From 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 15 Dec 2020 16:53:34 +0800 Subject: [PATCH] 玩家通关打点位置修改为结算的时候统计 --- Assets/Scripts/Guide/GuidePanel.cs | 145 ++++++++++++++++------------------------------- 1 files changed, 50 insertions(+), 95 deletions(-) diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs index 61982db..684560e 100644 --- a/Assets/Scripts/Guide/GuidePanel.cs +++ b/Assets/Scripts/Guide/GuidePanel.cs @@ -25,7 +25,6 @@ private RectTransform image_Tip_Rect;//可以移动的提示框 private Text text_Tip;//可以移动的提示框文字 - private Image image_SkillRim;//技能释放区域 Vector2 rimOffset = new Vector2(30, 30);//边框要比按钮大一些 Image tmpMask;//自身的遮罩 @@ -40,10 +39,9 @@ ParticleSystem woodPS1, woodPS2; - ImageSkill skill; ImageTowerPos towerPos;//塔位标识 - ImageTowerPos2 towerPos2;//塔位标识 + ImageTowerPos towerPos2;//塔位标识 GameObject towerBuyBtn;//购买宝石按钮 Vector2 towerBuyBtnPos; @@ -52,7 +50,7 @@ RectTransform dragHandImg;//拖动标识手指 Button skillBtn;// - Vector2 skillBtnPos = new Vector2(459, 112); + Vector2 skillBtnPos = new Vector2(459, 44.6f); private Image warningImg;//大波敌人来袭提示 /// <summary> @@ -62,9 +60,10 @@ { CloseMask(); SetRimActive(false); - image_SkillRim.gameObject.SetActive(false); } + + private GuideBox boxPanel;//宝箱面板 // Start is called before the first frame update void Awake() @@ -114,11 +113,10 @@ image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>(); text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>(); - image_SkillRim = transform.Find("Image_SkillRim").GetComponent<Image>(); - image_SkillRim.GetComponent<RectTransform>().anchoredPosition *= tmpScale; + SetRimActive(false); - image_SkillRim.gameObject.SetActive(false); + fire1 = transform.Find("Image_Fire1").GetComponent<ImageFire1>(); fire1.GetComponent<RectTransform>().anchoredPosition *= tmpScale; @@ -138,7 +136,7 @@ towerPos.enabled = false; - towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos2>(); + towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos>(); towerPos2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; towerPos2.enabled = false; @@ -150,16 +148,13 @@ wood1.gameObject.SetActive(false); - skill = transform.Find("Image_Skill").GetComponent<ImageSkill>(); - skill.GetComponent<RectTransform>().anchoredPosition *= tmpScale; - - skill.gameObject.SetActive(false); - dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>(); dragHandImg.gameObject.SetActive(false); warningImg = transform.Find("Image_Warning").GetComponent<Image>(); warningImg.gameObject.SetActive(false); + + boxPanel = transform.Find("BoxPanel").GetComponent<GuideBox>(); } @@ -174,40 +169,15 @@ tmpOffect = GetComponent<RectTransform>().offsetMin; tmpOffect = new Vector2(tmpOffect.x, tmpOffect.y * 0.5f); - image_SkillRim.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; fire1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; fire2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; towerPos.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; towerPos2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; wood1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; - skill.GetComponent<RectTransform>().anchoredPosition -= tmpOffect; } - /// <summary> - /// 设置引导框 - /// </summary> - /// <param name="active"></param> - public void SetGuideUI(bool active) - { - if (backgroundImg.enabled != active) - backgroundImg.enabled = active; - if (tipsUI.activeSelf != active) - tipsUI.SetActive(active); - } - //开始打印文字 - public void StartShowWord(string str, Action cb) - { - charForeach.StartShowWord(str, cb); - } - /// <summary> - /// 立刻完成打印 - /// </summary> - public void ShowWordImmediately() - { - charForeach.ShowWordImmediately(); - } /// <summary> /// 第二步,购买宝石 @@ -290,7 +260,7 @@ fire1.enabled = true; fire2.enabled = true; image_Tip_Rect.gameObject.SetActive(false); - ShowDragPath(fire2.GetStartP, fire1.GetRect); + //ShowDragPath(fire2.GetStartP, fire1.GetRect); StartCoroutine(ShowRimTip(str)); } } @@ -401,54 +371,7 @@ woodPS2.Play(); towerPos2.enabled = true; DestoryButtonListener(towerBuyBtn); - } - - - //生成一个技能宝石 - public void Step10() - { - //SetGuideUI(false); - - image_SkillRim.gameObject.SetActive(true); - - skill.gameObject.SetActive(true); - } - - /// <summary> - /// 第12步,弃用 - /// </summary> - public void Step11(int currentIndex, string str) - { - if (currentIndex == 0) - { - tmpMask.enabled = true; - tmpMask.color = new Color(1.0f, 1.0f, 1.0f, 0); - SetGuideUI(false); - SetRimActive(true); - SetRimPos(skill.gameObject); - image_Tip_Rect.gameObject.SetActive(false); - //StartCoroutine(ShowRimTip(str)); - - ShowDragPath(skill.GetStartP, image_SkillRim.rectTransform); - - InitRectGuidance(image_SkillRim, 79, 265, tmpOffect); - - } - else if (currentIndex == 1) - { - SetRimActive(false); - //SetRimPos(image_SkillRim.gameObject); - //StartCoroutine(ShowRimTip(str)); - } - } - - public void SkillRelease() - { - StopShowDragPath(true); - CloseMask(); - image_SkillRim.gameObject.SetActive(false); - tmpMask.enabled = false; - SetRimActive(false); + towerBuyBtn.gameObject.SetActive(false); } @@ -523,7 +446,6 @@ } } - public void Step12() { SetGuideUI(true); @@ -557,6 +479,38 @@ RemoveButtonListener(skillBtn.gameObject); } + public void FinishGuide() + { + towerBuyBtn.gameObject.SetActive(true); + } + + #region 设置对话框 + /// <summary> + /// 设置引导框 + /// </summary> + /// <param name="active"></param> + public void SetGuideUI(bool active) + { + if (backgroundImg.enabled != active) + backgroundImg.enabled = active; + if (tipsUI.activeSelf != active) + tipsUI.SetActive(active); + } + + //开始打印文字 + public void StartShowWord(string str, Action cb) + { + charForeach.StartShowWord(str, cb); + } + + /// <summary> + /// 立刻完成打印 + /// </summary> + public void ShowWordImmediately() + { + charForeach.ShowWordImmediately(); + } + #endregion #region 按钮以及提示 @@ -604,7 +558,6 @@ if (changeTipPos) { image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2); - //image_Tip_Rect.anchoredPosition -= tmpOffect; } } @@ -663,9 +616,6 @@ #endregion #region 遮罩,以及按钮添加删除事件 - - - /// <summary> /// 抠出来一个区域 /// </summary> @@ -676,8 +626,7 @@ { maskObj.gameObject.SetActive(true); } - //maskObj.Init(target); - //maskObj.ShowImmediately(); + if (target.gameObject.name == "TowerBuyBtn") { maskObj.InitForCamera(target, towerBuyBtnPos, x, y); @@ -754,4 +703,10 @@ #endregion + + public void OpenDialogBox(){ + + } + + } -- Gitblit v1.9.1