From 0796302f9c288e9b99ae84879907a232854aa634 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 27 Nov 2020 14:33:52 +0800
Subject: [PATCH] 改buff 错误关卡等级bug

---
 Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs |   92 +++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 82 insertions(+), 10 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
index 2c7be27..cb0cdee 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -32,6 +32,43 @@
         /// </summary>
         public int CurrentLevel { get; set; } = 1;
 
+        private float dropRate;
+
+        /// <summary>
+        /// 当前金币掉率
+        /// </summary>
+        /// <value></value>
+        public float DropRate
+        {
+            get
+            {
+                return dropRate;
+            }
+            set
+            {
+                dropRate = value;
+                Debug.Log("设置了掉率" + dropRate);
+            }
+        }
+
+        private int dropCoin;
+
+        /// <summary>
+        /// 当前金币
+        /// </summary>
+        /// <value></value>
+        public int DropCoin
+        {
+            get
+            {
+                return dropCoin;
+            }
+            set
+            {
+                dropCoin = value;
+            }
+        }
+
         protected static readonly int MAX_TOWER = 5;
 
         /// <summary>
@@ -142,6 +179,8 @@
         /// </summary>
         public List<Node> StartingNodeList;
 
+        public List<Node> EndNodeList;
+
         /// <summary>
         /// 已经完成的关卡数量
         /// </summary>
@@ -164,13 +203,14 @@
         /// 新手第一关是否完成
         /// </summary>
         private bool isFirstLevelCompleted = false;
+        private bool isSecondLevelCompleted = false;
 
         private bool isStopSecondWaveCompleted = false;
 
         /// <summary>
         /// 赛道长度
         /// </summary>
-        private float tunelLength = 31.94f;
+        private float tunelLength;
 
         private List<Vector3> homeBasePositionList;
 
@@ -298,6 +338,7 @@
         /// </summary>
         public virtual void StartLevel()
         {
+            EndlessPortData.Init();
             ChangeLevelState(LevelState.SpawningEnemies);
             SelfPlacementArea.startCoinGenMode();
         }
@@ -337,6 +378,7 @@
             EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted;
 
             homeBasePositionList = new List<Vector3>();
+            tunelLength = Mathf.Abs(StartingNodeList[0].transform.position.z - EndNodeList[0].transform.position.z);
 
             for (int i = 0; i < StartingNodeList.Count; ++i)
             {
@@ -380,13 +422,19 @@
                     if (!UpdateLevel())
                         ChangeLevelState(LevelState.AllEnemiesSpawned);
                 }
-                else if (!isFirstLevelCompleted)
-                {
-                    isFirstLevelCompleted = true;
-                    EndlessUIStart.instance.Pause();
-                    // 第一关的怪全部被杀光
-                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
-                }
+                // else if (!isFirstLevelCompleted)
+                // {
+                //     isFirstLevelCompleted = true;
+                //     EndlessUIStart.instance.Pause();
+                //     // 第一关的怪全部被杀光
+                //     EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
+                // }
+                // else if (!isSecondLevelCompleted)
+                // {
+                //     Debug.Log("开始第三关???");
+                //     isSecondLevelCompleted = true;
+                //     //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave);
+                // }
             }
         }
 
@@ -413,6 +461,24 @@
             EndlessScoreManager.instance.AddScore(score);
             EndlessBossSkillManager.instance.ClearSkillList();
             EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Death);
+
+            if (GameConfig.IsNewbie)
+            {
+                if (!isFirstLevelCompleted)
+                {
+                    isFirstLevelCompleted = true;
+                    EndlessUIStart.instance.Pause();
+                    // 第一关的怪全部被杀光
+                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
+                }
+                else if (!isSecondLevelCompleted)
+                {
+                    //Debug.Log("开始第三关???");
+                    isSecondLevelCompleted = true;
+                    EndlessUIStart.instance.Pause();
+                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ShowWarningTips);
+                }
+            }
         }
 
         /// <summary>
@@ -465,7 +531,11 @@
                 WaveManager.InitPort(CurrentLevel);
 
             if (!GameConfig.IsNewbie)
+            {
+                // buff池的初始化要从正式关卡算起,不算新手关
+                EndlessBuffData.InitEndlessBuffPool(GameConfig.IsNewbieStart ? CurrentLevel - EndlessPortData.NewbieTotalLevel : CurrentLevel);
                 ShowSelectBuffUI();
+            }
             else
             {
                 EndlessUIStart.instance.Restart();
@@ -624,13 +694,15 @@
         /// </summary>
         public void StopSecondWave()
         {
-            Debug.LogError("--------------------- 停止第二关出怪 ---------------------");
             if (!isStopSecondWaveCompleted)
             {
                 isStopSecondWaveCompleted = true;
                 PauseWave();
             }
-            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep);
+            //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep);
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.DragStep);
         }
+
+
     }
 }
\ No newline at end of file

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