From 1092f5b279de203ca982a8d5baaad48fec59c98e Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 25 Nov 2020 11:46:44 +0800
Subject: [PATCH] 修改新手引导塔位置 关闭CommonDebug

---
 Assets/Scripts/Guide/GuidePanel.cs |  166 ++++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 139 insertions(+), 27 deletions(-)

diff --git a/Assets/Scripts/Guide/GuidePanel.cs b/Assets/Scripts/Guide/GuidePanel.cs
index 3d1eafd..d9ba262 100644
--- a/Assets/Scripts/Guide/GuidePanel.cs
+++ b/Assets/Scripts/Guide/GuidePanel.cs
@@ -45,6 +45,10 @@
     Image backgroundImg;//用来接受空白点击事件的图片
 
     RectTransform dragHandImg;//拖动标识手指
+
+    Button skillBtn;//
+    Vector2 skillBtnPos = new Vector2(459, 280);
+
     /// <summary>
     /// 关闭所有UI
     /// </summary>
@@ -66,14 +70,14 @@
 
         backgroundImg = transform.Find("Button").GetComponent<Image>();
 
+        skillBtn = GameObject.Find("UICamera/BottomCanvas/Panel/Energy/FireSkillBtn").GetComponent<Button>();
+        skillBtn.interactable = false;
         towerBuyBtn = GameObject.Find("UICamera/BottomCanvas/Panel/TowerBuyBtn");
         RectTransform tmpTs = towerBuyBtn.GetComponent<RectTransform>();
 
-        float tmpOffect = tmpTs.anchoredPosition.y - (transform.parent.parent.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
-        towerBuyBtnPos = new Vector2(215, tmpOffect);
-        //towerBuyBtnPos = new Vector2(215, -862);
-        Debug.Log(tmpOffect);
-
+        RectTransform canvasUI = transform.parent.parent.GetComponent<RectTransform>();
+        float tmpOffect = tmpTs.anchoredPosition.y - (canvasUI.sizeDelta.y * 0.5f);
+        towerBuyBtnPos = new Vector2(tmpTs.anchoredPosition.x, tmpOffect);
 
         tipsUI = transform.Find("Tips").gameObject;
         tipsUI.transform.SetAsLastSibling();//把tips放在最下面
@@ -97,35 +101,71 @@
         particle_1 = image_Rim_Rect.transform.Find("Particle System Small").gameObject;
         particle_2 = image_Rim_Rect.transform.Find("Particle System Big").gameObject;
 
+        float a = 0.06666667f;
+        float b = canvasUI.localScale.x;
+        float tmpScale = a / b;
+        //Debug.Log($"记录的比值:{a}   当前Canvas的Scale:{b}  计算得到的比值:{tmpScale}");
+
         image_Tip_Rect = transform.Find("Image_Tip").GetComponent<RectTransform>();
         text_Tip = image_Tip_Rect.transform.Find("Text").GetComponent<Text>();
         image_SkillRim = transform.Find("Image_SkillRim").GetComponent<Image>();
+        image_SkillRim.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
 
         SetRimActive(false);
         image_SkillRim.gameObject.SetActive(false);
 
         fire1 = transform.Find("Image_Fire1").GetComponent<ImageFire1>();
+        fire1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
         fire2 = transform.Find("Image_Fire2").GetComponent<ImageFire2>();
+        fire2.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
 
         fire1.gameObject.SetActive(false);
         fire2.gameObject.SetActive(false);
 
         towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>();
+        towerPos.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         towerPos.enabled = false;
 
         towerPos2 = transform.Find("Image_TowerPos2").GetComponent<ImageTowerPos2>();
+        towerPos2.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         towerPos2.enabled = false;
 
         water1 = transform.Find("Image_Water").GetComponent<ImageWater>();
+        water1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
         water1.gameObject.SetActive(false);
 
         skill = transform.Find("Image_Skill").GetComponent<ImageSkill>();
+        skill.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
+
         skill.gameObject.SetActive(false);
 
         dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>();
         dragHandImg.gameObject.SetActive(false);
     }
 
+
+    private Vector2 tmpOffect;
+
+    /// <summary>
+    /// Start is called on the frame when a script is enabled just before
+    /// any of the Update methods is called the first time.
+    /// </summary>
+    void Start()
+    {
+        tmpOffect = GetComponent<RectTransform>().offsetMin;
+        tmpOffect = new Vector2(tmpOffect.x, tmpOffect.y * 0.5f);
+
+        image_SkillRim.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        fire1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        fire2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        towerPos.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        towerPos2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        water1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+        skill.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
+
+    }
     /// <summary>
     /// 设置引导框
     /// </summary>
@@ -159,14 +199,13 @@
     /// <param name="currentIndex">当前第几步</param>
     public void Step1(string str, int currentIndex, Action ac)
     {
-
         if (currentIndex == 0)
         {
             backgroundImg.raycastTarget = false;
             SetRimActive(true);
             AddButtonListener(towerBuyBtn, ac);
             Image btnImg = towerBuyBtn.GetComponent<Image>();
-            InitRectGuidance(btnImg, 159, 73.5f);
+            InitRectGuidance(btnImg, 159, 73.5f, Vector2.one);
             SetRimPos(towerBuyBtn);
             //maskObj.ShowImmediately();
 
@@ -178,7 +217,6 @@
         }
         text_Tip.text = str;//动态改变长度
         StartCoroutine(ShowRimTip(str));
-
     }
 
     public void Step1_1()
@@ -256,7 +294,7 @@
             SetRimActive(true);
             Image btnImg = transform.Find("Image_TowerPos").GetComponent<Image>();
             towerPos.enabled = true;
-            InitRectGuidance(btnImg, 75, 80);
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
             SetRimPos(btnImg.gameObject);
             //maskObj.ShowImmediately();
             ShowDragPath(fire1.GetStartP, btnImg.rectTransform);
@@ -291,7 +329,7 @@
 
             Image btnImg = go.GetComponent<Image>();
             btnImg.raycastTarget = false;
-            InitRectGuidance(btnImg, 75, 80);
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
             SetRimPos(go);
             //maskObj.ShowImmediately();
             StartCoroutine(ShowRimTip(str));
@@ -316,30 +354,23 @@
     {
         if (currentIndex == 0)
         {
-
             SetRimActive(true);
-
             image_Tip_Rect.gameObject.SetActive(false);
             //设置位置
             AddButtonListener(towerBuyBtn, ac);
-
             Image btnImg = towerBuyBtn.GetComponent<Image>();
-            InitRectGuidance(btnImg, 159, 73.5f);
+            InitRectGuidance(btnImg, 159, 73.5f, Vector2.one);
             SetRimPos(towerBuyBtn);
-            //maskObj.ShowImmediately();
         }
         else if (currentIndex == 1)
         {
             GameObject go = transform.Find("Image_TowerPos2").gameObject;
             Image btnImg = go.GetComponent<Image>();
             btnImg.raycastTarget = true;
-            InitRectGuidance(btnImg, 75, 80);
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
             SetRimPos(go);
-            //maskObj.ShowImmediately();
             ShowDragPath(water1.GetStartP, btnImg.rectTransform);
         }
-
-        //StartCoroutine(ShowRimTip(str));
     }
 
     public void Step9_1()
@@ -377,7 +408,7 @@
 
             ShowDragPath(skill.GetStartP, image_SkillRim.rectTransform);
 
-            InitRectGuidance(image_SkillRim, 79, 265);
+            InitRectGuidance(image_SkillRim, 79, 265, tmpOffect);
 
         }
         else if (currentIndex == 1)
@@ -397,12 +428,80 @@
         SetRimActive(false);
     }
 
+
+    /// <summary>
+    /// 第12步,引导释放技能
+    /// </summary>
+    public void Step11Drag(int currentIndex)
+    {
+        if (currentIndex == 0)
+        {
+            GameConfig.CanDragTower = true;
+            //标记水塔 引导拖动
+            towerPos.GetComponent<Image>().raycastTarget = false;
+            towerPos2.GetComponent<Image>().raycastTarget = false;
+            backgroundImg.raycastTarget = false;
+            SetRimActive(true);
+            SetGuideUI(false);
+            Image btnImg = towerPos2.GetComponent<Image>();
+            btnImg.raycastTarget = false;
+
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
+            SetRimPos(towerPos2.gameObject);
+            StartCoroutine(ShowRimTip("拖动"));
+            ShowDragPath(towerPos2.GetComponent<RectTransform>().anchoredPosition, towerPos.GetComponent<RectTransform>());
+
+        }
+        else if (currentIndex == 1)
+        {
+            Image btnImg = towerPos.GetComponent<Image>();
+            btnImg.raycastTarget = false;
+
+            InitRectGuidance(btnImg, 75, 80, tmpOffect);
+            SetRimPos(towerPos.gameObject);
+            StartCoroutine(ShowRimTip("拖动"));
+
+        }
+        else if (currentIndex == 2)
+        {
+            SetRimActive(false);
+            StopShowDragPath(true);
+            CloseMask();
+        }
+    }
+
+
     public void Step12()
     {
-
-
         SetGuideUI(true);
+        backgroundImg.raycastTarget = true;
     }
+
+    public void Step13(string str, Action ac)
+    {
+        skillBtn.interactable = true;
+
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideEnergyUp, 100);
+
+        SetGuideUI(false);
+
+        backgroundImg.raycastTarget = false;
+        SetRimActive(true);
+        AddButtonListener(skillBtn.gameObject, ac);
+        Image btnImg = skillBtn.GetComponent<Image>();
+        InitRectGuidance(btnImg, 79, 79f, Vector2.one);
+        SetRimPos(skillBtn.gameObject);
+        text_Tip.text = str;//动态改变长度
+        StartCoroutine(ShowRimTip(str));
+    }
+
+    public void Step14()
+    {
+        SetGuideUI(true);
+        backgroundImg.raycastTarget = true;
+        RemoveButtonListener(skillBtn.gameObject);
+    }
+
 
     #region 按钮以及提示
 
@@ -423,10 +522,17 @@
     {
         SetRimActive(true);
         RectTransform rt = target.GetComponent<RectTransform>();
-        image_Rim_Rect.anchoredPosition = rt.anchoredPosition;
         if (target.gameObject.name == "TowerBuyBtn")
         {
-            image_Rim_Rect.anchoredPosition = towerBuyBtnPos;
+            image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect;
+        }
+        else if (target.gameObject.name == "FireSkillBtn")
+        {
+            image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect;
+        }
+        else
+        {
+            image_Rim_Rect.anchoredPosition = rt.anchoredPosition;
         }
         image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset;
         if (image_Rim_Rect.sizeDelta.x > 200)
@@ -441,7 +547,10 @@
         }
 
         if (changeTipPos)
+        {
             image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2);
+            //image_Tip_Rect.anchoredPosition -= tmpOffect;
+        }
 
     }
 
@@ -471,7 +580,7 @@
     /// 抠出来一个区域
     /// </summary>
     /// <param name="target"></param>
-    void InitRectGuidance(Image target, float x, float y)
+    void InitRectGuidance(Image target, float x, float y, Vector2 offect)
     {
         if (!maskObj.gameObject.activeSelf)
         {
@@ -483,11 +592,14 @@
         {
             maskObj.InitForCamera(target, towerBuyBtnPos, x, y);
         }
+        else if (target.gameObject.name == "FireSkillBtn")
+        {
+            maskObj.InitForCamera(target, skillBtnPos, x, y);
+        }
         else
         {
-            maskObj.InitForCamera(target, x, y);
+            maskObj.InitForCamera(target, x, y, offect);
         }
-
     }
 
     /// <summary>

--
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