From 0ff8f9bc2818c3171305c7242adf586f0f7991b5 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 11 Dec 2020 14:44:22 +0800
Subject: [PATCH] 精灵升级弹出界面

---
 Assets/Scripts/Net/NetExtends/Table.cs |  229 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 227 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs
index af0c944..a1ab69f 100644
--- a/Assets/Scripts/Net/NetExtends/Table.cs
+++ b/Assets/Scripts/Net/NetExtends/Table.cs
@@ -40,6 +40,9 @@
             "boxsequence.json",
             "box.json",
             "resource.json",
+            "elf_info.json",
+            "elf_skill.json",
+            "elf_upgrade.json",
             "endless_boss.json",
             "endless_buff.json",
             "endless_enemy.json",
@@ -178,6 +181,39 @@
                     foreach (JsonData item in data)
                     {
                         resource tmp = resource.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "elf_info":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        elf_info tmp = elf_info.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "elf_skill":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        elf_skill tmp = elf_skill.CreateFromJson(item);
+                        allData.Add(tmp as tabledata);
+                    }
+                    JsonDataCenter.allData.Add(tablename, allData);
+                    break;
+               
+            
+                case "elf_upgrade":
+                    //allData.Clear();
+                    foreach (JsonData item in data)
+                    {
+                        elf_upgrade tmp = elf_upgrade.CreateFromJson(item);
                         allData.Add(tmp as tabledata);
                     }
                     JsonDataCenter.allData.Add(tablename, allData);
@@ -902,6 +938,191 @@
 
     }
 
+    //! 生成文件 elf_info(精灵数据表).xlsx
+    public class elf_info : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 精灵名称
+        public string name;
+        
+        // 基础攻击力
+        public int b_attack;
+        
+        // 基础暴击率
+        public int b_crit;
+        
+        // 基础暴击伤害
+        public int b_critdmg;
+        
+        // 基础攻速
+        public float b_atkf;
+        
+        // 普攻技能
+        public int n_skill;
+        
+        // 大招技能
+        public int s_skill;
+        
+        // 大招类型
+        public string fire_type;
+        
+        // 召唤单位
+        public int summon;
+        
+
+
+        public static elf_info CreateFromJson(JsonData item)
+        {
+            elf_info _elf_info = new elf_info();
+
+            int index = 0;
+            _elf_info.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.name = GameUtils.GetString(item[index++].ToString()); 
+            _elf_info.b_attack = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.b_crit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.b_critdmg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.b_atkf = float.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.n_skill = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.s_skill = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_info.fire_type = GameUtils.GetString(item[index++].ToString()); 
+            _elf_info.summon = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            
+            return _elf_info;
+        }
+
+    }
+
+    //! 生成文件 elf_skill(精灵技能表).xlsx
+    public class elf_skill : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 技能名称
+        public string name;
+        
+        // 伤害千分比
+        public int dmg_ratio;
+        
+        // 技能附加伤害
+        public int ex_dmg;
+        
+        // 附加暴击率
+        public int ex_crit;
+        
+        // 附加效果
+        public List<int> ex_func;
+        
+        // 技能范围
+        public string scope;
+        
+        // 技能射程
+        public int range;
+        
+        // 连击
+        public int hit;
+        
+        // 持续时间
+        public int last;
+        
+        // 计算间隔
+        public int count;
+        
+        // 前摇时间
+        public int p_time;
+        
+        // 附加buff
+        public List<int> buff;
+        
+        // 动画类型
+        public string ani_tpye;
+        
+        // 子弹特效
+        public string e_bullet;
+        
+        // 动画特效
+        public string e_line;
+        
+        // 命中特效
+        public string e_hit;
+        
+        // 前摇特效
+        public string e_pre_act;
+        
+
+
+        public static elf_skill CreateFromJson(JsonData item)
+        {
+            elf_skill _elf_skill = new elf_skill();
+
+            int index = 0;
+            _elf_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.name = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.dmg_ratio = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.ex_dmg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.ex_crit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.ex_func = GameUtils.GetIntList(item[index++]); 
+            _elf_skill.scope = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.range = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.hit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.last = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.count = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.p_time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_skill.buff = GameUtils.GetIntList(item[index++]); 
+            _elf_skill.ani_tpye = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_bullet = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_line = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_hit = GameUtils.GetString(item[index++].ToString()); 
+            _elf_skill.e_pre_act = GameUtils.GetString(item[index++].ToString()); 
+            
+            return _elf_skill;
+        }
+
+    }
+
+    //! 生成文件 elf_upgrade(场内升级表).xlsx
+    public class elf_upgrade : tabledata {
+        public int getid(){
+            return id;
+        }
+        
+        // id
+        public int id;
+        
+        // 攻击比率
+        public int ratio;
+        
+        // 等级底框
+        public int rank_img;
+        
+        // 缩放比例
+        public float zoom;
+        
+
+
+        public static elf_upgrade CreateFromJson(JsonData item)
+        {
+            elf_upgrade _elf_upgrade = new elf_upgrade();
+
+            int index = 0;
+            _elf_upgrade.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_upgrade.ratio = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_upgrade.rank_img = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _elf_upgrade.zoom = float.Parse(GameUtils.GetString(item[index++].ToString())); 
+            
+            return _elf_upgrade;
+        }
+
+    }
+
     //! 生成文件 endless_boss(无尽模式boss).xlsx
     public class endless_boss : tabledata {
         public int getid(){
@@ -1105,7 +1326,7 @@
         public int cooldown;
         
         // box:2:1
-        public List<reward> drop;
+        public reward drop;
         
         // 掉落概率
         public List<int> drop_rate;
@@ -1115,6 +1336,9 @@
         
         // 过关得分
         public int bonus;
+        
+        // 进化等级
+        public int evolution_lv;
         
 
 
@@ -1136,10 +1360,11 @@
             _endless_port.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
-            _endless_port.drop = GameUtils.GetRewardList(item[index++]); 
+            _endless_port.drop = GameUtils.GetReward(item[index++]); 
             _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
             _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_port.evolution_lv = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_port;
         }

--
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