From 0bc89b87a59c3f1f394a54c0901868084463cf28 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 03 Dec 2020 16:55:20 +0800 Subject: [PATCH] boss技能 泡泡禁锢 --- Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs | 22 ++++++++++++++++++++++ 1 files changed, 22 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs index 2cc9b54..652447f 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs @@ -157,5 +157,27 @@ return instanceList[(int)type - 1]; } + + /// <summary> + /// 处理PVE无尽模式buff增加的伤害 + /// </summary> + /// <param name="finalDamage"></param> + public float ProcessEndlessBuffAttack(float finalDamage, int elfId) + { + List<EndlessBuffConfig> list = EndlessBuffManager.instance.GetBuffListByEffectType(EndlessBuffEffectType.AttackAdd, elfId); + + if (list.Count == 0) return 0; + + float ratio = 0; + float add = 0; + + for (int i = 0; i < list.Count; ++i) + { + ratio += list[i].Config.buff_effect[1]; + add += list[i].Config.buff_effect[2]; + } + + return finalDamage * (ratio / 100f) + add; + } } } \ No newline at end of file -- Gitblit v1.9.1