From 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 15 Dec 2020 16:53:34 +0800 Subject: [PATCH] 玩家通关打点位置修改为结算的时候统计 --- Assets/Scripts/Guide/GuideCtrl.cs | 29 +++++++++++++++++++---------- 1 files changed, 19 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs index d9352a5..5e767ab 100644 --- a/Assets/Scripts/Guide/GuideCtrl.cs +++ b/Assets/Scripts/Guide/GuideCtrl.cs @@ -32,6 +32,7 @@ { //int step = PlayerPrefs.GetInt("GemBattleGuide"); + TDAA_SDKManager.Ins.Statistics(5);//埋点 Init(0); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); @@ -83,19 +84,24 @@ allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" }); allGuideDic.Add(GuideEnum.Step3, new string[] { - "玉米枪手单体输出高,能有效克制$单位", + "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾 "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" , - "介绍火鸡1", - "介绍火鸡2"}); + "接下来该换我亲自上阵了"}); allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" }); - allGuideDic.Add(GuideEnum.Step5, new string[] { "对付%敌人,玉米枪手就不太合适了", "用愤怒小鸡的群攻炸弹收拾它们!请试着&两个精灵的位置" , - "介绍水精灵1","介绍水精灵2"}); + allGuideDic.Add(GuideEnum.Step5, new string[] { + "对付%敌人,我的`是最合适的", // % 大量 ` 群攻炸弹 + "请交换我和玉米枪手的位置!以后也可以随时交换哦" , + "最后的伙伴已经达到战场,看看它是谁吧"}); allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" }); - allGuideDic.Add(GuideEnum.Step7, new string[] { "敌人太多了,用技能收拾掉全部敌人!击杀敌人可以对技能充能哦" }); + allGuideDic.Add(GuideEnum.Step7, new string[] { + "不好,敌人太多了", + "试着用技能秒杀全部敌人吧!", + "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵 + }); } @@ -220,7 +226,7 @@ /// </summary> private void KillDone() { - string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; + string[] s2 = new string[] { allGuideDic[currentStep][2] }; panel.Step3(s2, OpenBoxFire); } @@ -303,7 +309,7 @@ private void KillSecondDone() { - string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; + string[] s2 = new string[] { allGuideDic[currentStep][2] }; panel.Step5Talk(s2, OpenBoxWater); } @@ -363,13 +369,15 @@ private void CreateFourthWaveDone() { + string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] }; + //对话后准备引导 - panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk); + panel.Step7Talk(s1, Step7AfterTalk); } private void Step7AfterTalk() { - string[] s2 = new string[] { "对付不同敌人,用<效果更好,请继续战斗吧,训练师" }; + string[] s2 = new string[] { allGuideDic[currentStep][2] }; panel.SkillRelease(s2, Finish); } @@ -385,6 +393,7 @@ GameConfig.CanOpenNewTower = true; GameConfig.CanBuyNewTower = true; panel.FinishGuide(); + EndlessRandomTower.instance.SetCountDown(false, true); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish); PlayerPrefs.SetInt("GemBattleGuide", 1); Destroy(gameObject); -- Gitblit v1.9.1