From 0bc89b87a59c3f1f394a54c0901868084463cf28 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 03 Dec 2020 16:55:20 +0800
Subject: [PATCH] boss技能 泡泡禁锢

---
 Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs |   22 ++++++++++++++++++++++
 1 files changed, 22 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs
index 2cc9b54..652447f 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/EndlessBuffManager.cs
@@ -157,5 +157,27 @@
 
             return instanceList[(int)type - 1];
         }
+
+        /// <summary>
+        /// 处理PVE无尽模式buff增加的伤害
+        /// </summary>
+        /// <param name="finalDamage"></param>
+        public float ProcessEndlessBuffAttack(float finalDamage, int elfId)
+        {
+            List<EndlessBuffConfig> list = EndlessBuffManager.instance.GetBuffListByEffectType(EndlessBuffEffectType.AttackAdd, elfId);
+
+            if (list.Count == 0) return 0;
+
+            float ratio = 0;
+            float add = 0;
+
+            for (int i = 0; i < list.Count; ++i)
+            {
+                ratio += list[i].Config.buff_effect[1];
+                add += list[i].Config.buff_effect[2];
+            }
+
+            return finalDamage * (ratio / 100f) + add;
+        }
     }
 }
\ No newline at end of file

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