2023709..b8892ca 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -2301,6 +2301,14 @@ } //selEff.SetWaveLineSel(true); } + else + { + if (currentEffect != null) + { + currentEffect.SetParticleSystem(false); + currentEffect = null; + } + } } // 炸弹是区域攻击显示: else if (m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Bomb) -- Gitblit v1.9.1