From 02dec02a09fe9c0074631a73838af013738569fa Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 17 Dec 2020 15:38:52 +0800 Subject: [PATCH] 修改由于特效替换导致的一些BUG 延迟1秒刷新可以购买几级塔 替换抽卡精灵图标 新手引导释放技能延迟2S后再弹出对话框 --- Assets/Scripts/Guide/GuidePanelNew.cs | 40 ++++++++++++++++++++++------------------ 1 files changed, 22 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/Guide/GuidePanelNew.cs b/Assets/Scripts/Guide/GuidePanelNew.cs index acad04e..7779bd8 100644 --- a/Assets/Scripts/Guide/GuidePanelNew.cs +++ b/Assets/Scripts/Guide/GuidePanelNew.cs @@ -95,12 +95,12 @@ wood1 = transform.Find("Image_Wood1").GetComponent<ImageWood>(); wood1.GetComponent<RectTransform>().anchoredPosition *= tmpScale; wood1PS1 = wood1.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); - wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); + //wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); wood2 = transform.Find("Image_Wood2").GetComponent<ImageWood2>(); wood2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; wood2PS1 = wood2.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); - wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); + //wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); wood1.gameObject.SetActive(false); wood2.gameObject.SetActive(false); @@ -108,13 +108,13 @@ fire = transform.Find("Image_Fire").GetComponent<ImageFire1>(); fire.GetComponent<RectTransform>().anchoredPosition *= tmpScale; firePS1 = fire.transform.Find("Huo/Particle System").GetComponent<ParticleSystem>(); - firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); + //firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); fire.gameObject.SetActive(false); water = transform.Find("Image_Water").GetComponent<ImageWater>(); water.GetComponent<RectTransform>().anchoredPosition *= tmpScale; waterPS1 = water.transform.Find("Shui/Particle System").GetComponent<ParticleSystem>(); - waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); + //waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); water.gameObject.SetActive(false); towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>(); @@ -212,15 +212,15 @@ ImageWood wood1; - ParticleSystem wood1PS1, wood1PS2;//出现的特效 + ParticleSystem wood1PS1;//出现的特效 ImageWood2 wood2;//两个用来合成的mu元素 - ParticleSystem wood2PS1, wood2PS2; + ParticleSystem wood2PS1; ImageFire1 fire;//火元素 - ParticleSystem firePS1, firePS2; + ParticleSystem firePS1; ImageWater water;//水元素 - ParticleSystem waterPS1, waterPS2; + ParticleSystem waterPS1; /// <summary> /// 步骤2:购买---购买---合成---上阵 事件广播结束,不走回调 @@ -253,7 +253,7 @@ wood1.transform.Find("Image_2").gameObject.SetActive(false); wood1.enabled = false; wood1PS1.Play(); - wood1PS2.Play(); + //wood1PS2.Play(); RemoveButtonListener(towerBuyBtn); AddButtonListener(towerBuyBtn, Step2_2); StartCoroutine(ShowRimTip(strArray[1])); @@ -278,7 +278,7 @@ { wood2.gameObject.SetActive(true); wood2PS1.Play(); - wood2PS2.Play(); + // wood2PS2.Play(); //fire2.enabled = false; DestoryButtonListener(towerBuyBtn); towerBuyBtn.gameObject.SetActive(false); @@ -571,7 +571,7 @@ //fire.transform.Find("Image_2").gameObject.SetActive(false); water.enabled = true; waterPS1.Play(); - waterPS2.Play(); + //waterPS2.Play(); RemoveButtonListener(towerBuyBtn); towerBuyBtn.gameObject.SetActive(false); @@ -657,21 +657,25 @@ StartCoroutine(ShowRimTip("释放技能")); } + string[] laterStr; public void SkillRelease(string[] str, Action ac) { + GameObject.Find("UICamera/MainUI/BloodUI").SetActive(true); RemoveButtonListener(skillBtn.gameObject); SetRimActive(false); CloseGuidance(); - - SetGuideUI(true); callBack = ac; - StartShowWord(str, ShowFinishPanel); - // charForeach.StartFinalShowWord(str, ac, () => - // { - // finishPS.Play(); - // }); + + laterStr = str; + Invoke("LaterShow", 2f); + } + + private void LaterShow() + { + SetGuideUI(true); + StartShowWord(laterStr, ShowFinishPanel); } -- Gitblit v1.9.1