From 14fd34b9bec53b818279b86085ee426c34aac021 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 11 Dec 2020 21:37:50 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   15 +++++++++------
 1 files changed, 9 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 9d7168b..8e577d7 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -31,7 +31,7 @@
     private Image bg;
 
     [SerializeField]
-    private GameObject other;
+    private List<GameObject> other;
 
     // Start is called before the first frame update
     void Start()
@@ -41,12 +41,12 @@
 
         isLogining = false;
 
-        repairBtn = transform.Find("Panel/Other/RepairBtn").GetComponent<Button>();
+        repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
         startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>();
 
-        versionTxt = transform.Find("Panel/Other/Version").GetComponent<Text>();
+        versionTxt = transform.Find("Panel/Version").GetComponent<Text>();
 
-        progressSlider = transform.Find("Panel/Other/Progress").GetComponent<Slider>();
+        progressSlider = transform.Find("Panel/Progress").GetComponent<Slider>();
         progressSlider.value = 0;
         progressSlider.gameObject.SetActive(false);
 
@@ -75,7 +75,7 @@
 
         versionTxt.text = "版本号:" + Application.version;
         //resVersion.text 暂时没有使用
-        transform.Find("Panel/Other/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
+        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
 
 
         if (GameConfig.isFirstStart)
@@ -105,7 +105,10 @@
 
         if (GameConfig.GameCompletedCount > 0)
         {
-            other.SetActive(false);
+            for (int i = 0; i < other.Count; ++i)
+            {
+                other[i].SetActive(false);
+            }
             bg.sprite = nextSprite;
             bg.SetNativeSize();
         }

--
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