From 16afec10e117a04846266fa6584b3fb1329ec7d2 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 21 Oct 2020 17:58:42 +0800
Subject: [PATCH] 替换玉米子弹特效,中毒特效

---
 Assets/Scripts/ActionGameFramework/Health/Targetable.cs |   23 +++++++++++++++++++++++
 1 files changed, 23 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Health/Targetable.cs b/Assets/Scripts/ActionGameFramework/Health/Targetable.cs
index 53ea344..66d4879 100644
--- a/Assets/Scripts/ActionGameFramework/Health/Targetable.cs
+++ b/Assets/Scripts/ActionGameFramework/Health/Targetable.cs
@@ -50,6 +50,21 @@
         protected int poisonAttid = 0;
         protected float timeToPoisonHurt = 0.0f;
 
+        /// <summary>
+        /// 是否处于 中毒状态
+        /// </summary>
+        protected bool isPoison;
+
+        /// <summary>
+        /// 中毒粒子特效
+        /// </summary>
+        public ParticleSystem PoisonParticle;
+
+        /// <summary>
+        /// 中毒结束播放的粒子特效
+        /// </summary>
+        public ParticleSystem PoisonEndParticle;
+
         protected Color mMatColor;
 
         /// <summary>
@@ -135,6 +150,14 @@
         {
             if (this.poisonTimes >= 1) return;
 
+            if (!isPoison)
+            {
+                isPoison = true;
+
+                if (PoisonParticle != null)
+                    PoisonParticle.Play();
+            }
+
             this.poisonTimes++;
             this.poisonAttid = attid;
             this.poisonHurt = (float)Math.Floor(this.configuration.maxHealth / 20.0f);

--
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