From 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 15 Dec 2020 16:53:34 +0800
Subject: [PATCH] 玩家通关打点位置修改为结算的时候统计

---
 Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs |   67 ++++++++++++++++++++++++++-------
 1 files changed, 52 insertions(+), 15 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
index 9dba89d..39b6abd 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -23,8 +23,7 @@
     {
         /// <summary>
         /// 起始关卡
-        /// </summary>'
-        /// <value></value>
+        /// </summary>
         protected int startLevel { get; set; } = 1;
 
         /// <summary>
@@ -191,13 +190,11 @@
         /// </summary>
         /// <value></value>
         public int SelectBuffNeddLevels { get; set; }
-        // cx test
-        // public int SelectBuffNeddLevels { get; set; } = 2;
 
         /// <summary>
-        /// buff是否选择完成
+        /// 弹框完成
         /// </summary>
-        private bool isBuffSelectCompleted = true;
+        private bool isPopDone = true;
 
         /// <summary>
         /// 新手第一关是否完成
@@ -214,6 +211,8 @@
         private float tunelLength;
 
         private List<Vector3> homeBasePositionList;
+
+        private ElfUpgrade elfPanelUpgrade;
 
         /// <summary>
         /// 根据赛道id(1~5)获得基地坐标
@@ -377,6 +376,7 @@
         {
             EndlessBuffSelect.instance.BuffSelectCompleted += OnBuffSelectCompleted;
             EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted;
+            EventCenter.Ins.Add((int)KTGMGemClient.EventType.ElfUpgradePanelClosed, ElfUpgradePanelClosed);
 
             homeBasePositionList = new List<Vector3>();
             tunelLength = Mathf.Abs(StartingNodeList[0].transform.position.z - EndNodeList[0].transform.position.z);
@@ -404,10 +404,9 @@
                 CurrencyGainer.Tick(Time.deltaTime);
             }
 
-            // buff选择完成,开始波次
-            if (!isBuffSelectCompleted)
+            if (!isPopDone)
             {
-                isBuffSelectCompleted = true;
+                isPopDone = true;
                 if (CurrentLevel > startLevel)
                     WaveManager.InitPort(CurrentLevel);
                 EndlessUIStart.instance.Restart();
@@ -534,6 +533,8 @@
         {
             if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
 
+            EndlessBossCtrl.instance.ClearBoss();
+
             if (CurrentLevel == startLevel)
                 WaveManager.InitPort(CurrentLevel);
 
@@ -541,12 +542,32 @@
             {
                 // buff池的初始化要从正式关卡算起,不算新手关
                 EndlessBuffData.InitEndlessBuffPool(GameConfig.IsNewbieStart ? CurrentLevel - EndlessPortData.NewbieTotalLevel : CurrentLevel);
-                ShowSelectBuffUI();
+                PopUpPanel();
+                EndlessRandomTower.instance.SetCountDown(false);
             }
             else
             {
                 EndlessUIStart.instance.Restart();
                 WaveManager.StartWaves(CurrentLevel);
+            }
+        }
+
+        /// <summary>
+        /// 弹出面板
+        /// </summary>
+        private void PopUpPanel()
+        {
+            EndlessUIStart.instance.Pause();
+            List<List<EndlessPortConfig>> list = EndlessPortData.GetLevelWaveData(CurrentLevel);
+
+            if (list.Count > 0)
+            {
+                int level = list[0][0].Config.evolution_lv;
+
+                if (level > 0)
+                    ShowElfUpgradePanel(level);
+                else
+                    ShowSelectBuffUI();
             }
         }
 
@@ -560,27 +581,43 @@
 
             if (list.Count == 0)
             {
-                isBuffSelectCompleted = false;
+                isPopDone = false;
                 return;
             }
 
-            EndlessUIStart.instance.Pause();
             EndlessBuffSelect.instance.Refresh(list);
             EndlessBuffSelect.instance.ShowBuffUI();
         }
 
+        private void ShowElfUpgradePanel(int level)
+        {
+            GameObject elfUpgradeObj = Instantiate(Resources.Load<GameObject>("UI/ElfUpgrade/ElfUpgradePanel"), GameObject.Find("UICamera/BottomCanvas/Panel").transform);
+            elfPanelUpgrade = elfUpgradeObj.GetComponent<ElfUpgrade>();
+            elfPanelUpgrade.SetUpgradeLevel(level);
+        }
+
         /// <summary>
-        /// buff选择完成p
+        /// buff选择完成
         /// </summary>
         /// <param name="index"></param>
-        public void OnBuffSelectCompleted(int index)
+        private void OnBuffSelectCompleted(int index)
         {
-            isBuffSelectCompleted = false;
+            isPopDone = false;
             EndlessBuffManager.instance.AddBuff(EndlessBuffData.GetBuffByIndex(index));
             EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBuffRefresh);
         }
 
         /// <summary>
+        /// 关闭了精灵升级界面
+        /// </summary>
+        private void ElfUpgradePanelClosed()
+        {
+            isPopDone = false;
+            EndlessGameUI.instance.UpgradeAllTowerMinLevel(elfPanelUpgrade.GetUpgradeLevel() - 1);
+            EndlessRandomTower.instance.SetCountDown(true, true);
+        }
+
+        /// <summary>
         /// Changes the state and broadcasts the event
         /// </summary>
         /// <param name="newState">The new state to transitioned to</param>

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