From 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 15 Dec 2020 16:53:34 +0800
Subject: [PATCH] 玩家通关打点位置修改为结算的时候统计

---
 Assets/Scripts/Guide/GuideCtrl.cs |   29 +++++++++++++++++++----------
 1 files changed, 19 insertions(+), 10 deletions(-)

diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs
index d9352a5..5e767ab 100644
--- a/Assets/Scripts/Guide/GuideCtrl.cs
+++ b/Assets/Scripts/Guide/GuideCtrl.cs
@@ -32,6 +32,7 @@
     {
         //int step = PlayerPrefs.GetInt("GemBattleGuide");
 
+        TDAA_SDKManager.Ins.Statistics(5);//埋点
         Init(0);
 
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
@@ -83,19 +84,24 @@
         allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" });
 
         allGuideDic.Add(GuideEnum.Step3, new string[] {
-            "玉米枪手单体输出高,能有效克制$单位",
+            "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾
             "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" ,
-                        "介绍火鸡1",
-                        "介绍火鸡2"});
+                        "接下来该换我亲自上阵了"});
 
         allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" });
 
 
-        allGuideDic.Add(GuideEnum.Step5, new string[] { "对付%敌人,玉米枪手就不太合适了", "用愤怒小鸡的群攻炸弹收拾它们!请试着&两个精灵的位置" ,
-        "介绍水精灵1","介绍水精灵2"});
+        allGuideDic.Add(GuideEnum.Step5, new string[] {
+            "对付%敌人,我的`是最合适的", // % 大量    ` 群攻炸弹
+            "请交换我和玉米枪手的位置!以后也可以随时交换哦" ,
+        "最后的伙伴已经达到战场,看看它是谁吧"});
 
         allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" });
-        allGuideDic.Add(GuideEnum.Step7, new string[] { "敌人太多了,用技能收拾掉全部敌人!击杀敌人可以对技能充能哦" });
+        allGuideDic.Add(GuideEnum.Step7, new string[] {
+            "不好,敌人太多了",
+        "试着用技能秒杀全部敌人吧!",
+        "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵
+         });
 
     }
 
@@ -220,7 +226,7 @@
     /// </summary>
     private void KillDone()
     {
-        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
 
         panel.Step3(s2, OpenBoxFire);
     }
@@ -303,7 +309,7 @@
 
     private void KillSecondDone()
     {
-        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
 
         panel.Step5Talk(s2, OpenBoxWater);
     }
@@ -363,13 +369,15 @@
 
     private void CreateFourthWaveDone()
     {
+        string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] };
+
         //对话后准备引导
-        panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk);
+        panel.Step7Talk(s1, Step7AfterTalk);
     }
 
     private void Step7AfterTalk()
     {
-        string[] s2 = new string[] { "对付不同敌人,用<效果更好,请继续战斗吧,训练师" };
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
 
         panel.SkillRelease(s2, Finish);
     }
@@ -385,6 +393,7 @@
         GameConfig.CanOpenNewTower = true;
         GameConfig.CanBuyNewTower = true;
         panel.FinishGuide();
+        EndlessRandomTower.instance.SetCountDown(false, true);
         EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish);
         PlayerPrefs.SetInt("GemBattleGuide", 1);
         Destroy(gameObject);

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