From 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 15 Dec 2020 16:53:34 +0800 Subject: [PATCH] 玩家通关打点位置修改为结算的时候统计 --- Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 254 +++++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 218 insertions(+), 36 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index cff3ab6..39b6abd 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -6,7 +6,6 @@ using TowerDefense.Towers.Data; using TowerDefense.Towers.Placement; using UnityEngine; -using UnityEngine.UI; using KTGMGemClient; using System.Collections; using System.Collections.Generic; @@ -23,9 +22,51 @@ public class EndlessLevelManager : Singleton<EndlessLevelManager> { /// <summary> + /// 起始关卡 + /// </summary> + protected int startLevel { get; set; } = 1; + + /// <summary> /// 当前的关卡等级 /// </summary> public int CurrentLevel { get; set; } = 1; + + private float dropRate; + + /// <summary> + /// 当前金币掉率 + /// </summary> + /// <value></value> + public float DropRate + { + get + { + return dropRate; + } + set + { + dropRate = value; + Debug.Log("设置了掉率" + dropRate); + } + } + + private int dropCoin; + + /// <summary> + /// 当前金币 + /// </summary> + /// <value></value> + public int DropCoin + { + get + { + return dropCoin; + } + set + { + dropCoin = value; + } + } protected static readonly int MAX_TOWER = 5; @@ -137,6 +178,8 @@ /// </summary> public List<Node> StartingNodeList; + public List<Node> EndNodeList; + /// <summary> /// 已经完成的关卡数量 /// </summary> @@ -147,20 +190,67 @@ /// </summary> /// <value></value> public int SelectBuffNeddLevels { get; set; } - // cx test - // public int SelectBuffNeddLevels { get; set; } = 2; /// <summary> - /// buff是否选择完成 + /// 弹框完成 /// </summary> - private bool isBuffSelectCompleted = true; + private bool isPopDone = true; /// <summary> /// 新手第一关是否完成 /// </summary> private bool isFirstLevelCompleted = false; + private bool isSecondLevelCompleted = false; + private bool isThirdLevelCompleted = false; private bool isStopSecondWaveCompleted = false; + + /// <summary> + /// 赛道长度 + /// </summary> + private float tunelLength; + + private List<Vector3> homeBasePositionList; + + private ElfUpgrade elfPanelUpgrade; + + /// <summary> + /// 根据赛道id(1~5)获得基地坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <returns></returns> + public Vector3 GetHomeBasePosition(int tunelId) + { + return homeBasePositionList[tunelId - 1]; + } + + /// <summary> + /// 根据赛道id(1~5)和赛道类型获得世界坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <param name="tunelType"></param> + public Vector3 GetTunelWorldPosition(int tunelId, EndlessBossSkillTunelType tunelType) + { + Vector3 startPos = StartingNodeList[tunelId - 1].transform.position; + Vector3 ret = new Vector3(startPos.x, startPos.y, startPos.z); + float add = 0; + + switch (tunelType) + { + case EndlessBossSkillTunelType.Top: + break; + case EndlessBossSkillTunelType.Center: + add = -(tunelLength / 2); + break; + case EndlessBossSkillTunelType.Bottom: + add = -tunelLength; + break; + } + + ret.z += add; + + return ret; + } /// <summary> /// 切换基地 @@ -248,6 +338,7 @@ /// </summary> public virtual void StartLevel() { + EndlessPortData.Init(); ChangeLevelState(LevelState.SpawningEnemies); SelfPlacementArea.startCoinGenMode(); } @@ -279,18 +370,26 @@ // Iterate through home bases and subscribe NumberOfHomeBases = HomeBases.Length; NumberOfHomeBasesLeft = NumberOfHomeBases; - - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].homebaseIdx = i % MAX_TOWER; - HomeBases[i].died += OnHomeBaseDestroyed; - } } private void Start() { EndlessBuffSelect.instance.BuffSelectCompleted += OnBuffSelectCompleted; EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted; + EventCenter.Ins.Add((int)KTGMGemClient.EventType.ElfUpgradePanelClosed, ElfUpgradePanelClosed); + + homeBasePositionList = new List<Vector3>(); + tunelLength = Mathf.Abs(StartingNodeList[0].transform.position.z - EndNodeList[0].transform.position.z); + + for (int i = 0; i < StartingNodeList.Count; ++i) + { + Vector3 startPos = StartingNodeList[i].transform.position; + Vector3 pos = new Vector3(); + pos.x = startPos.x; + pos.y = startPos.y; + pos.z = startPos.z - tunelLength; + homeBasePositionList.Add(pos); + } } /// <summary> @@ -298,34 +397,44 @@ /// </summary> protected virtual void Update() { + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (alwaysGainCurrency || !alwaysGainCurrency && EndlessLeveltate != LevelState.Building && EndlessLeveltate != LevelState.Intro) { CurrencyGainer.Tick(Time.deltaTime); } - if (!isBuffSelectCompleted) + if (!isPopDone) { - isBuffSelectCompleted = true; - WaveManager.StartWaves(CurrentLevel); + isPopDone = true; + if (CurrentLevel > startLevel) + WaveManager.InitPort(CurrentLevel); EndlessUIStart.instance.Restart(); + WaveManager.StartWaves(CurrentLevel); } // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关 if (EndlessLeveltate == LevelState.SpawningEnemies && IsAllWaveCompleted && NumberOfEnemies == 0) { // 新手的话,第一关完了暂停 - if (!GameConfig.IsNewbie || GameConfig.IsNewbieGuideCompleted) + if (!GameConfig.IsNewbie) { if (!UpdateLevel()) ChangeLevelState(LevelState.AllEnemiesSpawned); } - else if (!isFirstLevelCompleted) - { - isFirstLevelCompleted = true; - EndlessUIStart.instance.Pause(); - // 第一关的怪全部被杀光 - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone); - } + // else if (!isFirstLevelCompleted) + // { + // isFirstLevelCompleted = true; + // EndlessUIStart.instance.Pause(); + // // 第一关的怪全部被杀光 + // EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone); + // } + // else if (!isSecondLevelCompleted) + // { + // Debug.Log("开始第三关???"); + // isSecondLevelCompleted = true; + // //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave); + // } } } @@ -338,12 +447,6 @@ if (WaveManager != null) WaveManager.AllWaveCompleted -= AllWaveCompleted; - - // Iterate through home bases and unsubscribe - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].died -= OnHomeBaseDestroyed; - } } /// <summary> @@ -352,6 +455,36 @@ protected virtual void AllWaveCompleted() { IsAllWaveCompleted = true; + int score = EndlessPortData.GetLevelScore(CurrentLevel); + Debug.Log($"--------------------- 通过第{CurrentLevel}关,+{score}分 ---------------------"); + // 关卡通过,加分 + EndlessScoreManager.instance.AddScore(score); + EndlessBossSkillManager.instance.ClearSkillList(); + EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Death); + + if (GameConfig.IsNewbie) + { + if (!isFirstLevelCompleted) + { + isFirstLevelCompleted = true; + EndlessUIStart.instance.Pause(); + // 第一关的怪全部被杀光 + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone); + } + else if (!isSecondLevelCompleted) + { + //Debug.Log("开始第三关???"); + isSecondLevelCompleted = true; + EndlessUIStart.instance.Pause(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillSecondDone); + } + else if (isFirstLevelCompleted && isSecondLevelCompleted && !isThirdLevelCompleted) + { + isThirdLevelCompleted = true; + EndlessUIStart.instance.Pause(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillThirdDone); + } + } } /// <summary> @@ -377,6 +510,7 @@ public void NewbieUpdateLevel() { ++CurrentLevel; + WaveManager.InitPort(CurrentLevel); IsAllWaveCompleted = false; EndlessUIStart.instance.Restart(); WaveManager.StartWaves(CurrentLevel); @@ -388,7 +522,7 @@ /// <returns></returns> private IEnumerator DelayToNextLevel() { - yield return new WaitForSeconds(5f); + yield return new WaitForSeconds(2f); BeginLevel(); } @@ -399,12 +533,41 @@ { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + EndlessBossCtrl.instance.ClearBoss(); + + if (CurrentLevel == startLevel) + WaveManager.InitPort(CurrentLevel); + if (!GameConfig.IsNewbie) - ShowSelectBuffUI(); + { + // buff池的初始化要从正式关卡算起,不算新手关 + EndlessBuffData.InitEndlessBuffPool(GameConfig.IsNewbieStart ? CurrentLevel - EndlessPortData.NewbieTotalLevel : CurrentLevel); + PopUpPanel(); + EndlessRandomTower.instance.SetCountDown(false); + } else { EndlessUIStart.instance.Restart(); WaveManager.StartWaves(CurrentLevel); + } + } + + /// <summary> + /// 弹出面板 + /// </summary> + private void PopUpPanel() + { + EndlessUIStart.instance.Pause(); + List<List<EndlessPortConfig>> list = EndlessPortData.GetLevelWaveData(CurrentLevel); + + if (list.Count > 0) + { + int level = list[0][0].Config.evolution_lv; + + if (level > 0) + ShowElfUpgradePanel(level); + else + ShowSelectBuffUI(); } } @@ -418,23 +581,40 @@ if (list.Count == 0) { - isBuffSelectCompleted = false; + isPopDone = false; return; } - EndlessUIStart.instance.Pause(); EndlessBuffSelect.instance.Refresh(list); EndlessBuffSelect.instance.ShowBuffUI(); + } + + private void ShowElfUpgradePanel(int level) + { + GameObject elfUpgradeObj = Instantiate(Resources.Load<GameObject>("UI/ElfUpgrade/ElfUpgradePanel"), GameObject.Find("UICamera/BottomCanvas/Panel").transform); + elfPanelUpgrade = elfUpgradeObj.GetComponent<ElfUpgrade>(); + elfPanelUpgrade.SetUpgradeLevel(level); } /// <summary> /// buff选择完成 /// </summary> /// <param name="index"></param> - public void OnBuffSelectCompleted(int index) + private void OnBuffSelectCompleted(int index) { - isBuffSelectCompleted = false; + isPopDone = false; EndlessBuffManager.instance.AddBuff(EndlessBuffData.GetBuffByIndex(index)); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBuffRefresh); + } + + /// <summary> + /// 关闭了精灵升级界面 + /// </summary> + private void ElfUpgradePanelClosed() + { + isPopDone = false; + EndlessGameUI.instance.UpgradeAllTowerMinLevel(elfPanelUpgrade.GetUpgradeLevel() - 1); + EndlessRandomTower.instance.SetCountDown(true, true); } /// <summary> @@ -558,13 +738,15 @@ /// </summary> public void StopSecondWave() { - Debug.LogError("--------------------- 停止第二关出怪 ---------------------"); if (!isStopSecondWaveCompleted) { isStopSecondWaveCompleted = true; PauseWave(); } - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep); + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.DragStep); } + + } } \ No newline at end of file -- Gitblit v1.9.1