From 02dec02a09fe9c0074631a73838af013738569fa Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 17 Dec 2020 15:38:52 +0800 Subject: [PATCH] 修改由于特效替换导致的一些BUG 延迟1秒刷新可以购买几级塔 替换抽卡精灵图标 新手引导释放技能延迟2S后再弹出对话框 --- Assets/Scripts/Data/EndlessBuffData.cs | 11 ++++++----- 1 files changed, 6 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/Data/EndlessBuffData.cs b/Assets/Scripts/Data/EndlessBuffData.cs index 2b54726..7b73cab 100644 --- a/Assets/Scripts/Data/EndlessBuffData.cs +++ b/Assets/Scripts/Data/EndlessBuffData.cs @@ -44,7 +44,7 @@ public int TotalEffectWaves; /// <summary> - /// 记录玩家选择该buff的次数 + /// 记录被玩家选择的次数 /// </summary> public int SelectCount; } @@ -74,7 +74,7 @@ private static List<EndlessBuffConfig> randomBuffList; /// <summary> - /// 一次性出现的buff id列表 + /// 被移除掉的buff id 列表 /// </summary> private static List<int> removedIdList; @@ -88,6 +88,7 @@ new Color(68f / 255f, 148f / 255f, 57f / 255f), new Color(74f / 255f, 124f / 255f, 207f / 255f), new Color(149f / 255f, 79f / 255f, 214f / 255f), + new Color(220f / 255f, 96f / 255f, 63f / 255f), }; public static void Init() @@ -202,10 +203,10 @@ /// <returns></returns> public static EndlessBuffConfig GetBuffById(int id) { - for (int i = 0; i < endlessBuffPool.Count; ++i) + for (int i = 0; i < allEndlessConfig.Count; ++i) { - if (endlessBuffPool[i].Config.id == id) - return endlessBuffPool[i]; + if (allEndlessConfig[i].Config.id == id) + return allEndlessConfig[i]; } return null; -- Gitblit v1.9.1