From 02dec02a09fe9c0074631a73838af013738569fa Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 17 Dec 2020 15:38:52 +0800
Subject: [PATCH] 修改由于特效替换导致的一些BUG 延迟1秒刷新可以购买几级塔 替换抽卡精灵图标 新手引导释放技能延迟2S后再弹出对话框

---
 Assets/Scripts/Data/EndlessBuffData.cs |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/Data/EndlessBuffData.cs b/Assets/Scripts/Data/EndlessBuffData.cs
index 2b54726..7b73cab 100644
--- a/Assets/Scripts/Data/EndlessBuffData.cs
+++ b/Assets/Scripts/Data/EndlessBuffData.cs
@@ -44,7 +44,7 @@
         public int TotalEffectWaves;
 
         /// <summary>
-        /// 记录玩家选择该buff的次数
+        /// 记录被玩家选择的次数
         /// </summary>
         public int SelectCount;
     }
@@ -74,7 +74,7 @@
         private static List<EndlessBuffConfig> randomBuffList;
 
         /// <summary>
-        /// 一次性出现的buff id列表
+        /// 被移除掉的buff id 列表
         /// </summary>
         private static List<int> removedIdList;
 
@@ -88,6 +88,7 @@
             new Color(68f / 255f, 148f / 255f, 57f / 255f),
             new Color(74f / 255f, 124f / 255f, 207f / 255f),
             new Color(149f / 255f, 79f / 255f, 214f / 255f),
+            new Color(220f / 255f, 96f / 255f, 63f / 255f),
         };
 
         public static void Init()
@@ -202,10 +203,10 @@
         /// <returns></returns>
         public static EndlessBuffConfig GetBuffById(int id)
         {
-            for (int i = 0; i < endlessBuffPool.Count; ++i)
+            for (int i = 0; i < allEndlessConfig.Count; ++i)
             {
-                if (endlessBuffPool[i].Config.id == id)
-                    return endlessBuffPool[i];
+                if (allEndlessConfig[i].Config.id == id)
+                    return allEndlessConfig[i];
             }
 
             return null;

--
Gitblit v1.9.1