From 10b5f44b36f3dd0d3bdc2fcc06aa13caaa611760 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Wed, 11 Nov 2020 16:56:04 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |   13 +++++++++++++
 1 files changed, 13 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 236cde3..06fb925 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -49,11 +49,15 @@
 
     public bool beginSkillStep = false;
 
+    private GameObject darkGroundImg;
+
     // Start is called before the first frame update
     void Start()
     {
         InitSDK();
 
+        darkGroundImg = transform.Find("Image_DarkGround").gameObject;
+        darkGroundImg.SetActive(false);
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
@@ -89,6 +93,15 @@
         AudioSourceManager.Ins.Play(AudioEnum.BGM2);
     }
 
+    /// <summary>
+    /// 拖拽时候黑色背景
+    /// </summary>
+    /// <param name="isOn"></param>
+    public void SetDarkGround(bool isOn)
+    {
+        if (darkGroundImg.activeSelf != isOn)
+            darkGroundImg.SetActive(isOn);
+    }
     private void InitSDK()
     {
         if (TDAA_SDKManager.Ins == null)

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